irrlicht/media/Shaders/Renderer2D.vsh
numzero 28d0e0644c Add shaders for COpenGL3DriverBase
Currently, they are identical to OGLES2 shaders, except of version specification.
2023-03-25 11:10:05 +03:00

25 lines
382 B
GLSL

#version 100
/* Attributes */
attribute vec4 inVertexPosition;
attribute vec4 inVertexColor;
attribute vec2 inTexCoord0;
/* Uniforms */
uniform float uThickness;
/* Varyings */
varying vec2 vTextureCoord;
varying vec4 vVertexColor;
void main()
{
gl_Position = inVertexPosition;
gl_PointSize = uThickness;
vTextureCoord = inTexCoord0;
vVertexColor = inVertexColor.bgra;
}