forked from Mirrorlandia_minetest/irrlicht
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
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#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of built-in scene node animators
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enum ESCENE_NODE_ANIMATOR_TYPE
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{
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//! Fly circle scene node animator
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ESNAT_FLY_CIRCLE = 0,
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//! Fly straight scene node animator
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ESNAT_FLY_STRAIGHT,
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//! Follow spline scene node animator
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ESNAT_FOLLOW_SPLINE,
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//! Rotation scene node animator
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ESNAT_ROTATION,
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//! Texture scene node animator
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ESNAT_TEXTURE,
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//! Deletion scene node animator
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ESNAT_DELETION,
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//! Collision response scene node animator
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ESNAT_COLLISION_RESPONSE,
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//! FPS camera animator
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ESNAT_CAMERA_FPS,
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//! Maya camera animator
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ESNAT_CAMERA_MAYA,
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//! Amount of built-in scene node animators
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ESNAT_COUNT,
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//! Unknown scene node animator
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ESNAT_UNKNOWN,
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//! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
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ESNAT_FORCE_32_BIT = 0x7fffffff
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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