forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
123 lines
4.4 KiB
C++
123 lines
4.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_OBJ_MESH_FILE_LOADER_H_INCLUDED__
|
|
#define __C_OBJ_MESH_FILE_LOADER_H_INCLUDED__
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IFileSystem.h"
|
|
#include "ISceneManager.h"
|
|
#include "irrString.h"
|
|
#include "SMeshBuffer.h"
|
|
#include "irrMap.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Meshloader capable of loading obj meshes.
|
|
class COBJMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
|
|
|
//! destructor
|
|
virtual ~COBJMeshFileLoader();
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".obj")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
struct SObjMtl
|
|
{
|
|
SObjMtl() : Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
|
|
RecalculateNormals(false)
|
|
{
|
|
Meshbuffer = new SMeshBuffer();
|
|
Meshbuffer->Material.Shininess = 0.0f;
|
|
Meshbuffer->Material.AmbientColor = video::SColorf(0.2f, 0.2f, 0.2f, 1.0f).toSColor();
|
|
Meshbuffer->Material.DiffuseColor = video::SColorf(0.8f, 0.8f, 0.8f, 1.0f).toSColor();
|
|
Meshbuffer->Material.SpecularColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f).toSColor();
|
|
}
|
|
|
|
SObjMtl(const SObjMtl& o)
|
|
: Name(o.Name), Group(o.Group),
|
|
Bumpiness(o.Bumpiness), Illumination(o.Illumination),
|
|
RecalculateNormals(false)
|
|
{
|
|
Meshbuffer = new SMeshBuffer();
|
|
Meshbuffer->Material = o.Meshbuffer->Material;
|
|
}
|
|
|
|
core::map<video::S3DVertex, int> VertMap;
|
|
scene::SMeshBuffer *Meshbuffer;
|
|
core::stringc Name;
|
|
core::stringc Group;
|
|
f32 Bumpiness;
|
|
c8 Illumination;
|
|
bool RecalculateNormals;
|
|
};
|
|
|
|
// helper method for material reading
|
|
const c8* readTextures(const c8* bufPtr, const c8* const bufEnd, SObjMtl* currMaterial, const io::path& relPath);
|
|
|
|
// returns a pointer to the first printable character available in the buffer
|
|
const c8* goFirstWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines=true);
|
|
// returns a pointer to the first printable character after the first non-printable
|
|
const c8* goNextWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines=true);
|
|
// returns a pointer to the next printable character after the first line break
|
|
const c8* goNextLine(const c8* buf, const c8* const bufEnd);
|
|
// copies the current word from the inBuf to the outBuf
|
|
u32 copyWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd);
|
|
// copies the current line from the inBuf to the outBuf
|
|
core::stringc copyLine(const c8* inBuf, const c8* const bufEnd);
|
|
|
|
// combination of goNextWord followed by copyWord
|
|
const c8* goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd);
|
|
|
|
//! Read the material from the given file
|
|
void readMTL(const c8* fileName, const io::path& relPath);
|
|
|
|
//! Find and return the material with the given name
|
|
SObjMtl* findMtl(const core::stringc& mtlName, const core::stringc& grpName);
|
|
|
|
//! Read RGB color
|
|
const c8* readColor(const c8* bufPtr, video::SColor& color, const c8* const pBufEnd);
|
|
//! Read 3d vector of floats
|
|
const c8* readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const pBufEnd);
|
|
//! Read 2d vector of floats
|
|
const c8* readUV(const c8* bufPtr, core::vector2df& vec, const c8* const pBufEnd);
|
|
//! Read boolean value represented as 'on' or 'off'
|
|
const c8* readBool(const c8* bufPtr, bool& tf, const c8* const bufEnd);
|
|
|
|
// reads and convert to integer the vertex indices in a line of obj file's face statement
|
|
// -1 for the index if it doesn't exist
|
|
// indices are changed to 0-based index instead of 1-based from the obj file
|
|
bool retrieveVertexIndices(c8* vertexData, s32* idx, const c8* bufEnd, u32 vbsize, u32 vtsize, u32 vnsize);
|
|
|
|
void cleanUp();
|
|
|
|
scene::ISceneManager* SceneManager;
|
|
io::IFileSystem* FileSystem;
|
|
|
|
core::array<SObjMtl*> Materials;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|