forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
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-=( Map Information )=- -----------------------------------------------
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<Title> : Return to Castle: Quake
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<Date> : 02/02/02 - ren 11/17/2002
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<Filename> : map-20kdm2.pk3
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<Author> : Michael "<|3FG20K>" Cook
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<Email Address> : bfg20k@nycap.rr.com / bfg20k@planetquake.com
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<Website> : http://www.planetquake.com/bfg20k
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<Description> : This is an Evil7 Castle! It has three tiers,
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tight spaces, and plenty of room for various
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battles.
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<Additional Credits> : [HFX]Evil, for making great textures.
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-=( Construction )=- --------------------------------------------------
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<Base> : None.
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<Editor(s) Used> : Q3Radiant - Build 202 & Q3Build
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<Known Bugs> : This isn't really a bug, but an added feature;
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you can walk on top of the battlements.
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<Construction Time> : 3 weeks.
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<Compile Machine> : 866mhz PIII, 512mb RAM
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-=( Play Information )=- ----------------------------------------------
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<Mod> : A good one.
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<Players> : 2-8 Players
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<Bots> : Duh! wait, I THINK they're smarter than Forrest
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Gump... You'll have to clarify that for me =).
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-={ Installation }=- --------------------------------------------------
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<Installation> : Unzip the the zip file map-20kdm2.zip into
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your "Quake III Arena\baseq3" directory
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Run Quake III Arena, and under console type
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"/map 20kdm2" or select under Skirmish in
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SIngle Player mode.
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-=( Copyright / Permissions )=- ---------------------------------------
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<Copyright> : You not include or distribute this map in any
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sort of commercial product without permission
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from the author. You may not mass distribute
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this level via any non-electronic means
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including but not limited to compact disks,
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and floppy disks without permission from the
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author.
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-=( This is the End )=- -----------------------------------------------
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