forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
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you may need to scale or rotate the model and change animation speeds for various 3D game engines...
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Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
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1-14 Walk (normal)
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15-30 Stealth Walk
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32-44 Punch and swipe sword
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45-59 Swipe and spin sword
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60-68 Overhead twohanded downswipe
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69-72 Up to block position (play backwards to lower sword if you want)
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73-83 Forward kick
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84-93 Pick up from floor (or down to crouch at frame 87)
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94-102 Jump
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103-111 Jump without height (for programmer controlled jumps)
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112-125 High jump to Sword Kill (Finish em off move??)
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126-133 Side Kick
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134-145 Spinning Sword attack (might wanna speed this up in game)
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146-158 Backflip
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159-165 Climb wall
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166-173 Death 1 - Fall back onto ground
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174-182 Death 2 - Fall forward onto ground
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184-205 Idle 1 - Breathe heavily
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206-250 Idle 2
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251-300 Idle 3
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Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
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Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
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Psionic
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http://www.psionic3d.co.uk
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Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops! |