forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
|
|
#define __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "EGUIElementTypes.h"
|
|
|
|
namespace irr
|
|
{
|
|
|
|
namespace gui
|
|
{
|
|
class IGUIElement;
|
|
|
|
//! Interface making it possible to dynamically create GUI elements
|
|
/** To be able to add custom elements to Irrlicht and to make it possible for the
|
|
scene manager to save and load them, simply implement this interface and register it
|
|
in your gui environment via IGUIEnvironment::registerGUIElementFactory.
|
|
Note: When implementing your own element factory, don't call IGUIEnvironment::grab() to
|
|
increase the reference counter of the environment. This is not necessary because the
|
|
it will grab() the factory anyway, and otherwise cyclic references will be created.
|
|
*/
|
|
class IGUIElementFactory : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
|
|
//! adds an element to the gui environment based on its type id
|
|
/** \param type: Type of the element to add.
|
|
\param parent: Parent scene node of the new element, can be null to add to the root.
|
|
\return Pointer to the new element or null if not successful. */
|
|
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) = 0;
|
|
|
|
//! adds a GUI element to the GUI Environment based on its type name
|
|
/** \param typeName: Type name of the element to add.
|
|
\param parent: Parent scene node of the new element, can be null to add it to the root.
|
|
\return Pointer to the new element or null if not successful. */
|
|
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) = 0;
|
|
|
|
//! Get amount of GUI element types this factory is able to create
|
|
virtual s32 getCreatableGUIElementTypeCount() const = 0;
|
|
|
|
//! Get type of a creatable element type
|
|
/** \param idx: Index of the element type in this factory. Must be a value between 0 and
|
|
getCreatableGUIElementTypeCount() */
|
|
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0;
|
|
|
|
//! Get type name of a creatable GUI element type by index
|
|
/** \param idx: Index of the type in this factory. Must be a value between 0 and
|
|
getCreatableGUIElementTypeCount() */
|
|
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0;
|
|
|
|
//! returns type name of a creatable GUI element
|
|
/** \param type: Type of GUI element.
|
|
\return Name of the type if this factory can create the type, otherwise 0. */
|
|
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0;
|
|
};
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
|
|
|