irrlicht/include/SParticle.h
cutealien 1efc93d766 Merging r6256 from trunk to ogl-es branch
(fixing OSX again)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 19:20:42 +00:00

56 lines
1.3 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef S_PARTICLE_H_INCLUDED
#define S_PARTICLE_H_INCLUDED
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
namespace irr
{
namespace scene
{
//! Struct for holding particle data
struct SParticle
{
//! Position of the particle
core::vector3df pos;
//! Direction and speed of the particle
core::vector3df vector;
//! Start life time of the particle
u32 startTime;
//! End life time of the particle
u32 endTime;
//! Current color of the particle
video::SColor color;
//! Original color of the particle.
/** That's the color of the particle it had when it was emitted. */
video::SColor startColor;
//! Original direction and speed of the particle.
/** The direction and speed the particle had when it was emitted. */
core::vector3df startVector;
//! Scale of the particle.
/** The current scale of the particle. */
core::dimension2df size;
//! Original scale of the particle.
/** The scale of the particle when it was emitted. */
core::dimension2df startSize;
};
} // end namespace scene
} // end namespace irr
#endif