forked from Mirrorlandia_minetest/irrlicht
0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED
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#define IRR_E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of built-in scene node animators
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enum ESCENE_NODE_ANIMATOR_TYPE
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{
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//! Fly circle scene node animator
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ESNAT_FLY_CIRCLE = 0,
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//! Fly straight scene node animator
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ESNAT_FLY_STRAIGHT,
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//! Follow spline scene node animator
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ESNAT_FOLLOW_SPLINE,
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//! Rotation scene node animator
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ESNAT_ROTATION,
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//! Texture scene node animator
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ESNAT_TEXTURE,
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//! Deletion scene node animator
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ESNAT_DELETION,
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//! Collision response scene node animator
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ESNAT_COLLISION_RESPONSE,
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//! FPS camera animator
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ESNAT_CAMERA_FPS,
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//! Maya camera animator
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ESNAT_CAMERA_MAYA,
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//! Amount of built-in scene node animators
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ESNAT_COUNT,
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//! Unknown scene node animator
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ESNAT_UNKNOWN,
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//! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
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ESNAT_FORCE_32_BIT = 0x7fffffff
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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