forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
25 lines
1.5 KiB
Plaintext
25 lines
1.5 KiB
Plaintext
The Win64-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
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You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
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To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
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To re-compile Irrlicht for Win32-VisualStudio:
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There are several project files for different VS versions in source/Irrlicht.
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Irrlicht10.0.sln is for VS 2010
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Irrlicht11.0.sln is for VS 2012
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Irrlicht12.0.sln is for VS 2013
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To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
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For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
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Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
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You might want to change that in the project settings and set it to your current version.
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Make sure you use the same platform toolset in your application and in the engine.
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Also when compiling examples each example has to use the same platform toolset as was used for the engine.
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Platform should be Win64
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Configuration is by default "Release"
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But you can also chose "Debug" if you want Irrlicht with Debug information.
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Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib
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