forked from Mirrorlandia_minetest/irrlicht
ee3579015b
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
4494 lines
138 KiB
C++
4494 lines
138 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "COpenGLDriver.h"
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#include "CNullDriver.h"
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#include "IContextManager.h"
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "os.h"
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#include "COpenGLCacheHandler.h"
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#include "COpenGLMaterialRenderer.h"
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#include "COpenGLShaderMaterialRenderer.h"
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#include "COpenGLSLMaterialRenderer.h"
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#include "COpenGLNormalMapRenderer.h"
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#include "COpenGLParallaxMapRenderer.h"
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#include "COpenGLCoreTexture.h"
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#include "COpenGLCoreRenderTarget.h"
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#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
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#include <SDL/SDL.h>
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#endif
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namespace irr
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{
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namespace video
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{
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// Statics variables
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const u16 COpenGLDriver::Quad2DIndices[4] = { 0, 1, 2, 3 };
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
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COpenGLDriver::COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
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: CNullDriver(io, params.WindowSize), COpenGLExtensionHandler(), CacheHandler(0), CurrentRenderMode(ERM_NONE), ResetRenderStates(true),
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Transformation3DChanged(true), AntiAlias(params.AntiAlias), ColorFormat(ECF_R8G8B8), FixedPipelineState(EOFPS_ENABLE), Params(params),
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ContextManager(contextManager),
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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DeviceType(EIDT_WIN32)
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#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
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DeviceType(EIDT_X11)
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#else
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DeviceType(EIDT_OSX)
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#endif
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{
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#ifdef _DEBUG
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setDebugName("COpenGLDriver");
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#endif
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}
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#endif
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#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
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COpenGLDriver::COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, CIrrDeviceSDL* device)
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: CNullDriver(io, params.WindowSize), COpenGLExtensionHandler(), CacheHandler(0),
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CurrentRenderMode(ERM_NONE), ResetRenderStates(true), Transformation3DChanged(true),
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AntiAlias(params.AntiAlias), ColorFormat(ECF_R8G8B8), FixedPipelineState(EOFPS_ENABLE),
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Params(params), SDLDevice(device), ContextManager(0), DeviceType(EIDT_SDL)
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{
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#ifdef _DEBUG
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setDebugName("COpenGLDriver");
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#endif
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genericDriverInit();
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}
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#endif
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bool COpenGLDriver::initDriver()
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{
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ContextManager->generateSurface();
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ContextManager->generateContext();
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ExposedData = ContextManager->getContext();
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ContextManager->activateContext(ExposedData, false);
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genericDriverInit();
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_)
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extGlSwapInterval(Params.Vsync ? 1 : 0);
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#endif
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return true;
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}
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//! destructor
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COpenGLDriver::~COpenGLDriver()
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{
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RequestedLights.clear();
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deleteMaterialRenders();
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CacheHandler->getTextureCache().clear();
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// I get a blue screen on my laptop, when I do not delete the
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// textures manually before releasing the dc. Oh how I love this.
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removeAllRenderTargets();
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deleteAllTextures();
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removeAllOcclusionQueries();
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removeAllHardwareBuffers();
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delete CacheHandler;
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if (ContextManager)
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{
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ContextManager->destroyContext();
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ContextManager->destroySurface();
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ContextManager->terminate();
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ContextManager->drop();
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}
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}
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// -----------------------------------------------------------------------
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// METHODS
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// -----------------------------------------------------------------------
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bool COpenGLDriver::genericDriverInit()
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{
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if (ContextManager)
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ContextManager->grab();
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Name=L"OpenGL ";
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Name.append(glGetString(GL_VERSION));
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s32 pos=Name.findNext(L' ', 7);
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if (pos != -1)
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Name=Name.subString(0, pos);
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printVersion();
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// print renderer information
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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if (renderer && vendor)
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{
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os::Printer::log(reinterpret_cast<const c8*>(renderer), reinterpret_cast<const c8*>(vendor), ELL_INFORMATION);
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VendorName = reinterpret_cast<const c8*>(vendor);
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}
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u32 i;
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// load extensions
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initExtensions(Params.Stencilbuffer);
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// reset cache handler
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delete CacheHandler;
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CacheHandler = new COpenGLCacheHandler(this);
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if (queryFeature(EVDF_ARB_GLSL))
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{
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char buf[32];
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const u32 maj = ShaderLanguageVersion/100;
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snprintf_irr(buf, 32, "%u.%u", maj, ShaderLanguageVersion-maj*100);
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os::Printer::log("GLSL version", buf, ELL_INFORMATION);
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}
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else
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os::Printer::log("GLSL not available.", ELL_INFORMATION);
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DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxLights", MaxLights);
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DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
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DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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DriverAttributes->setAttribute("MaxMultipleRenderTargets", (s32)Feature.MultipleRenderTarget);
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DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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DriverAttributes->setAttribute("MaxGeometryVerticesOut", (s32)MaxGeometryVerticesOut);
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DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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DriverAttributes->setAttribute("Version", Version);
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DriverAttributes->setAttribute("ShaderLanguageVersion", ShaderLanguageVersion);
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DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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UserClipPlanes.reallocate(MaxUserClipPlanes);
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for (i=0; i<MaxUserClipPlanes; ++i)
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UserClipPlanes.push_back(SUserClipPlane());
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for (i=0; i<ETS_COUNT; ++i)
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setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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setAmbientLight(SColorf(0.0f,0.0f,0.0f,0.0f));
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#ifdef GL_EXT_separate_specular_color
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if (FeatureAvailable[IRR_EXT_separate_specular_color])
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glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
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#endif
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
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Params.HandleSRGB &= ((FeatureAvailable[IRR_ARB_framebuffer_sRGB] || FeatureAvailable[IRR_EXT_framebuffer_sRGB]) &&
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FeatureAvailable[IRR_EXT_texture_sRGB]);
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#if defined(GL_ARB_framebuffer_sRGB)
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if (Params.HandleSRGB)
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glEnable(GL_FRAMEBUFFER_SRGB);
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#elif defined(GL_EXT_framebuffer_sRGB)
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if (Params.HandleSRGB)
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glEnable(GL_FRAMEBUFFER_SRGB_EXT);
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#endif
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// This is a fast replacement for NORMALIZE_NORMALS
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// if ((Version>101) || FeatureAvailable[IRR_EXT_rescale_normal])
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// glEnable(GL_RESCALE_NORMAL_EXT);
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glClearDepth(1.0);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
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glFrontFace(GL_CW);
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// adjust flat coloring scheme to DirectX version
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#if defined(GL_ARB_provoking_vertex) || defined(GL_EXT_provoking_vertex)
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extGlProvokingVertex(GL_FIRST_VERTEX_CONVENTION_EXT);
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#endif
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// Create built-in 2D quad for 2D rendering (both quads and lines).
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Quad2DVertices[0] = S3DVertex(core::vector3df(-1.0f, 1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(0.0f, 1.0f));
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Quad2DVertices[1] = S3DVertex(core::vector3df(1.0f, 1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(1.0f, 1.0f));
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Quad2DVertices[2] = S3DVertex(core::vector3df(1.0f, -1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(1.0f, 0.0f));
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Quad2DVertices[3] = S3DVertex(core::vector3df(-1.0f, -1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(0.0f, 0.0f));
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// create material renderers
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createMaterialRenderers();
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// set the renderstates
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setRenderStates3DMode();
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// set fog mode
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setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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// create matrix for flipping textures
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TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0,0), core::vector2df(0,1.0f), core::vector2df(1.0f,-1.0f));
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// We need to reset once more at the beginning of the first rendering.
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// This fixes problems with intermediate changes to the material during texture load.
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ResetRenderStates = true;
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return true;
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}
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void COpenGLDriver::createMaterialRenderers()
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{
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// create OpenGL material renderers
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID_2_LAYER(this));
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// add the same renderer for all lightmap types
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COpenGLMaterialRenderer_LIGHTMAP* lmr = new COpenGLMaterialRenderer_LIGHTMAP(this);
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
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lmr->drop();
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// add remaining material renderer
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_DETAIL_MAP(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SPHERE_MAP(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_REFLECTION_2_LAYER(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
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// add normal map renderers
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s32 tmp = 0;
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video::IMaterialRenderer* renderer = 0;
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renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_SOLID);
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renderer->drop();
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renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
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renderer->drop();
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renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
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renderer->drop();
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// add parallax map renderers
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renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_SOLID);
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renderer->drop();
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renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
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renderer->drop();
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renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
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renderer->drop();
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// add basic 1 texture blending
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
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}
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bool COpenGLDriver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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{
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CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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if (ContextManager)
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ContextManager->activateContext(videoData, true);
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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if ( DeviceType == EIDT_SDL )
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glFrontFace(GL_CW);
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#endif
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clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
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return true;
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}
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bool COpenGLDriver::endScene()
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{
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CNullDriver::endScene();
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glFlush();
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bool status = false;
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if (ContextManager)
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status = ContextManager->swapBuffers();
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#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
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if ( DeviceType == EIDT_SDL )
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{
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SDL_GL_SwapBuffers();
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status = true;
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}
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#endif
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// todo: console device present
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return status;
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}
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//! Returns the transformation set by setTransform
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const core::matrix4& COpenGLDriver::getTransform(E_TRANSFORMATION_STATE state) const
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{
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return Matrices[state];
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}
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//! sets transformation
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void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
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{
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Matrices[state] = mat;
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Transformation3DChanged = true;
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switch (state)
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{
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case ETS_VIEW:
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case ETS_WORLD:
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{
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// OpenGL only has a model matrix, view and world is not existent. so lets fake these two.
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CacheHandler->setMatrixMode(GL_MODELVIEW);
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// first load the viewing transformation for user clip planes
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glLoadMatrixf((Matrices[ETS_VIEW]).pointer());
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// we have to update the clip planes to the latest view matrix
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for (u32 i=0; i<MaxUserClipPlanes; ++i)
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if (UserClipPlanes[i].Enabled)
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uploadClipPlane(i);
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// now the real model-view matrix
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glMultMatrixf(Matrices[ETS_WORLD].pointer());
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}
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break;
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case ETS_PROJECTION:
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{
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CacheHandler->setMatrixMode(GL_PROJECTION);
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glLoadMatrixf(mat.pointer());
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}
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break;
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default:
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break;
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}
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}
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bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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{
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if (!HWBuffer)
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return false;
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if (!FeatureAvailable[IRR_ARB_vertex_buffer_object])
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return false;
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#if defined(GL_ARB_vertex_buffer_object)
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const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
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const void* vertices=mb->getVertices();
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const u32 vertexCount=mb->getVertexCount();
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const E_VERTEX_TYPE vType=mb->getVertexType();
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const u32 vertexSize = getVertexPitchFromType(vType);
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const c8* vbuf = static_cast<const c8*>(vertices);
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core::array<c8> buffer;
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if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
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{
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//buffer vertex data, and convert colors...
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buffer.set_used(vertexSize * vertexCount);
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memcpy(buffer.pointer(), vertices, vertexSize * vertexCount);
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vbuf = buffer.const_pointer();
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// in order to convert the colors into opengl format (RGBA)
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switch (vType)
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{
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case EVT_STANDARD:
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{
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S3DVertex* pb = reinterpret_cast<S3DVertex*>(buffer.pointer());
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const S3DVertex* po = static_cast<const S3DVertex*>(vertices);
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for (u32 i=0; i<vertexCount; i++)
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{
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po[i].Color.toOpenGLColor((u8*)&(pb[i].Color));
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}
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}
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break;
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case EVT_2TCOORDS:
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{
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S3DVertex2TCoords* pb = reinterpret_cast<S3DVertex2TCoords*>(buffer.pointer());
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const S3DVertex2TCoords* po = static_cast<const S3DVertex2TCoords*>(vertices);
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for (u32 i=0; i<vertexCount; i++)
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{
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po[i].Color.toOpenGLColor((u8*)&(pb[i].Color));
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}
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}
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break;
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case EVT_TANGENTS:
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{
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S3DVertexTangents* pb = reinterpret_cast<S3DVertexTangents*>(buffer.pointer());
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const S3DVertexTangents* po = static_cast<const S3DVertexTangents*>(vertices);
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for (u32 i=0; i<vertexCount; i++)
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{
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po[i].Color.toOpenGLColor((u8*)&(pb[i].Color));
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}
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}
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break;
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default:
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{
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return false;
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}
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}
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}
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//get or create buffer
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bool newBuffer=false;
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if (!HWBuffer->vbo_verticesID)
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{
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extGlGenBuffers(1, &HWBuffer->vbo_verticesID);
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if (!HWBuffer->vbo_verticesID)
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return false;
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newBuffer=true;
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}
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else if (HWBuffer->vbo_verticesSize < vertexCount*vertexSize)
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{
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newBuffer=true;
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}
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extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
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// copy data to graphics card
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if (!newBuffer)
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extGlBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, vbuf);
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else
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{
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HWBuffer->vbo_verticesSize = vertexCount*vertexSize;
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if (HWBuffer->Mapped_Vertex==scene::EHM_STATIC)
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extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_STATIC_DRAW);
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else if (HWBuffer->Mapped_Vertex==scene::EHM_DYNAMIC)
|
|
extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_DYNAMIC_DRAW);
|
|
else //scene::EHM_STREAM
|
|
extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_STREAM_DRAW);
|
|
}
|
|
|
|
extGlBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
return (!testGLError(__LINE__));
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
|
|
bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_buffer_object])
|
|
return false;
|
|
|
|
#if defined(GL_ARB_vertex_buffer_object)
|
|
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
|
|
|
const void* indices=mb->getIndices();
|
|
u32 indexCount= mb->getIndexCount();
|
|
|
|
GLenum indexSize;
|
|
switch (mb->getIndexType())
|
|
{
|
|
case EIT_16BIT:
|
|
{
|
|
indexSize=sizeof(u16);
|
|
break;
|
|
}
|
|
case EIT_32BIT:
|
|
{
|
|
indexSize=sizeof(u32);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
//get or create buffer
|
|
bool newBuffer=false;
|
|
if (!HWBuffer->vbo_indicesID)
|
|
{
|
|
extGlGenBuffers(1, &HWBuffer->vbo_indicesID);
|
|
if (!HWBuffer->vbo_indicesID)
|
|
return false;
|
|
newBuffer=true;
|
|
}
|
|
else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
|
|
{
|
|
newBuffer=true;
|
|
}
|
|
|
|
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
|
|
|
|
// copy data to graphics card
|
|
if (!newBuffer)
|
|
extGlBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
|
|
else
|
|
{
|
|
HWBuffer->vbo_indicesSize = indexCount*indexSize;
|
|
|
|
if (HWBuffer->Mapped_Index==scene::EHM_STATIC)
|
|
extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
|
|
else if (HWBuffer->Mapped_Index==scene::EHM_DYNAMIC)
|
|
extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
|
|
else //scene::EHM_STREAM
|
|
extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STREAM_DRAW);
|
|
}
|
|
|
|
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
return (!testGLError(__LINE__));
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
|
|
//! updates hardware buffer if needed
|
|
bool COpenGLDriver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
|
|
{
|
|
if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
|
|
|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_verticesID)
|
|
{
|
|
|
|
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
|
|
|
|
if (!updateVertexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
|
|
{
|
|
if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
|
|
|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID)
|
|
{
|
|
|
|
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
|
|
|
|
if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Create hardware buffer from meshbuffer
|
|
COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::IMeshBuffer* mb)
|
|
{
|
|
#if defined(GL_ARB_vertex_buffer_object)
|
|
if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER))
|
|
return 0;
|
|
|
|
SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb);
|
|
|
|
//add to map
|
|
HWBufferMap.insert(HWBuffer->MeshBuffer, HWBuffer);
|
|
|
|
HWBuffer->ChangedID_Vertex=HWBuffer->MeshBuffer->getChangedID_Vertex();
|
|
HWBuffer->ChangedID_Index=HWBuffer->MeshBuffer->getChangedID_Index();
|
|
HWBuffer->Mapped_Vertex=mb->getHardwareMappingHint_Vertex();
|
|
HWBuffer->Mapped_Index=mb->getHardwareMappingHint_Index();
|
|
HWBuffer->LastUsed=0;
|
|
HWBuffer->vbo_verticesID=0;
|
|
HWBuffer->vbo_indicesID=0;
|
|
HWBuffer->vbo_verticesSize=0;
|
|
HWBuffer->vbo_indicesSize=0;
|
|
|
|
if (!updateHardwareBuffer(HWBuffer))
|
|
{
|
|
deleteHardwareBuffer(HWBuffer);
|
|
return 0;
|
|
}
|
|
|
|
return HWBuffer;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
void COpenGLDriver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
|
|
{
|
|
if (!_HWBuffer)
|
|
return;
|
|
|
|
#if defined(GL_ARB_vertex_buffer_object)
|
|
SHWBufferLink_opengl *HWBuffer=(SHWBufferLink_opengl*)_HWBuffer;
|
|
if (HWBuffer->vbo_verticesID)
|
|
{
|
|
extGlDeleteBuffers(1, &HWBuffer->vbo_verticesID);
|
|
HWBuffer->vbo_verticesID=0;
|
|
}
|
|
if (HWBuffer->vbo_indicesID)
|
|
{
|
|
extGlDeleteBuffers(1, &HWBuffer->vbo_indicesID);
|
|
HWBuffer->vbo_indicesID=0;
|
|
}
|
|
#endif
|
|
|
|
CNullDriver::deleteHardwareBuffer(_HWBuffer);
|
|
}
|
|
|
|
|
|
//! Draw hardware buffer
|
|
void COpenGLDriver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
|
|
{
|
|
if (!_HWBuffer)
|
|
return;
|
|
|
|
updateHardwareBuffer(_HWBuffer); //check if update is needed
|
|
_HWBuffer->LastUsed=0; //reset count
|
|
|
|
#if defined(GL_ARB_vertex_buffer_object)
|
|
SHWBufferLink_opengl *HWBuffer=(SHWBufferLink_opengl*)_HWBuffer;
|
|
|
|
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
|
const void *vertices=mb->getVertices();
|
|
const void *indexList=mb->getIndices();
|
|
|
|
if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
|
|
{
|
|
extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
|
|
vertices=0;
|
|
}
|
|
|
|
if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
|
|
{
|
|
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
|
|
indexList=0;
|
|
}
|
|
|
|
drawVertexPrimitiveList(vertices, mb->getVertexCount(), indexList, mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType());
|
|
|
|
if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
|
|
extGlBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
|
|
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
#endif
|
|
}
|
|
|
|
|
|
//! Create occlusion query.
|
|
/** Use node for identification and mesh for occlusion test. */
|
|
void COpenGLDriver::addOcclusionQuery(scene::ISceneNode* node,
|
|
const scene::IMesh* mesh)
|
|
{
|
|
if (!queryFeature(EVDF_OCCLUSION_QUERY))
|
|
return;
|
|
|
|
CNullDriver::addOcclusionQuery(node, mesh);
|
|
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
|
|
if ((index != -1) && (OcclusionQueries[index].UID == 0))
|
|
extGlGenQueries(1, reinterpret_cast<GLuint*>(&OcclusionQueries[index].UID));
|
|
}
|
|
|
|
|
|
//! Remove occlusion query.
|
|
void COpenGLDriver::removeOcclusionQuery(scene::ISceneNode* node)
|
|
{
|
|
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
|
|
if (index != -1)
|
|
{
|
|
if (OcclusionQueries[index].UID != 0)
|
|
extGlDeleteQueries(1, reinterpret_cast<GLuint*>(&OcclusionQueries[index].UID));
|
|
CNullDriver::removeOcclusionQuery(node);
|
|
}
|
|
}
|
|
|
|
|
|
//! Run occlusion query. Draws mesh stored in query.
|
|
/** If the mesh shall not be rendered visible, use
|
|
overrideMaterial to disable the color and depth buffer. */
|
|
void COpenGLDriver::runOcclusionQuery(scene::ISceneNode* node, bool visible)
|
|
{
|
|
if (!node)
|
|
return;
|
|
|
|
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
|
|
if (index != -1)
|
|
{
|
|
if (OcclusionQueries[index].UID)
|
|
extGlBeginQuery(
|
|
#ifdef GL_ARB_occlusion_query
|
|
GL_SAMPLES_PASSED_ARB,
|
|
#else
|
|
0,
|
|
#endif
|
|
OcclusionQueries[index].UID);
|
|
CNullDriver::runOcclusionQuery(node,visible);
|
|
if (OcclusionQueries[index].UID)
|
|
extGlEndQuery(
|
|
#ifdef GL_ARB_occlusion_query
|
|
GL_SAMPLES_PASSED_ARB);
|
|
#else
|
|
0);
|
|
#endif
|
|
testGLError(__LINE__);
|
|
}
|
|
}
|
|
|
|
|
|
//! Update occlusion query. Retrieves results from GPU.
|
|
/** If the query shall not block, set the flag to false.
|
|
Update might not occur in this case, though */
|
|
void COpenGLDriver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
|
|
{
|
|
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
|
|
if (index != -1)
|
|
{
|
|
// not yet started
|
|
if (OcclusionQueries[index].Run==u32(~0))
|
|
return;
|
|
GLint available = block?GL_TRUE:GL_FALSE;
|
|
if (!block)
|
|
{
|
|
extGlGetQueryObjectiv(OcclusionQueries[index].UID,
|
|
#ifdef GL_ARB_occlusion_query
|
|
GL_QUERY_RESULT_AVAILABLE_ARB,
|
|
#elif defined(GL_NV_occlusion_query)
|
|
GL_PIXEL_COUNT_AVAILABLE_NV,
|
|
#else
|
|
0,
|
|
#endif
|
|
&available);
|
|
testGLError(__LINE__);
|
|
}
|
|
if (available==GL_TRUE)
|
|
{
|
|
extGlGetQueryObjectiv(OcclusionQueries[index].UID,
|
|
#ifdef GL_ARB_occlusion_query
|
|
GL_QUERY_RESULT_ARB,
|
|
#elif defined(GL_NV_occlusion_query)
|
|
GL_PIXEL_COUNT_NV,
|
|
#else
|
|
0,
|
|
#endif
|
|
&available);
|
|
if (queryFeature(EVDF_OCCLUSION_QUERY))
|
|
OcclusionQueries[index].Result = available;
|
|
}
|
|
testGLError(__LINE__);
|
|
}
|
|
}
|
|
|
|
|
|
//! Return query result.
|
|
/** Return value is the number of visible pixels/fragments.
|
|
The value is a safe approximation, i.e. can be larger than the
|
|
actual value of pixels. */
|
|
u32 COpenGLDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
|
|
{
|
|
const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
|
|
if (index != -1)
|
|
return OcclusionQueries[index].Result;
|
|
else
|
|
return ~0;
|
|
}
|
|
|
|
|
|
//! Create render target.
|
|
IRenderTarget* COpenGLDriver::addRenderTarget()
|
|
{
|
|
COpenGLRenderTarget* renderTarget = new COpenGLRenderTarget(this);
|
|
RenderTargets.push_back(renderTarget);
|
|
|
|
return renderTarget;
|
|
}
|
|
|
|
|
|
// small helper function to create vertex buffer object adress offsets
|
|
static inline u8* buffer_offset(const long offset)
|
|
{
|
|
return ((u8*)0 + offset);
|
|
}
|
|
|
|
|
|
//! draws a vertex primitive list
|
|
void COpenGLDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
|
|
{
|
|
if (!primitiveCount || !vertexCount)
|
|
return;
|
|
|
|
if (!checkPrimitiveCount(primitiveCount))
|
|
return;
|
|
|
|
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
|
|
|
|
if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(vertices, vertexCount, vType);
|
|
|
|
// draw everything
|
|
setRenderStates3DMode();
|
|
|
|
if ((pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES))
|
|
CacheHandler->setClientState(true, true, true, true);
|
|
else
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
//due to missing defines in OSX headers, we have to be more specific with this check
|
|
//#if defined(GL_ARB_vertex_array_bgra) || defined(GL_EXT_vertex_array_bgra)
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (vertices)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
{
|
|
switch (vType)
|
|
{
|
|
case EVT_STANDARD:
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
|
|
break;
|
|
case EVT_TANGENTS:
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// avoid passing broken pointer to OpenGL
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
}
|
|
|
|
switch (vType)
|
|
{
|
|
case EVT_STANDARD:
|
|
if (vertices)
|
|
{
|
|
glNormalPointer(GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal);
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
|
|
}
|
|
else
|
|
{
|
|
glNormalPointer(GL_FLOAT, sizeof(S3DVertex), buffer_offset(12));
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), buffer_offset(24));
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), 0);
|
|
}
|
|
|
|
if (Feature.MaxTextureUnits > 0 && CacheHandler->getTextureCache()[1])
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (vertices)
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
|
|
else
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
|
|
}
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
if (vertices)
|
|
{
|
|
glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
|
|
}
|
|
else
|
|
{
|
|
glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(12));
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24));
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28));
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0));
|
|
}
|
|
|
|
|
|
if (Feature.MaxTextureUnits > 0)
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (vertices)
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
|
|
else
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(36));
|
|
}
|
|
break;
|
|
case EVT_TANGENTS:
|
|
if (vertices)
|
|
{
|
|
glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Normal);
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
|
|
}
|
|
else
|
|
{
|
|
glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(12));
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), buffer_offset(24));
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(28));
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(0));
|
|
}
|
|
|
|
if (Feature.MaxTextureUnits > 0)
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (vertices)
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Tangent);
|
|
else
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(36));
|
|
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 2);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (vertices)
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Binormal);
|
|
else
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(48));
|
|
}
|
|
break;
|
|
}
|
|
|
|
renderArray(indexList, primitiveCount, pType, iType);
|
|
|
|
if (Feature.MaxTextureUnits > 0)
|
|
{
|
|
if (vType==EVT_TANGENTS)
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 2);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
if ((vType!=EVT_STANDARD) || CacheHandler->getTextureCache()[1])
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0);
|
|
}
|
|
}
|
|
|
|
|
|
void COpenGLDriver::getColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType)
|
|
{
|
|
// convert colors to gl color format.
|
|
vertexCount *= 4; //reused as color component count
|
|
ColorBuffer.set_used(vertexCount);
|
|
u32 i;
|
|
|
|
switch (vType)
|
|
{
|
|
case EVT_STANDARD:
|
|
{
|
|
const S3DVertex* p = static_cast<const S3DVertex*>(vertices);
|
|
for (i=0; i<vertexCount; i+=4)
|
|
{
|
|
p->Color.toOpenGLColor(&ColorBuffer[i]);
|
|
++p;
|
|
}
|
|
}
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
{
|
|
const S3DVertex2TCoords* p = static_cast<const S3DVertex2TCoords*>(vertices);
|
|
for (i=0; i<vertexCount; i+=4)
|
|
{
|
|
p->Color.toOpenGLColor(&ColorBuffer[i]);
|
|
++p;
|
|
}
|
|
}
|
|
break;
|
|
case EVT_TANGENTS:
|
|
{
|
|
const S3DVertexTangents* p = static_cast<const S3DVertexTangents*>(vertices);
|
|
for (i=0; i<vertexCount; i+=4)
|
|
{
|
|
p->Color.toOpenGLColor(&ColorBuffer[i]);
|
|
++p;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void COpenGLDriver::renderArray(const void* indexList, u32 primitiveCount,
|
|
scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
|
|
{
|
|
GLenum indexSize=0;
|
|
|
|
switch (iType)
|
|
{
|
|
case EIT_16BIT:
|
|
{
|
|
indexSize=GL_UNSIGNED_SHORT;
|
|
break;
|
|
}
|
|
case EIT_32BIT:
|
|
{
|
|
indexSize=GL_UNSIGNED_INT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (pType)
|
|
{
|
|
case scene::EPT_POINTS:
|
|
case scene::EPT_POINT_SPRITES:
|
|
{
|
|
#ifdef GL_ARB_point_sprite
|
|
if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_ARB_point_sprite])
|
|
glEnable(GL_POINT_SPRITE_ARB);
|
|
#endif
|
|
|
|
// prepare size and attenuation (where supported)
|
|
GLfloat particleSize=Material.Thickness;
|
|
// if (AntiAlias)
|
|
// particleSize=core::clamp(particleSize, DimSmoothedPoint[0], DimSmoothedPoint[1]);
|
|
// else
|
|
particleSize=core::clamp(particleSize, DimAliasedPoint[0], DimAliasedPoint[1]);
|
|
#if defined(GL_VERSION_1_4) || defined(GL_ARB_point_parameters) || defined(GL_EXT_point_parameters) || defined(GL_SGIS_point_parameters)
|
|
const float att[] = {1.0f, 1.0f, 0.0f};
|
|
#if defined(GL_VERSION_1_4)
|
|
extGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, att);
|
|
// extGlPointParameterf(GL_POINT_SIZE_MIN,1.f);
|
|
extGlPointParameterf(GL_POINT_SIZE_MAX, particleSize);
|
|
extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 1.0f);
|
|
#elif defined(GL_ARB_point_parameters)
|
|
extGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
|
|
// extGlPointParameterf(GL_POINT_SIZE_MIN_ARB,1.f);
|
|
extGlPointParameterf(GL_POINT_SIZE_MAX_ARB, particleSize);
|
|
extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0f);
|
|
#elif defined(GL_EXT_point_parameters)
|
|
extGlPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, att);
|
|
// extGlPointParameterf(GL_POINT_SIZE_MIN_EXT,1.f);
|
|
extGlPointParameterf(GL_POINT_SIZE_MAX_EXT, particleSize);
|
|
extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 1.0f);
|
|
#elif defined(GL_SGIS_point_parameters)
|
|
extGlPointParameterfv(GL_DISTANCE_ATTENUATION_SGIS, att);
|
|
// extGlPointParameterf(GL_POINT_SIZE_MIN_SGIS,1.f);
|
|
extGlPointParameterf(GL_POINT_SIZE_MAX_SGIS, particleSize);
|
|
extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_SGIS, 1.0f);
|
|
#endif
|
|
#endif
|
|
glPointSize(particleSize);
|
|
|
|
#ifdef GL_ARB_point_sprite
|
|
if (pType == scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_ARB_point_sprite])
|
|
{
|
|
CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
|
|
glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE, GL_TRUE);
|
|
}
|
|
#endif
|
|
glDrawArrays(GL_POINTS, 0, primitiveCount);
|
|
#ifdef GL_ARB_point_sprite
|
|
if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_ARB_point_sprite])
|
|
{
|
|
glDisable(GL_POINT_SPRITE_ARB);
|
|
|
|
CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
|
|
glTexEnvf(GL_POINT_SPRITE_ARB,GL_COORD_REPLACE, GL_FALSE);
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case scene::EPT_LINE_STRIP:
|
|
glDrawElements(GL_LINE_STRIP, primitiveCount+1, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_LINE_LOOP:
|
|
glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_LINES:
|
|
glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_TRIANGLE_STRIP:
|
|
glDrawElements(GL_TRIANGLE_STRIP, primitiveCount+2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_TRIANGLE_FAN:
|
|
glDrawElements(GL_TRIANGLE_FAN, primitiveCount+2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_TRIANGLES:
|
|
glDrawElements(GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_QUAD_STRIP:
|
|
glDrawElements(GL_QUAD_STRIP, primitiveCount*2+2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_QUADS:
|
|
glDrawElements(GL_QUADS, primitiveCount*4, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_POLYGON:
|
|
glDrawElements(GL_POLYGON, primitiveCount, indexSize, indexList);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//! draws a vertex primitive list in 2d
|
|
void COpenGLDriver::draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
|
|
{
|
|
if (!primitiveCount || !vertexCount)
|
|
return;
|
|
|
|
if (!checkPrimitiveCount(primitiveCount))
|
|
return;
|
|
|
|
CNullDriver::draw2DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
|
|
|
|
if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(vertices, vertexCount, vType);
|
|
|
|
// draw everything
|
|
CacheHandler->getTextureCache().set(0, Material.getTexture(0));
|
|
if (Material.MaterialType==EMT_ONETEXTURE_BLEND)
|
|
{
|
|
E_BLEND_FACTOR srcFact;
|
|
E_BLEND_FACTOR dstFact;
|
|
E_MODULATE_FUNC modulo;
|
|
u32 alphaSource;
|
|
unpack_textureBlendFunc ( srcFact, dstFact, modulo, alphaSource, Material.MaterialTypeParam);
|
|
setRenderStates2DMode(alphaSource&video::EAS_VERTEX_COLOR, (Material.getTexture(0) != 0), (alphaSource&video::EAS_TEXTURE) != 0);
|
|
}
|
|
else
|
|
setRenderStates2DMode(Material.MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA, (Material.getTexture(0) != 0), Material.MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL);
|
|
|
|
if ((pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES))
|
|
CacheHandler->setClientState(true, false, true, true);
|
|
else
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
//due to missing defines in OSX headers, we have to be more specific with this check
|
|
//#if defined(GL_ARB_vertex_array_bgra) || defined(GL_EXT_vertex_array_bgra)
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (vertices)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
{
|
|
switch (vType)
|
|
{
|
|
case EVT_STANDARD:
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
|
|
break;
|
|
case EVT_TANGENTS:
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// avoid passing broken pointer to OpenGL
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
}
|
|
|
|
switch (vType)
|
|
{
|
|
case EVT_STANDARD:
|
|
if (vertices)
|
|
{
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
|
|
}
|
|
else
|
|
{
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), buffer_offset(24));
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), 0);
|
|
}
|
|
|
|
if (Feature.MaxTextureUnits > 0 && CacheHandler->getTextureCache()[1])
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (vertices)
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
|
|
else
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
|
|
}
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
if (vertices)
|
|
{
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
|
|
}
|
|
else
|
|
{
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24));
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28));
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0));
|
|
}
|
|
|
|
if (Feature.MaxTextureUnits > 0)
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
if (vertices)
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
|
|
else
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(36));
|
|
}
|
|
break;
|
|
case EVT_TANGENTS:
|
|
if (vertices)
|
|
{
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
|
|
}
|
|
else
|
|
{
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), buffer_offset(24));
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(28));
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(0));
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
renderArray(indexList, primitiveCount, pType, iType);
|
|
|
|
if (Feature.MaxTextureUnits > 0)
|
|
{
|
|
if ((vType!=EVT_STANDARD) || CacheHandler->getTextureCache()[1])
|
|
{
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
CacheHandler->setClientActiveTexture(GL_TEXTURE0);
|
|
}
|
|
}
|
|
|
|
|
|
void COpenGLDriver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
|
|
bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
if (!sourceRect.isValid())
|
|
return;
|
|
|
|
// clip these coordinates
|
|
core::rect<s32> targetRect(destPos, sourceRect.getSize());
|
|
if (clipRect)
|
|
{
|
|
targetRect.clipAgainst(*clipRect);
|
|
if ( targetRect.getWidth() < 0 || targetRect.getHeight() < 0 )
|
|
return;
|
|
}
|
|
|
|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
targetRect.clipAgainst( core::rect<s32>(0,0, (s32)renderTargetSize.Width, (s32)renderTargetSize.Height) );
|
|
if ( targetRect.getWidth() < 0 || targetRect.getHeight() < 0 )
|
|
return;
|
|
|
|
// ok, we've clipped everything.
|
|
// now draw it.
|
|
const core::dimension2d<s32> sourceSize(targetRect.getSize());
|
|
const core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner + (targetRect.UpperLeftCorner-destPos));
|
|
|
|
const core::dimension2d<u32>& ss = texture->getOriginalSize();
|
|
const f32 invW = 1.f / static_cast<f32>(ss.Width);
|
|
const f32 invH = 1.f / static_cast<f32>(ss.Height);
|
|
const core::rect<f32> tcoords(
|
|
sourcePos.X * invW,
|
|
sourcePos.Y * invH,
|
|
(sourcePos.X + sourceSize.Width) * invW,
|
|
(sourcePos.Y + sourceSize.Height) * invH);
|
|
|
|
disableTextures(1);
|
|
if (!CacheHandler->getTextureCache().set(0, texture))
|
|
return;
|
|
setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
|
|
|
|
Quad2DVertices[0].Color = color;
|
|
Quad2DVertices[1].Color = color;
|
|
Quad2DVertices[2].Color = color;
|
|
Quad2DVertices[3].Color = color;
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)targetRect.UpperLeftCorner.X, (f32)targetRect.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)targetRect.LowerRightCorner.X, (f32)targetRect.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[2].Pos = core::vector3df((f32)targetRect.LowerRightCorner.X, (f32)targetRect.LowerRightCorner.Y, 0.0f);
|
|
Quad2DVertices[3].Pos = core::vector3df((f32)targetRect.UpperLeftCorner.X, (f32)targetRect.LowerRightCorner.Y, 0.0f);
|
|
|
|
Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, true);
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize = (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra]) ? GL_BGRA : 4;
|
|
#else
|
|
const GLint colorSize = 4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size() == 0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
}
|
|
|
|
|
|
void COpenGLDriver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
|
const video::SColor* const colors, bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
const core::dimension2d<u32>& ss = texture->getOriginalSize();
|
|
const f32 invW = 1.f / static_cast<f32>(ss.Width);
|
|
const f32 invH = 1.f / static_cast<f32>(ss.Height);
|
|
const core::rect<f32> tcoords(
|
|
sourceRect.UpperLeftCorner.X * invW,
|
|
sourceRect.UpperLeftCorner.Y * invH,
|
|
sourceRect.LowerRightCorner.X * invW,
|
|
sourceRect.LowerRightCorner.Y *invH);
|
|
|
|
const video::SColor temp[4] =
|
|
{
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF
|
|
};
|
|
|
|
const video::SColor* const useColor = colors ? colors : temp;
|
|
|
|
disableTextures(1);
|
|
if (!CacheHandler->getTextureCache().set(0, texture))
|
|
return;
|
|
setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 ||
|
|
useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255,
|
|
true, useAlphaChannelOfTexture);
|
|
|
|
if (clipRect)
|
|
{
|
|
if (!clipRect->isValid())
|
|
return;
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
|
|
clipRect->getWidth(), clipRect->getHeight());
|
|
}
|
|
|
|
Quad2DVertices[0].Color = useColor[0];
|
|
Quad2DVertices[1].Color = useColor[3];
|
|
Quad2DVertices[2].Color = useColor[2];
|
|
Quad2DVertices[3].Color = useColor[1];
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)destRect.UpperLeftCorner.X, (f32)destRect.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)destRect.LowerRightCorner.X, (f32)destRect.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[2].Pos = core::vector3df((f32)destRect.LowerRightCorner.X, (f32)destRect.LowerRightCorner.Y, 0.0f);
|
|
Quad2DVertices[3].Pos = core::vector3df((f32)destRect.UpperLeftCorner.X, (f32)destRect.LowerRightCorner.Y, 0.0f);
|
|
|
|
Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, true);
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize = (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra]) ? GL_BGRA : 4;
|
|
#else
|
|
const GLint colorSize = 4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size() == 0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
|
|
if (clipRect)
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
|
|
void COpenGLDriver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
|
|
{
|
|
if (!texture || !CacheHandler->getTextureCache().set(0, texture))
|
|
return;
|
|
|
|
disableTextures(1);
|
|
|
|
setRenderStates2DMode(false, true, true);
|
|
|
|
CacheHandler->setMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
CacheHandler->setMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
Transformation3DChanged = true;
|
|
|
|
CacheHandler->setClientState(true, false, false, true);
|
|
|
|
const core::vector3df positionData[4] = {
|
|
core::vector3df(-1.f, 1.f, 0.f),
|
|
core::vector3df(1.f, 1.f, 0.f),
|
|
core::vector3df(1.f, -1.f, 0.f),
|
|
core::vector3df(-1.f, -1.f, 0.f)
|
|
};
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(core::vector3df), positionData);
|
|
|
|
if (texture && texture->getType() == ETT_CUBEMAP)
|
|
{
|
|
const core::vector3df texcoordCubeData[6][4] = {
|
|
|
|
// GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
|
{
|
|
core::vector3df(1.f, 1.f, 1.f),
|
|
core::vector3df(1.f, 1.f, -1.f),
|
|
core::vector3df(1.f, -1.f, -1.f),
|
|
core::vector3df(1.f, -1.f, 1.f)
|
|
},
|
|
|
|
// GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
|
{
|
|
core::vector3df(-1.f, 1.f, -1.f),
|
|
core::vector3df(-1.f, 1.f, 1.f),
|
|
core::vector3df(-1.f, -1.f, 1.f),
|
|
core::vector3df(-1.f, -1.f, -1.f)
|
|
},
|
|
|
|
// GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
|
{
|
|
core::vector3df(-1.f, 1.f, -1.f),
|
|
core::vector3df(1.f, 1.f, -1.f),
|
|
core::vector3df(1.f, 1.f, 1.f),
|
|
core::vector3df(-1.f, 1.f, 1.f)
|
|
},
|
|
|
|
// GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
|
{
|
|
core::vector3df(-1.f, -1.f, 1.f),
|
|
core::vector3df(-1.f, -1.f, -1.f),
|
|
core::vector3df(1.f, -1.f, -1.f),
|
|
core::vector3df(1.f, -1.f, 1.f)
|
|
},
|
|
|
|
// GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
|
{
|
|
core::vector3df(-1.f, 1.f, 1.f),
|
|
core::vector3df(-1.f, -1.f, 1.f),
|
|
core::vector3df(1.f, -1.f, 1.f),
|
|
core::vector3df(1.f, 1.f, 1.f)
|
|
},
|
|
|
|
// GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
{
|
|
core::vector3df(1.f, 1.f, -1.f),
|
|
core::vector3df(-1.f, 1.f, -1.f),
|
|
core::vector3df(-1.f, -1.f, -1.f),
|
|
core::vector3df(1.f, -1.f, -1.f)
|
|
}
|
|
};
|
|
|
|
const core::vector3df texcoordData[4] = {
|
|
texcoordCubeData[layer][(flip) ? 3 : 0],
|
|
texcoordCubeData[layer][(flip) ? 2 : 1],
|
|
texcoordCubeData[layer][(flip) ? 1 : 2],
|
|
texcoordCubeData[layer][(flip) ? 0 : 3]
|
|
};
|
|
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(core::vector3df), texcoordData);
|
|
}
|
|
else
|
|
{
|
|
f32 modificator = (flip) ? 1.f : 0.f;
|
|
|
|
core::vector2df texcoordData[4] = {
|
|
core::vector2df(0.f, 0.f + modificator),
|
|
core::vector2df(1.f, 0.f + modificator),
|
|
core::vector2df(1.f, 1.f - modificator),
|
|
core::vector2df(0.f, 1.f - modificator)
|
|
};
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(core::vector2df), texcoordData);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
}
|
|
|
|
|
|
//! draws a set of 2d images, using a color and the alpha channel of the
|
|
//! texture if desired.
|
|
void COpenGLDriver::draw2DImageBatch(const video::ITexture* texture,
|
|
const core::array<core::position2d<s32> >& positions,
|
|
const core::array<core::rect<s32> >& sourceRects,
|
|
const core::rect<s32>* clipRect,
|
|
SColor color,
|
|
bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
const u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
|
|
|
|
const core::dimension2d<u32>& ss = texture->getOriginalSize();
|
|
const f32 invW = 1.f / static_cast<f32>(ss.Width);
|
|
const f32 invH = 1.f / static_cast<f32>(ss.Height);
|
|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
|
|
disableTextures(1);
|
|
if (!CacheHandler->getTextureCache().set(0, texture))
|
|
return;
|
|
setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
|
|
|
|
Quad2DVertices[0].Color = color;
|
|
Quad2DVertices[1].Color = color;
|
|
Quad2DVertices[2].Color = color;
|
|
Quad2DVertices[3].Color = color;
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, true);
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
for (u32 i=0; i<drawCount; ++i)
|
|
{
|
|
if (!sourceRects[i].isValid())
|
|
continue;
|
|
|
|
core::position2d<s32> targetPos(positions[i]);
|
|
core::position2d<s32> sourcePos(sourceRects[i].UpperLeftCorner);
|
|
// This needs to be signed as it may go negative.
|
|
core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
|
|
if (clipRect)
|
|
{
|
|
if (targetPos.X < clipRect->UpperLeftCorner.X)
|
|
{
|
|
sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
|
|
if (sourceSize.Width <= 0)
|
|
continue;
|
|
|
|
sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
|
|
targetPos.X = clipRect->UpperLeftCorner.X;
|
|
}
|
|
|
|
if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
|
|
{
|
|
sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
|
|
if (sourceSize.Width <= 0)
|
|
continue;
|
|
}
|
|
|
|
if (targetPos.Y < clipRect->UpperLeftCorner.Y)
|
|
{
|
|
sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
|
|
if (sourceSize.Height <= 0)
|
|
continue;
|
|
|
|
sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
|
|
targetPos.Y = clipRect->UpperLeftCorner.Y;
|
|
}
|
|
|
|
if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
|
|
{
|
|
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
|
|
if (sourceSize.Height <= 0)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// clip these coordinates
|
|
|
|
if (targetPos.X<0)
|
|
{
|
|
sourceSize.Width += targetPos.X;
|
|
if (sourceSize.Width <= 0)
|
|
continue;
|
|
|
|
sourcePos.X -= targetPos.X;
|
|
targetPos.X = 0;
|
|
}
|
|
|
|
if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
|
|
{
|
|
sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
|
|
if (sourceSize.Width <= 0)
|
|
continue;
|
|
}
|
|
|
|
if (targetPos.Y<0)
|
|
{
|
|
sourceSize.Height += targetPos.Y;
|
|
if (sourceSize.Height <= 0)
|
|
continue;
|
|
|
|
sourcePos.Y -= targetPos.Y;
|
|
targetPos.Y = 0;
|
|
}
|
|
|
|
if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
|
|
{
|
|
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
|
|
if (sourceSize.Height <= 0)
|
|
continue;
|
|
}
|
|
|
|
// ok, we've clipped everything.
|
|
// now draw it.
|
|
|
|
const core::rect<f32> tcoords(
|
|
sourcePos.X * invW,
|
|
sourcePos.Y * invH,
|
|
(sourcePos.X + sourceSize.Width) * invW,
|
|
(sourcePos.Y + sourceSize.Height) * invH);
|
|
|
|
const core::rect<s32> poss(targetPos, sourceSize);
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[2].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
|
|
Quad2DVertices[3].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
|
|
|
|
Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
}
|
|
}
|
|
|
|
|
|
//! draws a set of 2d images, using a color and the alpha channel of the
|
|
//! texture if desired. The images are drawn beginning at pos and concatenated
|
|
//! in one line. All drawings are clipped against clipRect (if != 0).
|
|
//! The subtextures are defined by the array of sourceRects and are chosen
|
|
//! by the indices given.
|
|
void COpenGLDriver::draw2DImageBatch(const video::ITexture* texture,
|
|
const core::position2d<s32>& pos,
|
|
const core::array<core::rect<s32> >& sourceRects,
|
|
const core::array<s32>& indices,
|
|
s32 kerningWidth,
|
|
const core::rect<s32>* clipRect, SColor color,
|
|
bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
disableTextures(1);
|
|
if (!CacheHandler->getTextureCache().set(0, texture))
|
|
return;
|
|
setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
|
|
|
|
if (clipRect)
|
|
{
|
|
if (!clipRect->isValid())
|
|
return;
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height-clipRect->LowerRightCorner.Y,
|
|
clipRect->getWidth(),clipRect->getHeight());
|
|
}
|
|
|
|
const core::dimension2d<u32>& ss = texture->getOriginalSize();
|
|
core::position2d<s32> targetPos(pos);
|
|
const f32 invW = 1.f / static_cast<f32>(ss.Width);
|
|
const f32 invH = 1.f / static_cast<f32>(ss.Height);
|
|
|
|
Quad2DVertices[0].Color = color;
|
|
Quad2DVertices[1].Color = color;
|
|
Quad2DVertices[2].Color = color;
|
|
Quad2DVertices[3].Color = color;
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, true);
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
for (u32 i=0; i<indices.size(); ++i)
|
|
{
|
|
const s32 currentIndex = indices[i];
|
|
if (!sourceRects[currentIndex].isValid())
|
|
break;
|
|
|
|
const core::rect<f32> tcoords(
|
|
sourceRects[currentIndex].UpperLeftCorner.X * invW,
|
|
sourceRects[currentIndex].UpperLeftCorner.Y * invH,
|
|
sourceRects[currentIndex].LowerRightCorner.X * invW,
|
|
sourceRects[currentIndex].LowerRightCorner.Y * invH);
|
|
|
|
const core::rect<s32> poss(targetPos, sourceRects[currentIndex].getSize());
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[2].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
|
|
Quad2DVertices[3].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
|
|
|
|
Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
|
|
targetPos.X += sourceRects[currentIndex].getWidth();
|
|
}
|
|
|
|
if (clipRect)
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
|
|
//! draw a 2d rectangle
|
|
void COpenGLDriver::draw2DRectangle(SColor color, const core::rect<s32>& position,
|
|
const core::rect<s32>* clip)
|
|
{
|
|
disableTextures();
|
|
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
|
|
|
core::rect<s32> pos = position;
|
|
|
|
if (clip)
|
|
pos.clipAgainst(*clip);
|
|
|
|
if (!pos.isValid())
|
|
return;
|
|
|
|
glColor4ub(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
|
|
glRectf(GLfloat(pos.UpperLeftCorner.X), GLfloat(pos.UpperLeftCorner.Y),
|
|
GLfloat(pos.LowerRightCorner.X), GLfloat(pos.LowerRightCorner.Y));
|
|
}
|
|
|
|
|
|
//! draw an 2d rectangle
|
|
void COpenGLDriver::draw2DRectangle(const core::rect<s32>& position,
|
|
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
|
const core::rect<s32>* clip)
|
|
{
|
|
core::rect<s32> pos = position;
|
|
|
|
if (clip)
|
|
pos.clipAgainst(*clip);
|
|
|
|
if (!pos.isValid())
|
|
return;
|
|
|
|
disableTextures();
|
|
|
|
setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
|
|
colorRightUp.getAlpha() < 255 ||
|
|
colorLeftDown.getAlpha() < 255 ||
|
|
colorRightDown.getAlpha() < 255, false, false);
|
|
|
|
Quad2DVertices[0].Color = colorLeftUp;
|
|
Quad2DVertices[1].Color = colorRightUp;
|
|
Quad2DVertices[2].Color = colorRightDown;
|
|
Quad2DVertices[3].Color = colorLeftDown;
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0.0f);
|
|
Quad2DVertices[2].Pos = core::vector3df((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0.0f);
|
|
Quad2DVertices[3].Pos = core::vector3df((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0.0f);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
}
|
|
|
|
|
|
//! Draws a 2d line.
|
|
void COpenGLDriver::draw2DLine(const core::position2d<s32>& start,
|
|
const core::position2d<s32>& end, SColor color)
|
|
{
|
|
// TODO: It's not pixel-exact. Reason is the way OpenGL handles line-drawing (search the web for "diamond exit rule").
|
|
|
|
if (start==end)
|
|
drawPixel(start.X, start.Y, color);
|
|
else
|
|
{
|
|
disableTextures();
|
|
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
|
|
|
Quad2DVertices[0].Color = color;
|
|
Quad2DVertices[1].Color = color;
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)start.X, (f32)start.Y, 0.0f);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)end.X, (f32)end.Y, 0.0f);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 2, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
}
|
|
}
|
|
|
|
//! Draws a pixel
|
|
void COpenGLDriver::drawPixel(u32 x, u32 y, const SColor &color)
|
|
{
|
|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
|
|
return;
|
|
|
|
disableTextures();
|
|
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
|
|
|
Quad2DVertices[0].Color = color;
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)x, (f32)y, 0.0f);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 1, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawArrays(GL_POINTS, 0, 1);
|
|
}
|
|
|
|
//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
|
|
//! Returns whether disabling was successful or not.
|
|
bool COpenGLDriver::disableTextures(u32 fromStage)
|
|
{
|
|
bool result=true;
|
|
for (u32 i=fromStage; i<Feature.MaxTextureUnits; ++i)
|
|
{
|
|
result &= CacheHandler->getTextureCache().set(i, 0, EST_ACTIVE_ON_CHANGE);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
//! creates a matrix in supplied GLfloat array to pass to OpenGL
|
|
inline void COpenGLDriver::getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m)
|
|
{
|
|
memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32));
|
|
}
|
|
|
|
|
|
//! creates a opengltexturematrix from a D3D style texture matrix
|
|
inline void COpenGLDriver::getGLTextureMatrix(GLfloat *o, const core::matrix4& m)
|
|
{
|
|
o[0] = m[0];
|
|
o[1] = m[1];
|
|
o[2] = 0.f;
|
|
o[3] = 0.f;
|
|
|
|
o[4] = m[4];
|
|
o[5] = m[5];
|
|
o[6] = 0.f;
|
|
o[7] = 0.f;
|
|
|
|
o[8] = 0.f;
|
|
o[9] = 0.f;
|
|
o[10] = 1.f;
|
|
o[11] = 0.f;
|
|
|
|
o[12] = m[8];
|
|
o[13] = m[9];
|
|
o[14] = 0.f;
|
|
o[15] = 1.f;
|
|
}
|
|
|
|
ITexture* COpenGLDriver::createDeviceDependentTexture(const io::path& name, IImage* image)
|
|
{
|
|
core::array<IImage*> imageArray(1);
|
|
imageArray.push_back(image);
|
|
|
|
COpenGLTexture* texture = new COpenGLTexture(name, imageArray, ETT_2D, this);
|
|
|
|
return texture;
|
|
}
|
|
|
|
ITexture* COpenGLDriver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
|
|
{
|
|
COpenGLTexture* texture = new COpenGLTexture(name, image, ETT_CUBEMAP, this);
|
|
|
|
return texture;
|
|
}
|
|
|
|
void COpenGLDriver::disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag)
|
|
{
|
|
CNullDriver::disableFeature(feature, flag);
|
|
|
|
if ( feature == EVDF_TEXTURE_CUBEMAP_SEAMLESS )
|
|
{
|
|
if ( queryFeature(feature) )
|
|
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
else if (COpenGLExtensionHandler::queryFeature(feature))
|
|
glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
}
|
|
}
|
|
|
|
//! Sets a material. All 3d drawing functions draw geometry now using this material.
|
|
void COpenGLDriver::setMaterial(const SMaterial& material)
|
|
{
|
|
Material = material;
|
|
OverrideMaterial.apply(Material);
|
|
|
|
for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
|
|
{
|
|
const ITexture* texture = Material.getTexture(i);
|
|
CacheHandler->getTextureCache().set(i, texture, EST_ACTIVE_ON_CHANGE);
|
|
if ( texture )
|
|
{
|
|
setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! prints error if an error happened.
|
|
bool COpenGLDriver::testGLError(int code)
|
|
{
|
|
#ifdef _DEBUG
|
|
GLenum g = glGetError();
|
|
switch (g)
|
|
{
|
|
case GL_NO_ERROR:
|
|
return false;
|
|
case GL_INVALID_ENUM:
|
|
os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
case GL_INVALID_VALUE:
|
|
os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
case GL_INVALID_OPERATION:
|
|
os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
case GL_STACK_OVERFLOW:
|
|
os::Printer::log("GL_STACK_OVERFLOW", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
case GL_STACK_UNDERFLOW:
|
|
os::Printer::log("GL_STACK_UNDERFLOW", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
case GL_OUT_OF_MEMORY:
|
|
os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
case GL_TABLE_TOO_LARGE:
|
|
os::Printer::log("GL_TABLE_TOO_LARGE", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
#if defined(GL_EXT_framebuffer_object)
|
|
case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
|
|
os::Printer::log("GL_INVALID_FRAMEBUFFER_OPERATION", core::stringc(code).c_str(), ELL_ERROR); break;
|
|
#endif
|
|
};
|
|
// IRR_DEBUG_BREAK_IF(true);
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
|
|
//! sets the needed renderstates
|
|
void COpenGLDriver::setRenderStates3DMode()
|
|
{
|
|
if (CurrentRenderMode != ERM_3D)
|
|
{
|
|
// Reset Texture Stages
|
|
CacheHandler->setBlend(false);
|
|
CacheHandler->setAlphaTest(false);
|
|
CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
// switch back the matrices
|
|
CacheHandler->setMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer());
|
|
|
|
CacheHandler->setMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixf(Matrices[ETS_PROJECTION].pointer());
|
|
|
|
ResetRenderStates = true;
|
|
#ifdef GL_EXT_clip_volume_hint
|
|
if (FeatureAvailable[IRR_EXT_clip_volume_hint])
|
|
glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_NICEST);
|
|
#endif
|
|
}
|
|
|
|
if (ResetRenderStates || LastMaterial != Material)
|
|
{
|
|
// unset old material
|
|
|
|
if (LastMaterial.MaterialType != Material.MaterialType &&
|
|
static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
|
|
|
|
// set new material.
|
|
if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
|
|
Material, LastMaterial, ResetRenderStates, this);
|
|
|
|
LastMaterial = Material;
|
|
CacheHandler->correctCacheMaterial(LastMaterial);
|
|
ResetRenderStates = false;
|
|
}
|
|
|
|
if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
|
|
|
|
CurrentRenderMode = ERM_3D;
|
|
}
|
|
|
|
|
|
//! Get native wrap mode value
|
|
GLint COpenGLDriver::getTextureWrapMode(const u8 clamp)
|
|
{
|
|
GLint mode=GL_REPEAT;
|
|
switch (clamp)
|
|
{
|
|
case ETC_REPEAT:
|
|
mode=GL_REPEAT;
|
|
break;
|
|
case ETC_CLAMP:
|
|
mode=GL_CLAMP;
|
|
break;
|
|
case ETC_CLAMP_TO_EDGE:
|
|
#ifdef GL_VERSION_1_2
|
|
if (Version>101)
|
|
mode=GL_CLAMP_TO_EDGE;
|
|
else
|
|
#endif
|
|
#ifdef GL_SGIS_texture_edge_clamp
|
|
if (FeatureAvailable[IRR_SGIS_texture_edge_clamp])
|
|
mode=GL_CLAMP_TO_EDGE_SGIS;
|
|
else
|
|
#endif
|
|
// fallback
|
|
mode=GL_CLAMP;
|
|
break;
|
|
case ETC_CLAMP_TO_BORDER:
|
|
#ifdef GL_VERSION_1_3
|
|
if (Version>102)
|
|
mode=GL_CLAMP_TO_BORDER;
|
|
else
|
|
#endif
|
|
#ifdef GL_ARB_texture_border_clamp
|
|
if (FeatureAvailable[IRR_ARB_texture_border_clamp])
|
|
mode=GL_CLAMP_TO_BORDER_ARB;
|
|
else
|
|
#endif
|
|
#ifdef GL_SGIS_texture_border_clamp
|
|
if (FeatureAvailable[IRR_SGIS_texture_border_clamp])
|
|
mode=GL_CLAMP_TO_BORDER_SGIS;
|
|
else
|
|
#endif
|
|
// fallback
|
|
mode=GL_CLAMP;
|
|
break;
|
|
case ETC_MIRROR:
|
|
#ifdef GL_VERSION_1_4
|
|
if (Version>103)
|
|
mode=GL_MIRRORED_REPEAT;
|
|
else
|
|
#endif
|
|
#ifdef GL_ARB_texture_border_clamp
|
|
if (FeatureAvailable[IRR_ARB_texture_mirrored_repeat])
|
|
mode=GL_MIRRORED_REPEAT_ARB;
|
|
else
|
|
#endif
|
|
#ifdef GL_IBM_texture_mirrored_repeat
|
|
if (FeatureAvailable[IRR_IBM_texture_mirrored_repeat])
|
|
mode=GL_MIRRORED_REPEAT_IBM;
|
|
else
|
|
#endif
|
|
mode=GL_REPEAT;
|
|
break;
|
|
case ETC_MIRROR_CLAMP:
|
|
#ifdef GL_EXT_texture_mirror_clamp
|
|
if (FeatureAvailable[IRR_EXT_texture_mirror_clamp])
|
|
mode=GL_MIRROR_CLAMP_EXT;
|
|
else
|
|
#endif
|
|
#if defined(GL_ATI_texture_mirror_once)
|
|
if (FeatureAvailable[IRR_ATI_texture_mirror_once])
|
|
mode=GL_MIRROR_CLAMP_ATI;
|
|
else
|
|
#endif
|
|
mode=GL_CLAMP;
|
|
break;
|
|
case ETC_MIRROR_CLAMP_TO_EDGE:
|
|
#ifdef GL_EXT_texture_mirror_clamp
|
|
if (FeatureAvailable[IRR_EXT_texture_mirror_clamp])
|
|
mode=GL_MIRROR_CLAMP_TO_EDGE_EXT;
|
|
else
|
|
#endif
|
|
#if defined(GL_ATI_texture_mirror_once)
|
|
if (FeatureAvailable[IRR_ATI_texture_mirror_once])
|
|
mode=GL_MIRROR_CLAMP_TO_EDGE_ATI;
|
|
else
|
|
#endif
|
|
mode=GL_CLAMP;
|
|
break;
|
|
case ETC_MIRROR_CLAMP_TO_BORDER:
|
|
#ifdef GL_EXT_texture_mirror_clamp
|
|
if (FeatureAvailable[IRR_EXT_texture_mirror_clamp])
|
|
mode=GL_MIRROR_CLAMP_TO_BORDER_EXT;
|
|
else
|
|
#endif
|
|
mode=GL_CLAMP;
|
|
break;
|
|
}
|
|
return mode;
|
|
}
|
|
|
|
|
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
|
void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
|
|
bool resetAllRenderStates)
|
|
{
|
|
// Fixed pipeline isn't important for shader based materials
|
|
|
|
E_OPENGL_FIXED_PIPELINE_STATE tempState = FixedPipelineState;
|
|
|
|
if (resetAllRenderStates || tempState == EOFPS_ENABLE || tempState == EOFPS_DISABLE_TO_ENABLE)
|
|
{
|
|
// material colors
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.ColorMaterial != material.ColorMaterial)
|
|
{
|
|
switch (material.ColorMaterial)
|
|
{
|
|
case ECM_NONE:
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
break;
|
|
case ECM_DIFFUSE:
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
|
|
break;
|
|
case ECM_AMBIENT:
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
|
|
break;
|
|
case ECM_EMISSIVE:
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION);
|
|
break;
|
|
case ECM_SPECULAR:
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
|
|
break;
|
|
case ECM_DIFFUSE_AND_AMBIENT:
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|
break;
|
|
}
|
|
if (material.ColorMaterial != ECM_NONE)
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
}
|
|
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.AmbientColor != material.AmbientColor ||
|
|
lastmaterial.DiffuseColor != material.DiffuseColor ||
|
|
lastmaterial.EmissiveColor != material.EmissiveColor ||
|
|
lastmaterial.ColorMaterial != material.ColorMaterial)
|
|
{
|
|
GLfloat color[4];
|
|
|
|
const f32 inv = 1.0f / 255.0f;
|
|
|
|
if ((material.ColorMaterial != video::ECM_AMBIENT) &&
|
|
(material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT))
|
|
{
|
|
color[0] = material.AmbientColor.getRed() * inv;
|
|
color[1] = material.AmbientColor.getGreen() * inv;
|
|
color[2] = material.AmbientColor.getBlue() * inv;
|
|
color[3] = material.AmbientColor.getAlpha() * inv;
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
|
}
|
|
|
|
if ((material.ColorMaterial != video::ECM_DIFFUSE) &&
|
|
(material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT))
|
|
{
|
|
color[0] = material.DiffuseColor.getRed() * inv;
|
|
color[1] = material.DiffuseColor.getGreen() * inv;
|
|
color[2] = material.DiffuseColor.getBlue() * inv;
|
|
color[3] = material.DiffuseColor.getAlpha() * inv;
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
|
}
|
|
|
|
if (material.ColorMaterial != video::ECM_EMISSIVE)
|
|
{
|
|
color[0] = material.EmissiveColor.getRed() * inv;
|
|
color[1] = material.EmissiveColor.getGreen() * inv;
|
|
color[2] = material.EmissiveColor.getBlue() * inv;
|
|
color[3] = material.EmissiveColor.getAlpha() * inv;
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
|
|
}
|
|
}
|
|
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.SpecularColor != material.SpecularColor ||
|
|
lastmaterial.Shininess != material.Shininess ||
|
|
lastmaterial.ColorMaterial != material.ColorMaterial)
|
|
{
|
|
GLfloat color[4]={0.f,0.f,0.f,1.f};
|
|
const f32 inv = 1.0f / 255.0f;
|
|
|
|
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.Shininess);
|
|
// disable Specular colors if no shininess is set
|
|
if ((material.Shininess != 0.0f) &&
|
|
(material.ColorMaterial != video::ECM_SPECULAR))
|
|
{
|
|
#ifdef GL_EXT_separate_specular_color
|
|
if (FeatureAvailable[IRR_EXT_separate_specular_color])
|
|
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
|
#endif
|
|
color[0] = material.SpecularColor.getRed() * inv;
|
|
color[1] = material.SpecularColor.getGreen() * inv;
|
|
color[2] = material.SpecularColor.getBlue() * inv;
|
|
color[3] = material.SpecularColor.getAlpha() * inv;
|
|
}
|
|
#ifdef GL_EXT_separate_specular_color
|
|
else if (FeatureAvailable[IRR_EXT_separate_specular_color])
|
|
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
|
|
#endif
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
|
|
}
|
|
|
|
// shademode
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.GouraudShading != material.GouraudShading)
|
|
{
|
|
if (material.GouraudShading)
|
|
glShadeModel(GL_SMOOTH);
|
|
else
|
|
glShadeModel(GL_FLAT);
|
|
}
|
|
|
|
// lighting
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.Lighting != material.Lighting)
|
|
{
|
|
if (material.Lighting)
|
|
glEnable(GL_LIGHTING);
|
|
else
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
|
|
// fog
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.FogEnable != material.FogEnable)
|
|
{
|
|
if (material.FogEnable)
|
|
glEnable(GL_FOG);
|
|
else
|
|
glDisable(GL_FOG);
|
|
}
|
|
|
|
// normalization
|
|
if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
|
|
lastmaterial.NormalizeNormals != material.NormalizeNormals)
|
|
{
|
|
if (material.NormalizeNormals)
|
|
glEnable(GL_NORMALIZE);
|
|
else
|
|
glDisable(GL_NORMALIZE);
|
|
}
|
|
|
|
// Set fixed pipeline as active.
|
|
tempState = EOFPS_ENABLE;
|
|
}
|
|
else if (tempState == EOFPS_ENABLE_TO_DISABLE)
|
|
{
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_FOG);
|
|
glDisable(GL_NORMALIZE);
|
|
|
|
// Set programmable pipeline as active.
|
|
tempState = EOFPS_DISABLE;
|
|
}
|
|
|
|
// tempState == EOFPS_DISABLE - driver doesn't calls functions related to fixed pipeline.
|
|
|
|
// fillmode - fixed pipeline call, but it emulate GL_LINES behaviour in rendering, so it stay here.
|
|
if (resetAllRenderStates || (lastmaterial.Wireframe != material.Wireframe) || (lastmaterial.PointCloud != material.PointCloud))
|
|
glPolygonMode(GL_FRONT_AND_BACK, material.Wireframe ? GL_LINE : material.PointCloud? GL_POINT : GL_FILL);
|
|
|
|
// ZBuffer
|
|
switch (material.ZBuffer)
|
|
{
|
|
case ECFN_DISABLED:
|
|
CacheHandler->setDepthTest(false);
|
|
break;
|
|
case ECFN_LESSEQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_LEQUAL);
|
|
break;
|
|
case ECFN_EQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_EQUAL);
|
|
break;
|
|
case ECFN_LESS:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_LESS);
|
|
break;
|
|
case ECFN_NOTEQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_NOTEQUAL);
|
|
break;
|
|
case ECFN_GREATEREQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_GEQUAL);
|
|
break;
|
|
case ECFN_GREATER:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_GREATER);
|
|
break;
|
|
case ECFN_ALWAYS:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_ALWAYS);
|
|
break;
|
|
case ECFN_NEVER:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_NEVER);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// ZWrite
|
|
if (getWriteZBuffer(material))
|
|
{
|
|
CacheHandler->setDepthMask(true);
|
|
}
|
|
else
|
|
{
|
|
CacheHandler->setDepthMask(false);
|
|
}
|
|
|
|
// Back face culling
|
|
if ((material.FrontfaceCulling) && (material.BackfaceCulling))
|
|
{
|
|
CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
|
|
CacheHandler->setCullFace(true);
|
|
}
|
|
else if (material.BackfaceCulling)
|
|
{
|
|
CacheHandler->setCullFaceFunc(GL_BACK);
|
|
CacheHandler->setCullFace(true);
|
|
}
|
|
else if (material.FrontfaceCulling)
|
|
{
|
|
CacheHandler->setCullFaceFunc(GL_FRONT);
|
|
CacheHandler->setCullFace(true);
|
|
}
|
|
else
|
|
{
|
|
CacheHandler->setCullFace(false);
|
|
}
|
|
|
|
// Color Mask
|
|
CacheHandler->setColorMask(material.ColorMask);
|
|
|
|
// Blend Equation
|
|
if (material.BlendOperation == EBO_NONE)
|
|
CacheHandler->setBlend(false);
|
|
else
|
|
{
|
|
CacheHandler->setBlend(true);
|
|
|
|
#if defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_logic_op) || defined(GL_VERSION_1_4)
|
|
if (queryFeature(EVDF_BLEND_OPERATIONS))
|
|
{
|
|
switch (material.BlendOperation)
|
|
{
|
|
case EBO_SUBTRACT:
|
|
#if defined(GL_VERSION_1_4)
|
|
CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
|
|
#elif defined(GL_EXT_blend_subtract)
|
|
CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT_EXT);
|
|
#endif
|
|
break;
|
|
case EBO_REVSUBTRACT:
|
|
#if defined(GL_VERSION_1_4)
|
|
CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
|
|
#elif defined(GL_EXT_blend_subtract)
|
|
CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT_EXT);
|
|
#endif
|
|
break;
|
|
case EBO_MIN:
|
|
#if defined(GL_VERSION_1_4)
|
|
CacheHandler->setBlendEquation(GL_MIN);
|
|
#elif defined(GL_EXT_blend_minmax)
|
|
CacheHandler->setBlendEquation(GL_MIN_EXT);
|
|
#endif
|
|
break;
|
|
case EBO_MAX:
|
|
#if defined(GL_VERSION_1_4)
|
|
CacheHandler->setBlendEquation(GL_MAX);
|
|
#elif defined(GL_EXT_blend_minmax)
|
|
CacheHandler->setBlendEquation(GL_MAX_EXT);
|
|
#endif
|
|
break;
|
|
case EBO_MIN_FACTOR:
|
|
#if defined(GL_AMD_blend_minmax_factor)
|
|
if (FeatureAvailable[IRR_AMD_blend_minmax_factor])
|
|
CacheHandler->setBlendEquation(GL_FACTOR_MIN_AMD);
|
|
#endif
|
|
// fallback in case of missing extension
|
|
#if defined(GL_VERSION_1_4)
|
|
#if defined(GL_AMD_blend_minmax_factor)
|
|
else
|
|
#endif
|
|
CacheHandler->setBlendEquation(GL_MIN);
|
|
#endif
|
|
break;
|
|
case EBO_MAX_FACTOR:
|
|
#if defined(GL_AMD_blend_minmax_factor)
|
|
if (FeatureAvailable[IRR_AMD_blend_minmax_factor])
|
|
CacheHandler->setBlendEquation(GL_FACTOR_MAX_AMD);
|
|
#endif
|
|
// fallback in case of missing extension
|
|
#if defined(GL_VERSION_1_4)
|
|
#if defined(GL_AMD_blend_minmax_factor)
|
|
else
|
|
#endif
|
|
CacheHandler->setBlendEquation(GL_MAX);
|
|
#endif
|
|
break;
|
|
case EBO_MIN_ALPHA:
|
|
#if defined(GL_SGIX_blend_alpha_minmax)
|
|
if (FeatureAvailable[IRR_SGIX_blend_alpha_minmax])
|
|
CacheHandler->setBlendEquation(GL_ALPHA_MIN_SGIX);
|
|
// fallback in case of missing extension
|
|
else
|
|
if (FeatureAvailable[IRR_EXT_blend_minmax])
|
|
CacheHandler->setBlendEquation(GL_MIN_EXT);
|
|
#endif
|
|
break;
|
|
case EBO_MAX_ALPHA:
|
|
#if defined(GL_SGIX_blend_alpha_minmax)
|
|
if (FeatureAvailable[IRR_SGIX_blend_alpha_minmax])
|
|
CacheHandler->setBlendEquation(GL_ALPHA_MAX_SGIX);
|
|
// fallback in case of missing extension
|
|
else
|
|
if (FeatureAvailable[IRR_EXT_blend_minmax])
|
|
CacheHandler->setBlendEquation(GL_MAX_EXT);
|
|
#endif
|
|
break;
|
|
default:
|
|
#if defined(GL_VERSION_1_4)
|
|
CacheHandler->setBlendEquation(GL_FUNC_ADD);
|
|
#elif defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_logic_op)
|
|
CacheHandler->setBlendEquation(GL_FUNC_ADD_EXT);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Blend Factor
|
|
if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
|
|
&& material.MaterialType != EMT_ONETEXTURE_BLEND
|
|
)
|
|
{
|
|
E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
|
|
E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
|
|
E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
|
|
E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
|
|
E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
|
|
u32 alphaSource = 0;
|
|
|
|
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
|
|
|
|
if (queryFeature(EVDF_BLEND_SEPARATE))
|
|
{
|
|
CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
|
|
getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
|
|
}
|
|
else
|
|
{
|
|
CacheHandler->setBlendFunc(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact));
|
|
}
|
|
}
|
|
|
|
// Polygon Offset
|
|
if (queryFeature(EVDF_POLYGON_OFFSET) && (resetAllRenderStates ||
|
|
lastmaterial.PolygonOffsetDirection != material.PolygonOffsetDirection ||
|
|
lastmaterial.PolygonOffsetFactor != material.PolygonOffsetFactor ||
|
|
lastmaterial.PolygonOffsetSlopeScale != material.PolygonOffsetSlopeScale ||
|
|
lastmaterial.PolygonOffsetDepthBias != material.PolygonOffsetDepthBias ))
|
|
{
|
|
glDisable(lastmaterial.Wireframe?GL_POLYGON_OFFSET_LINE:lastmaterial.PointCloud?GL_POLYGON_OFFSET_POINT:GL_POLYGON_OFFSET_FILL);
|
|
if ( material.PolygonOffsetSlopeScale || material.PolygonOffsetDepthBias )
|
|
{
|
|
glEnable(material.Wireframe?GL_POLYGON_OFFSET_LINE:material.PointCloud?GL_POLYGON_OFFSET_POINT:GL_POLYGON_OFFSET_FILL);
|
|
|
|
glPolygonOffset(material.PolygonOffsetSlopeScale, material.PolygonOffsetDepthBias);
|
|
}
|
|
else if (material.PolygonOffsetFactor)
|
|
{
|
|
glEnable(material.Wireframe?GL_POLYGON_OFFSET_LINE:material.PointCloud?GL_POLYGON_OFFSET_POINT:GL_POLYGON_OFFSET_FILL);
|
|
|
|
if (material.PolygonOffsetDirection==EPO_BACK)
|
|
glPolygonOffset(1.0f, (GLfloat)material.PolygonOffsetFactor);
|
|
else
|
|
glPolygonOffset(-1.0f, (GLfloat)-material.PolygonOffsetFactor);
|
|
}
|
|
else
|
|
{
|
|
glPolygonOffset(0.0f, 0.f);
|
|
}
|
|
}
|
|
|
|
// thickness
|
|
if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
|
|
{
|
|
if (AntiAlias)
|
|
{
|
|
// glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimSmoothedPoint[0], DimSmoothedPoint[1]));
|
|
// we don't use point smoothing
|
|
glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1]));
|
|
glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimSmoothedLine[0], DimSmoothedLine[1]));
|
|
}
|
|
else
|
|
{
|
|
glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1]));
|
|
glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
|
|
}
|
|
}
|
|
|
|
// Anti aliasing
|
|
if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
|
|
{
|
|
if (FeatureAvailable[IRR_ARB_multisample])
|
|
{
|
|
if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
|
|
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
|
else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
|
|
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
|
|
|
if ((AntiAlias >= 2) && (material.AntiAliasing & (EAAM_SIMPLE|EAAM_QUALITY)))
|
|
{
|
|
glEnable(GL_MULTISAMPLE_ARB);
|
|
#ifdef GL_NV_multisample_filter_hint
|
|
if (FeatureAvailable[IRR_NV_multisample_filter_hint])
|
|
{
|
|
if ((material.AntiAliasing & EAAM_QUALITY) == EAAM_QUALITY)
|
|
glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
|
|
else
|
|
glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
glDisable(GL_MULTISAMPLE_ARB);
|
|
}
|
|
if ((material.AntiAliasing & EAAM_LINE_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH))
|
|
{
|
|
if (material.AntiAliasing & EAAM_LINE_SMOOTH)
|
|
glEnable(GL_LINE_SMOOTH);
|
|
else if (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH)
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
if ((material.AntiAliasing & EAAM_POINT_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH))
|
|
{
|
|
if (material.AntiAliasing & EAAM_POINT_SMOOTH)
|
|
// often in software, and thus very slow
|
|
glEnable(GL_POINT_SMOOTH);
|
|
else if (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH)
|
|
glDisable(GL_POINT_SMOOTH);
|
|
}
|
|
}
|
|
|
|
// Texture parameters
|
|
setTextureRenderStates(material, resetAllRenderStates);
|
|
|
|
// set current fixed pipeline state
|
|
FixedPipelineState = tempState;
|
|
}
|
|
|
|
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
|
void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
|
|
{
|
|
// Set textures to TU/TIU and apply filters to them
|
|
|
|
for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
|
|
{
|
|
bool fixedPipeline = false;
|
|
|
|
if (FixedPipelineState == EOFPS_ENABLE || FixedPipelineState == EOFPS_DISABLE_TO_ENABLE)
|
|
fixedPipeline = true;
|
|
|
|
const COpenGLTexture* tmpTexture = CacheHandler->getTextureCache().get(i);
|
|
|
|
if (tmpTexture)
|
|
{
|
|
CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
if (fixedPipeline)
|
|
{
|
|
const bool isRTT = tmpTexture->isRenderTarget();
|
|
|
|
CacheHandler->setMatrixMode(GL_TEXTURE);
|
|
|
|
if (!isRTT && Matrices[ETS_TEXTURE_0 + i].isIdentity())
|
|
glLoadIdentity();
|
|
else
|
|
{
|
|
GLfloat glmat[16];
|
|
if (isRTT)
|
|
getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i] * TextureFlipMatrix);
|
|
else
|
|
getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i]);
|
|
glLoadMatrixf(glmat);
|
|
}
|
|
}
|
|
|
|
const GLenum tmpType = tmpTexture->getOpenGLTextureType();
|
|
|
|
COpenGLTexture::SStatesCache& statesCache = tmpTexture->getStatesCache();
|
|
|
|
if (resetAllRenderstates)
|
|
statesCache.IsCached = false;
|
|
|
|
#ifdef GL_VERSION_2_1
|
|
if (Version >= 201)
|
|
{
|
|
if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias)
|
|
{
|
|
if (material.TextureLayer[i].LODBias)
|
|
{
|
|
const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
|
glTexParameterf(tmpType, GL_TEXTURE_LOD_BIAS, tmp);
|
|
}
|
|
else
|
|
glTexParameterf(tmpType, GL_TEXTURE_LOD_BIAS, 0.f);
|
|
|
|
statesCache.LODBias = material.TextureLayer[i].LODBias;
|
|
}
|
|
}
|
|
else if (FeatureAvailable[IRR_EXT_texture_lod_bias])
|
|
{
|
|
if (material.TextureLayer[i].LODBias)
|
|
{
|
|
const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
|
|
}
|
|
else
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f);
|
|
}
|
|
#elif defined(GL_EXT_texture_lod_bias)
|
|
if (FeatureAvailable[IRR_EXT_texture_lod_bias])
|
|
{
|
|
if (material.TextureLayer[i].LODBias)
|
|
{
|
|
const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
|
|
}
|
|
else
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f);
|
|
}
|
|
#endif
|
|
|
|
if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
|
|
material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter)
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_MAG_FILTER,
|
|
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
|
|
|
|
statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
|
statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
|
}
|
|
|
|
if (material.UseMipMaps && tmpTexture->hasMipMaps())
|
|
{
|
|
if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
|
|
material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || !statesCache.MipMapStatus)
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
|
|
material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
|
|
material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
|
|
GL_NEAREST_MIPMAP_NEAREST);
|
|
|
|
statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
|
statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
|
statesCache.MipMapStatus = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
|
|
material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || statesCache.MipMapStatus)
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
|
|
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
|
|
|
|
statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
|
statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
|
statesCache.MipMapStatus = false;
|
|
}
|
|
}
|
|
|
|
#ifdef GL_EXT_texture_filter_anisotropic
|
|
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic] &&
|
|
(!statesCache.IsCached || material.TextureLayer[i].AnisotropicFilter != statesCache.AnisotropicFilter))
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
material.TextureLayer[i].AnisotropicFilter > 1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
|
|
|
|
statesCache.AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
|
|
}
|
|
#endif
|
|
|
|
if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapU != statesCache.WrapU)
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
|
|
statesCache.WrapU = material.TextureLayer[i].TextureWrapU;
|
|
}
|
|
|
|
if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapV != statesCache.WrapV)
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
|
|
statesCache.WrapV = material.TextureLayer[i].TextureWrapV;
|
|
}
|
|
|
|
if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapW != statesCache.WrapW)
|
|
{
|
|
glTexParameteri(tmpType, GL_TEXTURE_WRAP_R, getTextureWrapMode(material.TextureLayer[i].TextureWrapW));
|
|
statesCache.WrapW = material.TextureLayer[i].TextureWrapW;
|
|
}
|
|
|
|
statesCache.IsCached = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! Enable the 2d override material
|
|
void COpenGLDriver::enableMaterial2D(bool enable)
|
|
{
|
|
if (!enable)
|
|
CurrentRenderMode = ERM_NONE;
|
|
CNullDriver::enableMaterial2D(enable);
|
|
}
|
|
|
|
|
|
//! sets the needed renderstates
|
|
void COpenGLDriver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
|
{
|
|
// 2d methods uses fixed pipeline
|
|
if (FixedPipelineState == COpenGLDriver::EOFPS_DISABLE)
|
|
FixedPipelineState = COpenGLDriver::EOFPS_DISABLE_TO_ENABLE;
|
|
else
|
|
FixedPipelineState = COpenGLDriver::EOFPS_ENABLE;
|
|
|
|
bool resetAllRenderStates = false;
|
|
|
|
if (CurrentRenderMode != ERM_2D || Transformation3DChanged)
|
|
{
|
|
// unset last 3d material
|
|
if (CurrentRenderMode == ERM_3D)
|
|
{
|
|
if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
|
|
}
|
|
|
|
if (Transformation3DChanged)
|
|
{
|
|
CacheHandler->setMatrixMode(GL_PROJECTION);
|
|
|
|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
core::matrix4 m(core::matrix4::EM4CONST_NOTHING);
|
|
m.buildProjectionMatrixOrthoLH(f32(renderTargetSize.Width), f32(-(s32)(renderTargetSize.Height)), -1.0f, 1.0f);
|
|
m.setTranslation(core::vector3df(-1,1,0));
|
|
glLoadMatrixf(m.pointer());
|
|
|
|
CacheHandler->setMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0.375f, 0.375f, 0.0f);
|
|
|
|
Transformation3DChanged = false;
|
|
}
|
|
|
|
CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
#ifdef GL_EXT_clip_volume_hint
|
|
if (FeatureAvailable[IRR_EXT_clip_volume_hint])
|
|
glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_FASTEST);
|
|
#endif
|
|
|
|
resetAllRenderStates = true;
|
|
}
|
|
|
|
SMaterial currentMaterial = (!OverrideMaterial2DEnabled) ? InitMaterial2D : OverrideMaterial2D;
|
|
currentMaterial.Lighting = false;
|
|
|
|
if (texture)
|
|
{
|
|
setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
|
|
|
|
// Due to the transformation change, the previous line would call a reset each frame
|
|
// but we can safely reset the variable as it was false before
|
|
Transformation3DChanged = false;
|
|
}
|
|
else
|
|
{
|
|
CacheHandler->getTextureCache().set(0, 0);
|
|
}
|
|
|
|
setBasicRenderStates(currentMaterial, LastMaterial, resetAllRenderStates);
|
|
|
|
LastMaterial = currentMaterial;
|
|
CacheHandler->correctCacheMaterial(LastMaterial);
|
|
|
|
// no alphaChannel without texture
|
|
alphaChannel &= texture;
|
|
|
|
if (alphaChannel || alpha)
|
|
{
|
|
CacheHandler->setBlend(true);
|
|
CacheHandler->setAlphaTest(true);
|
|
CacheHandler->setAlphaFunc(GL_GREATER, 0.f);
|
|
}
|
|
else
|
|
{
|
|
CacheHandler->setBlend(false);
|
|
CacheHandler->setAlphaTest(false);
|
|
}
|
|
|
|
if (texture)
|
|
{
|
|
CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
|
|
|
|
if (alphaChannel)
|
|
{
|
|
// if alpha and alpha texture just modulate, otherwise use only the alpha channel
|
|
if (alpha)
|
|
{
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
else
|
|
{
|
|
#if defined(GL_ARB_texture_env_combine) || defined(GL_EXT_texture_env_combine)
|
|
if (FeatureAvailable[IRR_ARB_texture_env_combine]||FeatureAvailable[IRR_EXT_texture_env_combine])
|
|
{
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
|
|
// rgb always modulates
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PRIMARY_COLOR_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
|
|
// rgb always modulates
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (alpha)
|
|
{
|
|
#if defined(GL_ARB_texture_env_combine) || defined(GL_EXT_texture_env_combine)
|
|
if (FeatureAvailable[IRR_ARB_texture_env_combine]||FeatureAvailable[IRR_EXT_texture_env_combine])
|
|
{
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
|
|
// rgb always modulates
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PRIMARY_COLOR_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
|
|
// rgb always modulates
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
else
|
|
{
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
}
|
|
}
|
|
|
|
CurrentRenderMode = ERM_2D;
|
|
}
|
|
|
|
|
|
//! \return Returns the name of the video driver.
|
|
const wchar_t* COpenGLDriver::getName() const
|
|
{
|
|
return Name.c_str();
|
|
}
|
|
|
|
|
|
//! deletes all dynamic lights there are
|
|
void COpenGLDriver::deleteAllDynamicLights()
|
|
{
|
|
for (s32 i=0; i<MaxLights; ++i)
|
|
glDisable(GL_LIGHT0 + i);
|
|
|
|
RequestedLights.clear();
|
|
|
|
CNullDriver::deleteAllDynamicLights();
|
|
}
|
|
|
|
|
|
//! adds a dynamic light
|
|
s32 COpenGLDriver::addDynamicLight(const SLight& light)
|
|
{
|
|
CNullDriver::addDynamicLight(light);
|
|
|
|
RequestedLights.push_back(RequestedLight(light));
|
|
|
|
u32 newLightIndex = RequestedLights.size() - 1;
|
|
|
|
// Try and assign a hardware light just now, but don't worry if I can't
|
|
assignHardwareLight(newLightIndex);
|
|
|
|
return (s32)newLightIndex;
|
|
}
|
|
|
|
|
|
void COpenGLDriver::assignHardwareLight(u32 lightIndex)
|
|
{
|
|
setTransform(ETS_WORLD, core::matrix4());
|
|
|
|
s32 lidx;
|
|
for (lidx=GL_LIGHT0; lidx < GL_LIGHT0 + MaxLights; ++lidx)
|
|
{
|
|
if(!glIsEnabled(lidx))
|
|
{
|
|
RequestedLights[lightIndex].HardwareLightIndex = lidx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(lidx == GL_LIGHT0 + MaxLights) // There's no room for it just now
|
|
return;
|
|
|
|
GLfloat data[4];
|
|
const SLight & light = RequestedLights[lightIndex].LightData;
|
|
|
|
switch (light.Type)
|
|
{
|
|
case video::ELT_SPOT:
|
|
data[0] = light.Direction.X;
|
|
data[1] = light.Direction.Y;
|
|
data[2] = light.Direction.Z;
|
|
data[3] = 0.0f;
|
|
glLightfv(lidx, GL_SPOT_DIRECTION, data);
|
|
|
|
// set position
|
|
data[0] = light.Position.X;
|
|
data[1] = light.Position.Y;
|
|
data[2] = light.Position.Z;
|
|
data[3] = 1.0f; // 1.0f for positional light
|
|
glLightfv(lidx, GL_POSITION, data);
|
|
|
|
glLightf(lidx, GL_SPOT_EXPONENT, light.Falloff);
|
|
glLightf(lidx, GL_SPOT_CUTOFF, light.OuterCone);
|
|
break;
|
|
case video::ELT_POINT:
|
|
// set position
|
|
data[0] = light.Position.X;
|
|
data[1] = light.Position.Y;
|
|
data[2] = light.Position.Z;
|
|
data[3] = 1.0f; // 1.0f for positional light
|
|
glLightfv(lidx, GL_POSITION, data);
|
|
|
|
glLightf(lidx, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf(lidx, GL_SPOT_CUTOFF, 180.0f);
|
|
break;
|
|
case video::ELT_DIRECTIONAL:
|
|
// set direction
|
|
data[0] = -light.Direction.X;
|
|
data[1] = -light.Direction.Y;
|
|
data[2] = -light.Direction.Z;
|
|
data[3] = 0.0f; // 0.0f for directional light
|
|
glLightfv(lidx, GL_POSITION, data);
|
|
|
|
glLightf(lidx, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf(lidx, GL_SPOT_CUTOFF, 180.0f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// set diffuse color
|
|
data[0] = light.DiffuseColor.r;
|
|
data[1] = light.DiffuseColor.g;
|
|
data[2] = light.DiffuseColor.b;
|
|
data[3] = light.DiffuseColor.a;
|
|
glLightfv(lidx, GL_DIFFUSE, data);
|
|
|
|
// set specular color
|
|
data[0] = light.SpecularColor.r;
|
|
data[1] = light.SpecularColor.g;
|
|
data[2] = light.SpecularColor.b;
|
|
data[3] = light.SpecularColor.a;
|
|
glLightfv(lidx, GL_SPECULAR, data);
|
|
|
|
// set ambient color
|
|
data[0] = light.AmbientColor.r;
|
|
data[1] = light.AmbientColor.g;
|
|
data[2] = light.AmbientColor.b;
|
|
data[3] = light.AmbientColor.a;
|
|
glLightfv(lidx, GL_AMBIENT, data);
|
|
|
|
// 1.0f / (constant + linear * d + quadratic*(d*d);
|
|
|
|
// set attenuation
|
|
glLightf(lidx, GL_CONSTANT_ATTENUATION, light.Attenuation.X);
|
|
glLightf(lidx, GL_LINEAR_ATTENUATION, light.Attenuation.Y);
|
|
glLightf(lidx, GL_QUADRATIC_ATTENUATION, light.Attenuation.Z);
|
|
|
|
glEnable(lidx);
|
|
}
|
|
|
|
|
|
//! Turns a dynamic light on or off
|
|
//! \param lightIndex: the index returned by addDynamicLight
|
|
//! \param turnOn: true to turn the light on, false to turn it off
|
|
void COpenGLDriver::turnLightOn(s32 lightIndex, bool turnOn)
|
|
{
|
|
if(lightIndex < 0 || lightIndex >= (s32)RequestedLights.size())
|
|
return;
|
|
|
|
RequestedLight & requestedLight = RequestedLights[lightIndex];
|
|
|
|
requestedLight.DesireToBeOn = turnOn;
|
|
|
|
if(turnOn)
|
|
{
|
|
if(-1 == requestedLight.HardwareLightIndex)
|
|
assignHardwareLight(lightIndex);
|
|
}
|
|
else
|
|
{
|
|
if(-1 != requestedLight.HardwareLightIndex)
|
|
{
|
|
// It's currently assigned, so free up the hardware light
|
|
glDisable(requestedLight.HardwareLightIndex);
|
|
requestedLight.HardwareLightIndex = -1;
|
|
|
|
// Now let the first light that's waiting on a free hardware light grab it
|
|
for(u32 requested = 0; requested < RequestedLights.size(); ++requested)
|
|
if(RequestedLights[requested].DesireToBeOn
|
|
&&
|
|
-1 == RequestedLights[requested].HardwareLightIndex)
|
|
{
|
|
assignHardwareLight(requested);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! returns the maximal amount of dynamic lights the device can handle
|
|
u32 COpenGLDriver::getMaximalDynamicLightAmount() const
|
|
{
|
|
return MaxLights;
|
|
}
|
|
|
|
|
|
//! Sets the dynamic ambient light color. The default color is
|
|
//! (0,0,0,0) which means it is dark.
|
|
//! \param color: New color of the ambient light.
|
|
void COpenGLDriver::setAmbientLight(const SColorf& color)
|
|
{
|
|
CNullDriver::setAmbientLight(color);
|
|
GLfloat data[4] = {color.r, color.g, color.b, color.a};
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data);
|
|
}
|
|
|
|
|
|
// this code was sent in by Oliver Klems, thank you! (I modified the glViewport
|
|
// method just a bit.
|
|
void COpenGLDriver::setViewPort(const core::rect<s32>& area)
|
|
{
|
|
core::rect<s32> vp = area;
|
|
core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
|
|
vp.clipAgainst(rendert);
|
|
|
|
if (vp.getHeight() > 0 && vp.getWidth() > 0)
|
|
CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
|
|
|
|
ViewPort = vp;
|
|
}
|
|
|
|
|
|
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
|
//! this: First, draw all geometry. Then use this method, to draw the shadow
|
|
//! volume. Next use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
|
void COpenGLDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
|
|
{
|
|
const u32 count=triangles.size();
|
|
if (!StencilBuffer || !count)
|
|
return;
|
|
|
|
// unset last 3d material
|
|
if (CurrentRenderMode == ERM_3D &&
|
|
static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
|
|
{
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
|
|
ResetRenderStates = true;
|
|
}
|
|
|
|
// store current OpenGL state
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT |
|
|
GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_FOG);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LESS);
|
|
glDepthMask(GL_FALSE);
|
|
|
|
if (debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY)))
|
|
{
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no color buffer drawing
|
|
glEnable(GL_STENCIL_TEST);
|
|
}
|
|
|
|
CacheHandler->setClientState(true, false, false, false);
|
|
glVertexPointer(3,GL_FLOAT,sizeof(core::vector3df),triangles.const_pointer());
|
|
glStencilMask(~0);
|
|
glStencilFunc(GL_ALWAYS, 0, ~0);
|
|
|
|
GLenum incr = GL_INCR;
|
|
GLenum decr = GL_DECR;
|
|
#ifdef GL_EXT_stencil_wrap
|
|
if (FeatureAvailable[IRR_EXT_stencil_wrap])
|
|
{
|
|
incr = GL_INCR_WRAP_EXT;
|
|
decr = GL_DECR_WRAP_EXT;
|
|
}
|
|
#endif
|
|
#ifdef GL_NV_depth_clamp
|
|
if (FeatureAvailable[IRR_NV_depth_clamp])
|
|
glEnable(GL_DEPTH_CLAMP_NV);
|
|
#elif defined(GL_ARB_depth_clamp)
|
|
if (FeatureAvailable[IRR_ARB_depth_clamp])
|
|
{
|
|
glEnable(GL_DEPTH_CLAMP);
|
|
}
|
|
#endif
|
|
|
|
// The first parts are not correctly working, yet.
|
|
#if 0
|
|
#ifdef GL_EXT_stencil_two_side
|
|
if (FeatureAvailable[IRR_EXT_stencil_two_side])
|
|
{
|
|
glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
|
glDisable(GL_CULL_FACE);
|
|
if (zfail)
|
|
{
|
|
extGlActiveStencilFace(GL_BACK);
|
|
glStencilOp(GL_KEEP, incr, GL_KEEP);
|
|
glStencilMask(~0);
|
|
glStencilFunc(GL_ALWAYS, 0, ~0);
|
|
|
|
extGlActiveStencilFace(GL_FRONT);
|
|
glStencilOp(GL_KEEP, decr, GL_KEEP);
|
|
}
|
|
else // zpass
|
|
{
|
|
extGlActiveStencilFace(GL_BACK);
|
|
glStencilOp(GL_KEEP, GL_KEEP, decr);
|
|
glStencilMask(~0);
|
|
glStencilFunc(GL_ALWAYS, 0, ~0);
|
|
|
|
extGlActiveStencilFace(GL_FRONT);
|
|
glStencilOp(GL_KEEP, GL_KEEP, incr);
|
|
}
|
|
glStencilMask(~0);
|
|
glStencilFunc(GL_ALWAYS, 0, ~0);
|
|
glDrawArrays(GL_TRIANGLES,0,count);
|
|
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
|
}
|
|
else
|
|
#endif
|
|
if (FeatureAvailable[IRR_ATI_separate_stencil])
|
|
{
|
|
glDisable(GL_CULL_FACE);
|
|
if (zfail)
|
|
{
|
|
extGlStencilOpSeparate(GL_BACK, GL_KEEP, incr, GL_KEEP);
|
|
extGlStencilOpSeparate(GL_FRONT, GL_KEEP, decr, GL_KEEP);
|
|
}
|
|
else // zpass
|
|
{
|
|
extGlStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, decr);
|
|
extGlStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, incr);
|
|
}
|
|
extGlStencilFuncSeparate(GL_ALWAYS, GL_ALWAYS, 0, ~0);
|
|
glStencilMask(~0);
|
|
glDrawArrays(GL_TRIANGLES,0,count);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
glEnable(GL_CULL_FACE);
|
|
if (zfail)
|
|
{
|
|
glCullFace(GL_FRONT);
|
|
glStencilOp(GL_KEEP, incr, GL_KEEP);
|
|
glDrawArrays(GL_TRIANGLES,0,count);
|
|
|
|
glCullFace(GL_BACK);
|
|
glStencilOp(GL_KEEP, decr, GL_KEEP);
|
|
glDrawArrays(GL_TRIANGLES,0,count);
|
|
}
|
|
else // zpass
|
|
{
|
|
glCullFace(GL_BACK);
|
|
glStencilOp(GL_KEEP, GL_KEEP, incr);
|
|
glDrawArrays(GL_TRIANGLES,0,count);
|
|
|
|
glCullFace(GL_FRONT);
|
|
glStencilOp(GL_KEEP, GL_KEEP, decr);
|
|
glDrawArrays(GL_TRIANGLES,0,count);
|
|
}
|
|
}
|
|
#ifdef GL_NV_depth_clamp
|
|
if (FeatureAvailable[IRR_NV_depth_clamp])
|
|
glDisable(GL_DEPTH_CLAMP_NV);
|
|
#elif defined(GL_ARB_depth_clamp)
|
|
if (FeatureAvailable[IRR_ARB_depth_clamp])
|
|
{
|
|
glDisable(GL_DEPTH_CLAMP);
|
|
}
|
|
#endif
|
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
glPopAttrib();
|
|
}
|
|
|
|
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
|
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
|
//! to draw the color of the shadow.
|
|
void COpenGLDriver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge,
|
|
video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge)
|
|
{
|
|
if (!StencilBuffer)
|
|
return;
|
|
|
|
disableTextures();
|
|
|
|
// store attributes
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT | GL_LIGHTING_BIT);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_FOG);
|
|
glDepthMask(GL_FALSE);
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
glStencilFunc(GL_NOTEQUAL, 0, ~0);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
|
|
// draw a shadow rectangle covering the entire screen using stencil buffer
|
|
CacheHandler->setMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
CacheHandler->setMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
Quad2DVertices[0].Color = leftDownEdge;
|
|
Quad2DVertices[1].Color = leftUpEdge;
|
|
Quad2DVertices[2].Color = rightUpEdge;
|
|
Quad2DVertices[3].Color = rightDownEdge;
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df(-1.0f, -1.0f, -0.9f);
|
|
Quad2DVertices[1].Pos = core::vector3df(-1.0f, 1.0f, -0.9f);
|
|
Quad2DVertices[2].Pos = core::vector3df(1.0f, 1.0f, -0.9f);
|
|
Quad2DVertices[3].Pos = core::vector3df(1.0f, -1.0f, -0.9f);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
|
|
if (clearStencilBuffer)
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
// restore settings
|
|
glPopMatrix();
|
|
CacheHandler->setMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
}
|
|
|
|
|
|
//! Sets the fog mode.
|
|
void COpenGLDriver::setFog(SColor c, E_FOG_TYPE fogType, f32 start,
|
|
f32 end, f32 density, bool pixelFog, bool rangeFog)
|
|
{
|
|
CNullDriver::setFog(c, fogType, start, end, density, pixelFog, rangeFog);
|
|
|
|
glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
|
|
|
|
#ifdef GL_EXT_fog_coord
|
|
if (FeatureAvailable[IRR_EXT_fog_coord])
|
|
glFogi(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
|
|
#endif
|
|
#ifdef GL_NV_fog_distance
|
|
if (FeatureAvailable[IRR_NV_fog_distance])
|
|
{
|
|
if (rangeFog)
|
|
glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
|
|
else
|
|
glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);
|
|
}
|
|
#endif
|
|
|
|
if (fogType==EFT_FOG_LINEAR)
|
|
{
|
|
glFogf(GL_FOG_START, start);
|
|
glFogf(GL_FOG_END, end);
|
|
}
|
|
else
|
|
glFogf(GL_FOG_DENSITY, density);
|
|
|
|
if (pixelFog)
|
|
glHint(GL_FOG_HINT, GL_NICEST);
|
|
else
|
|
glHint(GL_FOG_HINT, GL_FASTEST);
|
|
|
|
SColorf color(c);
|
|
GLfloat data[4] = {color.r, color.g, color.b, color.a};
|
|
glFogfv(GL_FOG_COLOR, data);
|
|
}
|
|
|
|
//! Draws a 3d box.
|
|
void COpenGLDriver::draw3DBox( const core::aabbox3d<f32>& box, SColor color )
|
|
{
|
|
core::vector3df edges[8];
|
|
box.getEdges(edges);
|
|
|
|
setRenderStates3DMode();
|
|
|
|
video::S3DVertex v[24];
|
|
|
|
for(u32 i = 0; i < 24; i++)
|
|
v[i].Color = color;
|
|
|
|
v[0].Pos = edges[5];
|
|
v[1].Pos = edges[1];
|
|
v[2].Pos = edges[1];
|
|
v[3].Pos = edges[3];
|
|
v[4].Pos = edges[3];
|
|
v[5].Pos = edges[7];
|
|
v[6].Pos = edges[7];
|
|
v[7].Pos = edges[5];
|
|
v[8].Pos = edges[0];
|
|
v[9].Pos = edges[2];
|
|
v[10].Pos = edges[2];
|
|
v[11].Pos = edges[6];
|
|
v[12].Pos = edges[6];
|
|
v[13].Pos = edges[4];
|
|
v[14].Pos = edges[4];
|
|
v[15].Pos = edges[0];
|
|
v[16].Pos = edges[1];
|
|
v[17].Pos = edges[0];
|
|
v[18].Pos = edges[3];
|
|
v[19].Pos = edges[2];
|
|
v[20].Pos = edges[7];
|
|
v[21].Pos = edges[6];
|
|
v[22].Pos = edges[5];
|
|
v[23].Pos = edges[4];
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(v, 24, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(v))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(v))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawArrays(GL_LINES, 0, 24);
|
|
}
|
|
|
|
|
|
//! Draws a 3d line.
|
|
void COpenGLDriver::draw3DLine(const core::vector3df& start,
|
|
const core::vector3df& end, SColor color)
|
|
{
|
|
setRenderStates3DMode();
|
|
|
|
Quad2DVertices[0].Color = color;
|
|
Quad2DVertices[1].Color = color;
|
|
|
|
Quad2DVertices[0].Pos = core::vector3df((f32)start.X, (f32)start.Y, (f32)start.Z);
|
|
Quad2DVertices[1].Pos = core::vector3df((f32)end.X, (f32)end.Y, (f32)end.Z);
|
|
|
|
if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
getColorBuffer(Quad2DVertices, 2, EVT_STANDARD);
|
|
|
|
CacheHandler->setClientState(true, false, true, false);
|
|
|
|
glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
|
|
|
|
#ifdef GL_BGRA
|
|
const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
|
|
#else
|
|
const GLint colorSize=4;
|
|
#endif
|
|
if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
|
|
else
|
|
{
|
|
IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
|
|
glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
|
|
}
|
|
|
|
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, Quad2DIndices);
|
|
}
|
|
|
|
|
|
//! Removes a texture from the texture cache and deletes it, freeing lot of memory.
|
|
void COpenGLDriver::removeTexture(ITexture* texture)
|
|
{
|
|
CacheHandler->getTextureCache().remove(texture);
|
|
CNullDriver::removeTexture(texture);
|
|
}
|
|
|
|
//! Check if the driver supports creating textures with the given color format
|
|
bool COpenGLDriver::queryTextureFormat(ECOLOR_FORMAT format) const
|
|
{
|
|
GLint dummyInternalFormat;
|
|
GLenum dummyPixelFormat;
|
|
GLenum dummyPixelType;
|
|
void (*dummyConverter)(const void*, s32, void*);
|
|
return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
|
|
}
|
|
|
|
bool COpenGLDriver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
|
|
{
|
|
return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
|
|
}
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
//! the window was resized.
|
|
void COpenGLDriver::OnResize(const core::dimension2d<u32>& size)
|
|
{
|
|
CNullDriver::OnResize(size);
|
|
CacheHandler->setViewport(0, 0, size.Width, size.Height);
|
|
Transformation3DChanged = true;
|
|
}
|
|
|
|
|
|
//! Returns type of video driver
|
|
E_DRIVER_TYPE COpenGLDriver::getDriverType() const
|
|
{
|
|
return EDT_OPENGL;
|
|
}
|
|
|
|
|
|
//! returns color format
|
|
ECOLOR_FORMAT COpenGLDriver::getColorFormat() const
|
|
{
|
|
return ColorFormat;
|
|
}
|
|
|
|
|
|
//! Get a vertex shader constant index.
|
|
s32 COpenGLDriver::getVertexShaderConstantID(const c8* name)
|
|
{
|
|
return getPixelShaderConstantID(name);
|
|
}
|
|
|
|
//! Get a pixel shader constant index.
|
|
s32 COpenGLDriver::getPixelShaderConstantID(const c8* name)
|
|
{
|
|
os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
|
|
return -1;
|
|
}
|
|
|
|
//! Sets a vertex shader constant.
|
|
void COpenGLDriver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
{
|
|
for (s32 i=0; i<constantAmount; ++i)
|
|
extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, startRegister+i, &data[i*4]);
|
|
}
|
|
|
|
//! Sets a pixel shader constant.
|
|
void COpenGLDriver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
{
|
|
for (s32 i=0; i<constantAmount; ++i)
|
|
extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM_ARB, startRegister+i, &data[i*4]);
|
|
}
|
|
|
|
//! Sets a constant for the vertex shader based on an index.
|
|
bool COpenGLDriver::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
|
{
|
|
//pass this along, as in GLSL the same routine is used for both vertex and fragment shaders
|
|
return setPixelShaderConstant(index, floats, count);
|
|
}
|
|
|
|
//! Int interface for the above.
|
|
bool COpenGLDriver::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
|
{
|
|
return setPixelShaderConstant(index, ints, count);
|
|
}
|
|
|
|
//! Uint interface for the above.
|
|
bool COpenGLDriver::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
|
{
|
|
return setPixelShaderConstant(index, ints, count);
|
|
}
|
|
|
|
//! Sets a constant for the pixel shader based on an index.
|
|
bool COpenGLDriver::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
//! Int interface for the above.
|
|
bool COpenGLDriver::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
bool COpenGLDriver::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
|
//! vertex shaders to render geometry.
|
|
s32 COpenGLDriver::addShaderMaterial(const c8* vertexShaderProgram,
|
|
const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
|
{
|
|
s32 nr = -1;
|
|
COpenGLShaderMaterialRenderer* r = new COpenGLShaderMaterialRenderer(
|
|
this, nr, vertexShaderProgram, pixelShaderProgram,
|
|
callback, baseMaterial, userData);
|
|
|
|
r->drop();
|
|
return nr;
|
|
}
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
|
|
s32 COpenGLDriver::addHighLevelShaderMaterial(
|
|
const c8* vertexShaderProgram,
|
|
const c8* vertexShaderEntryPointName,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
const c8* pixelShaderProgram,
|
|
const c8* pixelShaderEntryPointName,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
const c8* geometryShaderProgram,
|
|
const c8* geometryShaderEntryPointName,
|
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
|
|
scene::E_PRIMITIVE_TYPE inType,
|
|
scene::E_PRIMITIVE_TYPE outType,
|
|
u32 verticesOut,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
s32 userData)
|
|
{
|
|
s32 nr = -1;
|
|
|
|
COpenGLSLMaterialRenderer* r = new COpenGLSLMaterialRenderer(
|
|
this, nr,
|
|
vertexShaderProgram, vertexShaderEntryPointName, vsCompileTarget,
|
|
pixelShaderProgram, pixelShaderEntryPointName, psCompileTarget,
|
|
geometryShaderProgram, geometryShaderEntryPointName, gsCompileTarget,
|
|
inType, outType, verticesOut,
|
|
callback,baseMaterial, userData);
|
|
|
|
r->drop();
|
|
|
|
return nr;
|
|
}
|
|
|
|
|
|
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
|
//! IMaterialRendererServices)
|
|
IVideoDriver* COpenGLDriver::getVideoDriver()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
ITexture* COpenGLDriver::addRenderTargetTexture(const core::dimension2d<u32>& size,
|
|
const io::path& name, const ECOLOR_FORMAT format)
|
|
{
|
|
if ( IImage::isCompressedFormat(format) )
|
|
return 0;
|
|
|
|
//disable mip-mapping
|
|
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
|
|
|
|
bool supportForFBO = (Feature.ColorAttachment > 0);
|
|
|
|
core::dimension2du destSize(size);
|
|
|
|
if (!supportForFBO)
|
|
{
|
|
destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
|
|
destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
|
|
}
|
|
|
|
COpenGLTexture* renderTargetTexture = new COpenGLTexture(name, destSize, ETT_2D, format, this);
|
|
addTexture(renderTargetTexture);
|
|
renderTargetTexture->drop();
|
|
|
|
//restore mip-mapping
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
|
|
|
|
return renderTargetTexture;
|
|
}
|
|
|
|
//! Creates a render target texture for a cubemap
|
|
ITexture* COpenGLDriver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
|
|
{
|
|
if ( IImage::isCompressedFormat(format) )
|
|
return 0;
|
|
|
|
//disable mip-mapping
|
|
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
|
|
|
|
bool supportForFBO = (Feature.ColorAttachment > 0);
|
|
|
|
const core::dimension2d<u32> size(sideLen, sideLen);
|
|
core::dimension2du destSize(size);
|
|
|
|
if (!supportForFBO)
|
|
{
|
|
destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
|
|
destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
|
|
}
|
|
|
|
COpenGLTexture* renderTargetTexture = new COpenGLTexture(name, destSize, ETT_CUBEMAP, format, this);
|
|
addTexture(renderTargetTexture);
|
|
renderTargetTexture->drop();
|
|
|
|
//restore mip-mapping
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
|
|
|
|
return renderTargetTexture;
|
|
}
|
|
|
|
|
|
//! Returns the maximum amount of primitives (mostly vertices) which
|
|
//! the device is able to render with one drawIndexedTriangleList
|
|
//! call.
|
|
u32 COpenGLDriver::getMaximalPrimitiveCount() const
|
|
{
|
|
return 0x7fffffff;
|
|
}
|
|
|
|
bool COpenGLDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
|
|
{
|
|
if (target && target->getDriverType() != EDT_OPENGL)
|
|
{
|
|
os::Printer::log("Fatal Error: Tried to set a render target not owned by this driver.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
bool supportForFBO = (Feature.ColorAttachment > 0);
|
|
|
|
core::dimension2d<u32> destRenderTargetSize(0, 0);
|
|
|
|
if (target)
|
|
{
|
|
COpenGLRenderTarget* renderTarget = static_cast<COpenGLRenderTarget*>(target);
|
|
|
|
if (supportForFBO)
|
|
{
|
|
CacheHandler->setFBO(renderTarget->getBufferID());
|
|
renderTarget->update();
|
|
}
|
|
|
|
destRenderTargetSize = renderTarget->getSize();
|
|
|
|
CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
|
|
}
|
|
else
|
|
{
|
|
if (supportForFBO)
|
|
CacheHandler->setFBO(0);
|
|
else
|
|
{
|
|
COpenGLRenderTarget* prevRenderTarget = static_cast<COpenGLRenderTarget*>(CurrentRenderTarget);
|
|
COpenGLTexture* renderTargetTexture = static_cast<COpenGLTexture*>(prevRenderTarget->getTexture());
|
|
|
|
if (renderTargetTexture)
|
|
{
|
|
const COpenGLTexture* prevTexture = CacheHandler->getTextureCache()[0];
|
|
|
|
CacheHandler->getTextureCache().set(0, renderTargetTexture);
|
|
|
|
const core::dimension2d<u32> size = renderTargetTexture->getSize();
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.Width, size.Height);
|
|
|
|
CacheHandler->getTextureCache().set(0, prevTexture);
|
|
}
|
|
}
|
|
|
|
destRenderTargetSize = core::dimension2d<u32>(0, 0);
|
|
|
|
CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
|
|
}
|
|
|
|
if (CurrentRenderTargetSize != destRenderTargetSize)
|
|
{
|
|
CurrentRenderTargetSize = destRenderTargetSize;
|
|
|
|
Transformation3DChanged = true;
|
|
}
|
|
|
|
CurrentRenderTarget = target;
|
|
|
|
if (!supportForFBO)
|
|
{
|
|
clearFlag |= ECBF_COLOR;
|
|
clearFlag |= ECBF_DEPTH;
|
|
}
|
|
|
|
clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COpenGLDriver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
|
|
{
|
|
GLbitfield mask = 0;
|
|
u8 colorMask = 0;
|
|
bool depthMask = false;
|
|
|
|
CacheHandler->getColorMask(colorMask);
|
|
CacheHandler->getDepthMask(depthMask);
|
|
|
|
if (flag & ECBF_COLOR)
|
|
{
|
|
CacheHandler->setColorMask(ECP_ALL);
|
|
|
|
const f32 inv = 1.0f / 255.0f;
|
|
glClearColor(color.getRed() * inv, color.getGreen() * inv,
|
|
color.getBlue() * inv, color.getAlpha() * inv);
|
|
|
|
mask |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
|
|
if (flag & ECBF_DEPTH)
|
|
{
|
|
CacheHandler->setDepthMask(true);
|
|
glClearDepth(depth);
|
|
mask |= GL_DEPTH_BUFFER_BIT;
|
|
}
|
|
|
|
if (flag & ECBF_STENCIL)
|
|
{
|
|
glClearStencil(stencil);
|
|
mask |= GL_STENCIL_BUFFER_BIT;
|
|
}
|
|
|
|
if (mask)
|
|
glClear(mask);
|
|
|
|
CacheHandler->setColorMask(colorMask);
|
|
CacheHandler->setDepthMask(depthMask);
|
|
}
|
|
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
IImage* COpenGLDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
|
|
{
|
|
if (target != video::ERT_FRAME_BUFFER)
|
|
return 0;
|
|
|
|
if (format==video::ECF_UNKNOWN)
|
|
format=getColorFormat();
|
|
|
|
// TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
|
|
if (IImage::isCompressedFormat(format) || IImage::isDepthFormat(format) || IImage::isFloatingPointFormat(format) || format >= ECF_R8)
|
|
return 0;
|
|
|
|
// allows to read pixels in top-to-bottom order
|
|
#ifdef GL_MESA_pack_invert
|
|
if (FeatureAvailable[IRR_MESA_pack_invert])
|
|
glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
|
|
#endif
|
|
|
|
GLenum fmt;
|
|
GLenum type;
|
|
|
|
switch (format)
|
|
{
|
|
case ECF_A1R5G5B5:
|
|
fmt = GL_BGRA;
|
|
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
|
break;
|
|
case ECF_R5G6B5:
|
|
fmt = GL_RGB;
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
case ECF_R8G8B8:
|
|
fmt = GL_RGB;
|
|
type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case ECF_A8R8G8B8:
|
|
fmt = GL_BGRA;
|
|
if (Version > 101)
|
|
type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
else
|
|
type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
default:
|
|
fmt = GL_BGRA;
|
|
type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
}
|
|
IImage* newImage = createImage(format, ScreenSize);
|
|
|
|
u8* pixels = 0;
|
|
if (newImage)
|
|
pixels = static_cast<u8*>(newImage->getData());
|
|
if (pixels)
|
|
{
|
|
GLenum tgt=GL_FRONT;
|
|
switch (target)
|
|
{
|
|
case video::ERT_FRAME_BUFFER:
|
|
break;
|
|
case video::ERT_STEREO_LEFT_BUFFER:
|
|
tgt=GL_FRONT_LEFT;
|
|
break;
|
|
case video::ERT_STEREO_RIGHT_BUFFER:
|
|
tgt=GL_FRONT_RIGHT;
|
|
break;
|
|
default:
|
|
tgt=GL_AUX0+(target-video::ERT_AUX_BUFFER0);
|
|
break;
|
|
}
|
|
glReadBuffer(tgt);
|
|
glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, fmt, type, pixels);
|
|
testGLError(__LINE__);
|
|
glReadBuffer(GL_BACK);
|
|
}
|
|
|
|
#ifdef GL_MESA_pack_invert
|
|
if (FeatureAvailable[IRR_MESA_pack_invert])
|
|
glPixelStorei(GL_PACK_INVERT_MESA, GL_FALSE);
|
|
else
|
|
#endif
|
|
if (pixels)
|
|
{
|
|
// opengl images are horizontally flipped, so we have to fix that here.
|
|
const s32 pitch=newImage->getPitch();
|
|
u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
|
|
u8* tmpBuffer = new u8[pitch];
|
|
for (u32 i=0; i < ScreenSize.Height; i += 2)
|
|
{
|
|
memcpy(tmpBuffer, pixels, pitch);
|
|
// for (u32 j=0; j<pitch; ++j)
|
|
// {
|
|
// pixels[j]=(u8)(p2[j]*255.f);
|
|
// }
|
|
memcpy(pixels, p2, pitch);
|
|
// for (u32 j=0; j<pitch; ++j)
|
|
// {
|
|
// p2[j]=(u8)(tmpBuffer[j]*255.f);
|
|
// }
|
|
memcpy(p2, tmpBuffer, pitch);
|
|
pixels += pitch;
|
|
p2 -= pitch;
|
|
}
|
|
delete [] tmpBuffer;
|
|
}
|
|
|
|
if (newImage)
|
|
{
|
|
if (testGLError(__LINE__) || !pixels)
|
|
{
|
|
os::Printer::log("createScreenShot failed", ELL_ERROR);
|
|
newImage->drop();
|
|
return 0;
|
|
}
|
|
}
|
|
return newImage;
|
|
}
|
|
|
|
//! Set/unset a clipping plane.
|
|
bool COpenGLDriver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
|
|
{
|
|
if (index >= MaxUserClipPlanes)
|
|
return false;
|
|
|
|
UserClipPlanes[index].Plane=plane;
|
|
enableClipPlane(index, enable);
|
|
return true;
|
|
}
|
|
|
|
|
|
void COpenGLDriver::uploadClipPlane(u32 index)
|
|
{
|
|
// opengl needs an array of doubles for the plane equation
|
|
GLdouble clip_plane[4];
|
|
clip_plane[0] = UserClipPlanes[index].Plane.Normal.X;
|
|
clip_plane[1] = UserClipPlanes[index].Plane.Normal.Y;
|
|
clip_plane[2] = UserClipPlanes[index].Plane.Normal.Z;
|
|
clip_plane[3] = UserClipPlanes[index].Plane.D;
|
|
glClipPlane(GL_CLIP_PLANE0 + index, clip_plane);
|
|
}
|
|
|
|
|
|
//! Enable/disable a clipping plane.
|
|
void COpenGLDriver::enableClipPlane(u32 index, bool enable)
|
|
{
|
|
if (index >= MaxUserClipPlanes)
|
|
return;
|
|
if (enable)
|
|
{
|
|
if (!UserClipPlanes[index].Enabled)
|
|
{
|
|
uploadClipPlane(index);
|
|
glEnable(GL_CLIP_PLANE0 + index);
|
|
}
|
|
}
|
|
else
|
|
glDisable(GL_CLIP_PLANE0 + index);
|
|
|
|
UserClipPlanes[index].Enabled=enable;
|
|
}
|
|
|
|
|
|
core::dimension2du COpenGLDriver::getMaxTextureSize() const
|
|
{
|
|
return core::dimension2du(MaxTextureSize, MaxTextureSize);
|
|
}
|
|
|
|
|
|
//! Convert E_PRIMITIVE_TYPE to OpenGL equivalent
|
|
GLenum COpenGLDriver::primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const
|
|
{
|
|
switch (type)
|
|
{
|
|
case scene::EPT_POINTS:
|
|
return GL_POINTS;
|
|
case scene::EPT_LINE_STRIP:
|
|
return GL_LINE_STRIP;
|
|
case scene::EPT_LINE_LOOP:
|
|
return GL_LINE_LOOP;
|
|
case scene::EPT_LINES:
|
|
return GL_LINES;
|
|
case scene::EPT_TRIANGLE_STRIP:
|
|
return GL_TRIANGLE_STRIP;
|
|
case scene::EPT_TRIANGLE_FAN:
|
|
return GL_TRIANGLE_FAN;
|
|
case scene::EPT_TRIANGLES:
|
|
return GL_TRIANGLES;
|
|
case scene::EPT_QUAD_STRIP:
|
|
return GL_QUAD_STRIP;
|
|
case scene::EPT_QUADS:
|
|
return GL_QUADS;
|
|
case scene::EPT_POLYGON:
|
|
return GL_POLYGON;
|
|
case scene::EPT_POINT_SPRITES:
|
|
#ifdef GL_ARB_point_sprite
|
|
return GL_POINT_SPRITE_ARB;
|
|
#else
|
|
return GL_POINTS;
|
|
#endif
|
|
}
|
|
return GL_TRIANGLES;
|
|
}
|
|
|
|
|
|
GLenum COpenGLDriver::getGLBlend(E_BLEND_FACTOR factor) const
|
|
{
|
|
GLenum r = 0;
|
|
switch (factor)
|
|
{
|
|
case EBF_ZERO: r = GL_ZERO; break;
|
|
case EBF_ONE: r = GL_ONE; break;
|
|
case EBF_DST_COLOR: r = GL_DST_COLOR; break;
|
|
case EBF_ONE_MINUS_DST_COLOR: r = GL_ONE_MINUS_DST_COLOR; break;
|
|
case EBF_SRC_COLOR: r = GL_SRC_COLOR; break;
|
|
case EBF_ONE_MINUS_SRC_COLOR: r = GL_ONE_MINUS_SRC_COLOR; break;
|
|
case EBF_SRC_ALPHA: r = GL_SRC_ALPHA; break;
|
|
case EBF_ONE_MINUS_SRC_ALPHA: r = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
case EBF_DST_ALPHA: r = GL_DST_ALPHA; break;
|
|
case EBF_ONE_MINUS_DST_ALPHA: r = GL_ONE_MINUS_DST_ALPHA; break;
|
|
case EBF_SRC_ALPHA_SATURATE: r = GL_SRC_ALPHA_SATURATE; break;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
GLenum COpenGLDriver::getZBufferBits() const
|
|
{
|
|
GLenum bits = 0;
|
|
switch (Params.ZBufferBits)
|
|
{
|
|
case 16:
|
|
bits = GL_DEPTH_COMPONENT16;
|
|
break;
|
|
case 24:
|
|
bits = GL_DEPTH_COMPONENT24;
|
|
break;
|
|
case 32:
|
|
bits = GL_DEPTH_COMPONENT32;
|
|
break;
|
|
default:
|
|
bits = GL_DEPTH_COMPONENT;
|
|
break;
|
|
}
|
|
return bits;
|
|
}
|
|
|
|
bool COpenGLDriver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
|
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
|
|
{
|
|
// NOTE: Converter variable not used here, but don't remove, it's used in the OGL-ES drivers.
|
|
|
|
bool supported = false;
|
|
internalFormat = GL_RGBA;
|
|
pixelFormat = GL_RGBA;
|
|
pixelType = GL_UNSIGNED_BYTE;
|
|
|
|
switch (format)
|
|
{
|
|
case ECF_A1R5G5B5:
|
|
supported = true;
|
|
internalFormat = GL_RGBA;
|
|
pixelFormat = GL_BGRA_EXT;
|
|
pixelType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
|
break;
|
|
case ECF_R5G6B5:
|
|
supported = true;
|
|
internalFormat = GL_RGB;
|
|
pixelFormat = GL_RGB;
|
|
pixelType = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
case ECF_R8G8B8:
|
|
supported = true;
|
|
internalFormat = GL_RGB;
|
|
pixelFormat = GL_RGB;
|
|
pixelType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case ECF_A8R8G8B8:
|
|
supported = true;
|
|
internalFormat = GL_RGBA;
|
|
pixelFormat = GL_BGRA_EXT;
|
|
if (Version > 101)
|
|
pixelType = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
break;
|
|
case ECF_DXT1:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_EXT_texture_compression_s3tc))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
pixelFormat = GL_BGRA_EXT;
|
|
pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
}
|
|
break;
|
|
case ECF_DXT2:
|
|
case ECF_DXT3:
|
|
supported = true;
|
|
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
pixelFormat = GL_BGRA_EXT;
|
|
pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
break;
|
|
case ECF_DXT4:
|
|
case ECF_DXT5:
|
|
supported = true;
|
|
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
pixelFormat = GL_BGRA_EXT;
|
|
pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
break;
|
|
case ECF_D16:
|
|
supported = true;
|
|
internalFormat = GL_DEPTH_COMPONENT16;
|
|
pixelFormat = GL_DEPTH_COMPONENT;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case ECF_D32:
|
|
supported = true;
|
|
internalFormat = GL_DEPTH_COMPONENT32;
|
|
pixelFormat = GL_DEPTH_COMPONENT;
|
|
pixelType = GL_UNSIGNED_INT;
|
|
break;
|
|
case ECF_D24S8:
|
|
#ifdef GL_VERSION_3_0
|
|
if (Version >= 300)
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_DEPTH_STENCIL;
|
|
pixelFormat = GL_DEPTH_STENCIL;
|
|
pixelType = GL_UNSIGNED_INT_24_8;
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef GL_EXT_packed_depth_stencil
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_EXT_packed_depth_stencil))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_DEPTH_STENCIL_EXT;
|
|
pixelFormat = GL_DEPTH_STENCIL_EXT;
|
|
pixelType = GL_UNSIGNED_INT_24_8_EXT;
|
|
}
|
|
#endif
|
|
break;
|
|
case ECF_R8:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_R8;
|
|
pixelFormat = GL_RED;
|
|
pixelType = GL_UNSIGNED_BYTE;
|
|
}
|
|
break;
|
|
case ECF_R8G8:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_RG8;
|
|
pixelFormat = GL_RG;
|
|
pixelType = GL_UNSIGNED_BYTE;
|
|
}
|
|
break;
|
|
case ECF_R16:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_R16;
|
|
pixelFormat = GL_RED;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
}
|
|
break;
|
|
case ECF_R16G16:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_RG16;
|
|
pixelFormat = GL_RG;
|
|
pixelType = GL_UNSIGNED_SHORT;
|
|
}
|
|
break;
|
|
case ECF_R16F:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_R16F;
|
|
pixelFormat = GL_RED;
|
|
#ifdef GL_ARB_half_float_pixel
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_half_float_pixel))
|
|
pixelType = GL_HALF_FLOAT_ARB;
|
|
else
|
|
#endif
|
|
pixelType = GL_FLOAT;
|
|
}
|
|
break;
|
|
case ECF_G16R16F:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_RG16F;
|
|
pixelFormat = GL_RG;
|
|
#ifdef GL_ARB_half_float_pixel
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_half_float_pixel))
|
|
pixelType = GL_HALF_FLOAT_ARB;
|
|
else
|
|
#endif
|
|
pixelType = GL_FLOAT;
|
|
}
|
|
break;
|
|
case ECF_A16B16G16R16F:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_float))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_RGBA16F_ARB;
|
|
pixelFormat = GL_RGBA;
|
|
#ifdef GL_ARB_half_float_pixel
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_half_float_pixel))
|
|
pixelType = GL_HALF_FLOAT_ARB;
|
|
else
|
|
#endif
|
|
pixelType = GL_FLOAT;
|
|
}
|
|
break;
|
|
case ECF_R32F:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_R32F;
|
|
pixelFormat = GL_RED;
|
|
pixelType = GL_FLOAT;
|
|
}
|
|
break;
|
|
case ECF_G32R32F:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_RG32F;
|
|
pixelFormat = GL_RG;
|
|
pixelType = GL_FLOAT;
|
|
}
|
|
break;
|
|
case ECF_A32B32G32R32F:
|
|
if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_float))
|
|
{
|
|
supported = true;
|
|
internalFormat = GL_RGBA32F_ARB;
|
|
pixelFormat = GL_RGBA;
|
|
pixelType = GL_FLOAT;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
#if defined(GL_ARB_framebuffer_sRGB) || defined(GL_EXT_framebuffer_sRGB)
|
|
if (Params.HandleSRGB)
|
|
{
|
|
if (internalFormat == GL_RGBA)
|
|
internalFormat = GL_SRGB_ALPHA_EXT;
|
|
else if (internalFormat == GL_RGB)
|
|
internalFormat = GL_SRGB_EXT;
|
|
}
|
|
#endif
|
|
|
|
return supported;
|
|
}
|
|
|
|
COpenGLDriver::E_OPENGL_FIXED_PIPELINE_STATE COpenGLDriver::getFixedPipelineState() const
|
|
{
|
|
return FixedPipelineState;
|
|
}
|
|
|
|
void COpenGLDriver::setFixedPipelineState(COpenGLDriver::E_OPENGL_FIXED_PIPELINE_STATE state)
|
|
{
|
|
FixedPipelineState = state;
|
|
}
|
|
|
|
const SMaterial& COpenGLDriver::getCurrentMaterial() const
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
COpenGLCacheHandler* COpenGLDriver::getCacheHandler() const
|
|
{
|
|
return CacheHandler;
|
|
}
|
|
|
|
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
#endif // _IRR_COMPILE_WITH_OPENGL_
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
|
|
IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
|
{
|
|
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
|
COpenGLDriver* ogl = new COpenGLDriver(params, io, contextManager);
|
|
|
|
if (!ogl->initDriver())
|
|
{
|
|
ogl->drop();
|
|
ogl = 0;
|
|
}
|
|
|
|
return ogl;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
// -----------------------------------
|
|
// SDL VERSION
|
|
// -----------------------------------
|
|
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
|
|
IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params,
|
|
io::IFileSystem* io, CIrrDeviceSDL* device)
|
|
{
|
|
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
|
return new COpenGLDriver(params, io, device);
|
|
#else
|
|
return 0;
|
|
#endif // _IRR_COMPILE_WITH_OPENGL_
|
|
}
|
|
#endif // _IRR_COMPILE_WITH_SDL_DEVICE_
|
|
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
|