irrlicht/source/Irrlicht/CGUIStaticText.h
JosiahWI 59fc4401f1 Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00

143 lines
4.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_STATIC_TEXT_H_INCLUDED__
#define __C_GUI_STATIC_TEXT_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIStaticText.h"
#include "irrArray.h"
namespace irr
{
namespace gui
{
class CGUIStaticText : public IGUIStaticText
{
public:
//! constructor
CGUIStaticText(const wchar_t* text, bool border, IGUIEnvironment* environment,
IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
bool background = false);
//! destructor
virtual ~CGUIStaticText();
//! draws the element and its children
void draw() override;
//! Sets another skin independent font.
void setOverrideFont(IGUIFont* font=0) override;
//! Gets the override font (if any)
IGUIFont* getOverrideFont() const override;
//! Get the font which is used right now for drawing
IGUIFont* getActiveFont() const override;
//! Sets another color for the text.
void setOverrideColor(video::SColor color) override;
//! Sets another color for the background.
void setBackgroundColor(video::SColor color) override;
//! Sets whether to draw the background
void setDrawBackground(bool draw) override;
//! Gets the background color
video::SColor getBackgroundColor() const override;
//! Checks if background drawing is enabled
bool isDrawBackgroundEnabled() const override;
//! Sets whether to draw the border
void setDrawBorder(bool draw) override;
//! Checks if border drawing is enabled
bool isDrawBorderEnabled() const override;
//! Sets alignment mode for text
void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) override;
//! Gets the override color
video::SColor getOverrideColor() const override;
//! Gets the currently used text color
video::SColor getActiveColor() const override;
//! Sets if the static text should use the override color or the
//! color in the gui skin.
void enableOverrideColor(bool enable) override;
//! Checks if an override color is enabled
bool isOverrideColorEnabled() const override;
//! Set whether the text in this label should be clipped if it goes outside bounds
void setTextRestrainedInside(bool restrainedInside) override;
//! Checks if the text in this label should be clipped if it goes outside bounds
bool isTextRestrainedInside() const override;
//! Enables or disables word wrap for using the static text as
//! multiline text control.
void setWordWrap(bool enable) override;
//! Checks if word wrap is enabled
bool isWordWrapEnabled() const override;
//! Sets the new caption of this element.
void setText(const wchar_t* text) override;
//! Returns the height of the text in pixels when it is drawn.
s32 getTextHeight() const override;
//! Returns the width of the current text, in the current font
s32 getTextWidth() const override;
//! Updates the absolute position, splits text if word wrap is enabled
void updateAbsolutePosition() override;
//! Set whether the string should be interpreted as right-to-left (RTL) text
/** \note This component does not implement the Unicode bidi standard, the
text of the component should be already RTL if you call this. The
main difference when RTL is enabled is that the linebreaks for multiline
elements are performed starting from the end.
*/
void setRightToLeft(bool rtl) override;
//! Checks if the text should be interpreted as right-to-left text
bool isRightToLeft() const override;
private:
//! Breaks the single text line.
void breakText();
EGUI_ALIGNMENT HAlign, VAlign;
bool Border;
bool OverrideColorEnabled;
bool OverrideBGColorEnabled;
bool WordWrap;
bool Background;
bool RestrainTextInside;
bool RightToLeft;
video::SColor OverrideColor, BGColor;
gui::IGUIFont* OverrideFont;
gui::IGUIFont* LastBreakFont; // stored because: if skin changes, line break must be recalculated.
core::array< core::stringw > BrokenText;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif