forked from Mirrorlandia_minetest/irrlicht
0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
44 lines
936 B
C++
44 lines
936 B
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_E_HARDWARE_BUFFER_FLAGS_INCLUDED
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#define IRR_E_HARDWARE_BUFFER_FLAGS_INCLUDED
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namespace irr
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{
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namespace scene
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{
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enum E_HARDWARE_MAPPING
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{
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//! Don't store on the hardware
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EHM_NEVER=0,
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//! Rarely changed, usually stored completely on the hardware
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EHM_STATIC,
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//! Sometimes changed, driver optimized placement
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EHM_DYNAMIC,
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//! Always changed, cache optimizing on the GPU
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EHM_STREAM
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};
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enum E_BUFFER_TYPE
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{
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//! Does not change anything
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EBT_NONE=0,
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//! Change the vertex mapping
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EBT_VERTEX,
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//! Change the index mapping
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EBT_INDEX,
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//! Change both vertex and index mapping to the same value
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EBT_VERTEX_AND_INDEX
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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