forked from Mirrorlandia_minetest/irrlicht
0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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//
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// created by Dean Wadsworth aka Varmint Dec 31 2007
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#ifndef IRR_I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED
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#define IRR_I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class IMeshBuffer;
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class IVolumeLightSceneNode : public ISceneNode
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{
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public:
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//! constructor
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IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position,
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const core::vector3df& rotation,
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const core::vector3df& scale)
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: ISceneNode(parent, mgr, id, position, rotation, scale) {};
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_VOLUME_LIGHT; }
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//! Sets the number of segments across the U axis
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virtual void setSubDivideU(const u32 inU) =0;
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//! Sets the number of segments across the V axis
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virtual void setSubDivideV(const u32 inV) =0;
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//! Returns the number of segments across the U axis
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virtual u32 getSubDivideU() const =0;
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//! Returns the number of segments across the V axis
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virtual u32 getSubDivideV() const =0;
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//! Sets the color of the base of the light
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virtual void setFootColor(const video::SColor inColor) =0;
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//! Sets the color of the tip of the light
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virtual void setTailColor(const video::SColor inColor) =0;
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//! Returns the color of the base of the light
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virtual video::SColor getFootColor() const =0;
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//! Returns the color of the tip of the light
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virtual video::SColor getTailColor() const =0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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