forked from Mirrorlandia_minetest/irrlicht
59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
42 lines
1015 B
C++
42 lines
1015 B
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
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#define __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
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#include "ISceneCollisionManager.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace scene
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{
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class CSceneCollisionManager : public ISceneCollisionManager
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{
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public:
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//! constructor
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CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
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//! destructor
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virtual ~CSceneCollisionManager();
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//! Returns a 3d ray which would go through the 2d screen coordinates.
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virtual core::line3d<f32> getRayFromScreenCoordinates(
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const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;
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private:
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ISceneManager* SceneManager;
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video::IVideoDriver* Driver;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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