forked from Mirrorlandia_minetest/irrlicht
28d0e0644c
Currently, they are identical to OGLES2 shaders, except of version specification.
24 lines
334 B
GLSL
24 lines
334 B
GLSL
#version 100
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage;
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uniform sampler2D uTextureUnit;
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/* Varyings */
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varying vec2 vTextureCoord;
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varying vec4 vVertexColor;
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage))
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Color *= texture2D(uTextureUnit, vTextureCoord);
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gl_FragColor = Color;
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}
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