irrlicht/include/IParticleAttractionAffector.h
cutealien 2ae2a551a6 Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00

66 lines
2.0 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
#include "IParticleAffector.h"
namespace irr
{
namespace scene
{
//! A particle affector which attracts or detracts particles.
class IParticleAttractionAffector : public IParticleAffector
{
public:
//! Set the point that particles will attract to
virtual void setPoint( const core::vector3df& point ) = 0;
//! Set the speed, in game units per second that the particles will attract to the specified point
virtual void setSpeed( f32 speed ) =0;
//! Set whether or not the particles are attracting or detracting
virtual void setAttract( bool attract ) = 0;
//! Set whether or not this will affect particles in the X direction
virtual void setAffectX( bool affect ) = 0;
//! Set whether or not this will affect particles in the Y direction
virtual void setAffectY( bool affect ) = 0;
//! Set whether or not this will affect particles in the Z direction
virtual void setAffectZ( bool affect ) = 0;
//! Get the point that particles are attracted to
virtual const core::vector3df& getPoint() const = 0;
//! Get the speed that points attract to the specified point
virtual f32 getSpeed() const =0;
//! Get whether or not the particles are attracting or detracting
virtual bool getAttract() const = 0;
//! Get whether or not the particles X position are affected
virtual bool getAffectX() const = 0;
//! Get whether or not the particles Y position are affected
virtual bool getAffectY() const = 0;
//! Get whether or not the particles Z position are affected
virtual bool getAffectZ() const = 0;
//! Get emitter type
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_ATTRACT; }
};
} // end namespace scene
} // end namespace irr
#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__