irrlicht/include
2024-02-21 21:53:38 +01:00
..
aabbox3d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
CMeshBuffer.h Delete a broken method 2024-02-19 21:22:54 +01:00
coreutil.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
dimension2d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
EAttributes.h Delete some dead code 2024-02-18 17:12:51 +01:00
ECullingTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EDebugSceneTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EDeviceTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EDriverFeatures.h Rip out compressed color formats 2024-01-16 20:23:23 +01:00
EDriverTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EFocusFlags.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EGUIAlignment.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EGUIElementTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EHardwareBufferFlags.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EMaterialProps.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EMaterialTypes.h Add API to delete shader materials 2024-02-21 21:53:38 +01:00
EMeshWriterEnums.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EPrimitiveTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EReadFileType.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ESceneNodeTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EShaderTypes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
EVertexAttributes.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
exampleHelper.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
fast_atof.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IAnimatedMesh.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IAnimatedMeshSceneNode.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IAttributes.h Delete some dead code 2024-02-18 17:12:51 +01:00
IBillboardSceneNode.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IBoneSceneNode.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ICameraSceneNode.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IContextManager.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
ICursorControl.h Spelling fixes 2023-10-15 13:36:22 +02:00
IDummyTransformationSceneNode.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IEventReceiver.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IFileArchive.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IFileList.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IFileSystem.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGPUProgrammingServices.h Add API to delete shader materials 2024-02-21 21:53:38 +01:00
IGUIButton.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUICheckBox.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIComboBox.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIEditBox.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIElement.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIEnvironment.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIFileOpenDialog.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIFont.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIFontBitmap.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIImage.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIImageList.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIListBox.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIScrollBar.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUISkin.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUISpriteBank.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIStaticText.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUITabControl.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IGUIToolbar.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IImage.h Rip out compressed color formats 2024-01-16 20:23:23 +01:00
IImageLoader.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IImageWriter.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IIndexBuffer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ILogger.h Reduce needless use of wchar / stringw 2024-02-18 17:12:51 +01:00
IMaterialRenderer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMaterialRendererServices.h Drop low-level shader constant setters 2024-02-21 21:53:38 +01:00
IMemoryReadFile.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMesh.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMeshBuffer.h Delete a broken method 2024-02-19 21:22:54 +01:00
IMeshCache.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMeshLoader.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMeshManipulator.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMeshSceneNode.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IMeshWriter.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
IOSOperator.h Unify documentation between IOSOperator and COSOperator 2023-10-15 12:59:40 +02:00
IReadFile.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IReferenceCounted.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IRenderTarget.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
irrArray.h Add size_t to u32/s32 static_casts in irrArray 2023-12-17 17:02:22 +01:00
IrrCompileConfig.h Ensure that absent bone names work (#284) 2024-02-06 20:22:44 +01:00
irrlicht.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IrrlichtDevice.h Make IrrlichtDevice::isWindowVisible do what it says on the tin (#279) 2024-01-19 18:17:26 +01:00
irrMath.h Make equals method symmetric 2024-01-17 17:09:46 +01:00
irrpack.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
irrString.h Add size_t to u32 static_casts to irrString 2023-12-17 17:02:22 +01:00
irrTypes.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
irrunpack.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ISceneCollisionManager.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ISceneManager.h Spelling fixes 2023-10-15 13:39:42 +02:00
ISceneNode.h Ensure that absent bone names work (#284) 2024-02-06 20:22:44 +01:00
IShaderConstantSetCallBack.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ISkinnedMesh.h Ensure that absent bone names work (#284) 2024-02-06 20:22:44 +01:00
ITexture.h Rip out compressed color formats 2024-01-16 20:23:23 +01:00
ITimer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IVertexBuffer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
IVideoDriver.h Reduce needless use of wchar / stringw 2024-02-18 17:12:51 +01:00
IWriteFile.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
Keycodes.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
line2d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
line3d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
matrix4.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
mt_opengl.h Fix some minor issues with GL loader 2023-12-19 22:56:31 +01:00
path.h Reduce needless use of wchar / stringw 2024-02-18 17:12:51 +01:00
plane3d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
position2d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
quaternion.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
rect.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
S3DVertex.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SAnimatedMesh.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SceneParameters.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SColor.h Rip out compressed color formats 2024-01-16 20:23:23 +01:00
SExposedVideoData.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SIrrCreationParameters.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SMaterial.h Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing 2024-02-17 22:04:01 +01:00
SMaterialLayer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SMesh.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SMeshBuffer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SOverrideMaterial.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SSkinMeshBuffer.h Delete a broken method 2024-02-19 21:22:54 +01:00
SVertexIndex.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SVertexManipulator.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SViewFrustum.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
triangle3d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
vector2d.h Make vector comparison operators transitive 2024-01-17 17:09:46 +01:00
vector3d.h Make vector comparison operators transitive 2024-01-17 17:09:46 +01:00