irrlicht/source/Irrlicht/CGUIInOutFader.h

70 lines
1.6 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_IN_OUT_FADER_H_INCLUDED__
#define __C_GUI_IN_OUT_FADER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIInOutFader.h"
namespace irr
{
namespace gui
{
class CGUIInOutFader : public IGUIInOutFader
{
public:
//! constructor
CGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle);
//! draws the element and its children
virtual void draw() _IRR_OVERRIDE_;
//! Gets the color to fade out to or to fade in from.
virtual video::SColor getColor() const _IRR_OVERRIDE_;
//! Sets the color to fade out to or to fade in from.
virtual void setColor(video::SColor color ) _IRR_OVERRIDE_;
virtual void setColor(video::SColor source, video::SColor dest) _IRR_OVERRIDE_;
//! Starts the fade in process.
virtual void fadeIn(u32 time) _IRR_OVERRIDE_;
//! Starts the fade out process.
virtual void fadeOut(u32 time) _IRR_OVERRIDE_;
//! Returns if the fade in or out process is done.
virtual bool isReady() const _IRR_OVERRIDE_;
private:
enum EFadeAction
{
EFA_NOTHING = 0,
EFA_FADE_IN,
EFA_FADE_OUT
};
u32 StartTime;
u32 EndTime;
EFadeAction Action;
video::SColor Color[2];
video::SColor FullColor;
video::SColor TransColor;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_IN_OUT_FADER_H_INCLUDED__