forked from Mirrorlandia_minetest/irrlicht
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_IN_OUT_FADER_H_INCLUDED__
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#define __C_GUI_IN_OUT_FADER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIInOutFader.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIInOutFader : public IGUIInOutFader
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{
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public:
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//! constructor
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CGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle);
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//! draws the element and its children
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virtual void draw() _IRR_OVERRIDE_;
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//! Gets the color to fade out to or to fade in from.
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virtual video::SColor getColor() const _IRR_OVERRIDE_;
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//! Sets the color to fade out to or to fade in from.
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virtual void setColor(video::SColor color ) _IRR_OVERRIDE_;
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virtual void setColor(video::SColor source, video::SColor dest) _IRR_OVERRIDE_;
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//! Starts the fade in process.
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virtual void fadeIn(u32 time) _IRR_OVERRIDE_;
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//! Starts the fade out process.
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virtual void fadeOut(u32 time) _IRR_OVERRIDE_;
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//! Returns if the fade in or out process is done.
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virtual bool isReady() const _IRR_OVERRIDE_;
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private:
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enum EFadeAction
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{
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EFA_NOTHING = 0,
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EFA_FADE_IN,
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EFA_FADE_OUT
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};
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u32 StartTime;
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u32 EndTime;
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EFadeAction Action;
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video::SColor Color[2];
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video::SColor FullColor;
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video::SColor TransColor;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif // __C_GUI_IN_OUT_FADER_H_INCLUDED__
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