irrlicht/source/Irrlicht/CD3D9RenderTarget.h
cutealien d03881b83a Reworking IRenderTarget interface to avoid constant memory allocations.
setTexture functions for single textures (more or less the usual case) IRenderTarget no longer need memory allocations 
on each call.
Also calling IRenderTarget::setTexture with a nullpointer no longer sets a rendertarget with an array which contains a single nullpointer but clears the array instead.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6243 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-26 16:45:20 +00:00

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1.2 KiB
C++

// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
#define __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
#include "IRenderTarget.h"
#include "dimension2d.h"
#include "os.h"
#include <d3d9.h>
namespace irr
{
namespace video
{
class CD3D9Driver;
class CD3D9RenderTarget : public IRenderTarget
{
public:
CD3D9RenderTarget(CD3D9Driver* driver);
virtual ~CD3D9RenderTarget();
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) _IRR_OVERRIDE_;
const core::dimension2d<u32>& getSize() const;
IDirect3DSurface9* getSurface(u32 id) const;
u32 getSurfaceCount() const;
IDirect3DSurface9* getDepthStencilSurface() const;
void releaseSurfaces();
void generateSurfaces();
protected:
core::dimension2d<u32> Size;
core::array<IDirect3DSurface9*> Surfaces;
IDirect3DSurface9* DepthStencilSurface;
CD3D9Driver* Driver;
};
}
}
#endif
#endif