irrlicht/source/Irrlicht/CGUIWindow.h

94 lines
2.5 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_WINDOW_H_INCLUDED__
#define __C_GUI_WINDOW_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIWindow.h"
namespace irr
{
namespace gui
{
class IGUIButton;
class CGUIWindow : public IGUIWindow
{
public:
//! constructor
CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! destructor
virtual ~CGUIWindow();
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
//! update absolute position
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
//! draws the element and its children
virtual void draw() _IRR_OVERRIDE_;
//! Returns pointer to the close button
virtual IGUIButton* getCloseButton() const _IRR_OVERRIDE_;
//! Returns pointer to the minimize button
virtual IGUIButton* getMinimizeButton() const _IRR_OVERRIDE_;
//! Returns pointer to the maximize button
virtual IGUIButton* getMaximizeButton() const _IRR_OVERRIDE_;
//! Returns true if the window is draggable, false if not
virtual bool isDraggable() const _IRR_OVERRIDE_;
//! Sets whether the window is draggable
virtual void setDraggable(bool draggable) _IRR_OVERRIDE_;
//! Set if the window background will be drawn
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
//! Get if the window background will be drawn
virtual bool getDrawBackground() const _IRR_OVERRIDE_;
//! Set if the window titlebar will be drawn
//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
virtual void setDrawTitlebar(bool draw) _IRR_OVERRIDE_;
//! Get if the window titlebar will be drawn
virtual bool getDrawTitlebar() const _IRR_OVERRIDE_;
//! Returns the rectangle of the drawable area (without border and without titlebar)
virtual core::rect<s32> getClientRect() const _IRR_OVERRIDE_;
protected:
void updateClientRect();
void refreshSprites();
IGUIButton* CloseButton;
IGUIButton* MinButton;
IGUIButton* RestoreButton;
core::rect<s32> ClientRect;
video::SColor CurrentIconColor;
core::position2d<s32> DragStart;
bool Dragging, IsDraggable;
bool DrawBackground;
bool DrawTitlebar;
bool IsActive;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif