forked from Mirrorlandia_minetest/irrlicht
436 lines
12 KiB
Lua
Executable File
436 lines
12 KiB
Lua
Executable File
#!/usr/bin/lua
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-- BindingGenerator.lua (c) hecks 2021
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-- This script is a part of IrrlichtMT, released under the same license.
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-- By default we assume you're running this from /scripts/
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-- and that you have the necessary headers there (gitignored for your convenience)
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local sourceTreePath = os.getenv( "IRRMTREPO" ) or "..";
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-- Otherwise run this from wherever you want and set the above env variable.
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local glHeaderPath = os.getenv( "GLHEADERPATH" ) or ".";
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-- GL headers will be looked for in the current directory or GLHEADERPATH.
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-- At the moment we require:
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-- "glcorearb.h"
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-- "gl2ext.h"
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-- Files other than glcorearb.h are only parsed for vendor specific defines
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-- and aliases. Otherwise we only use what exists in glcorearb.h, further
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-- restricted to procedures that are either core or ARB.
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-- Emulate a portion of the libraries that this was written against.
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getmetatable( "" ).__index = string;
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getmetatable( "" ).__len = string.len;
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getmetatable( "" ).__call = string.format;
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function string:Split( pat )
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local r = {};
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local pos = 1;
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local from, to;
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while pos and pos <= #self do
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from, to = self:find( pat, pos );
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if not from then
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break;
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end
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r[#r+1] = self:sub( pos, from - 1 );
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pos = to + 1;
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end
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r[#r+1] = self:sub( pos, #self );
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return r;
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end
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function string:TrimBothEnds()
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return self:gsub("^%s+",""):gsub("%s+$","");
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end
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local List;
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List = function( t )
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return setmetatable( t or {}, {
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__index = {
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Add = function( t, v )
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t[#t+1] = v;
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end;
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AddFormat = function( t, str, ... )
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t:Add( str( ... ) );
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end;
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Where = function( t, f )
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local r = {};
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for i=1, #t do
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if f(t[i]) then r[#r+1] = t[i]; end
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end
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return List( r );
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end;
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Select = function( t, f )
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local r = {};
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for i=1, #t do
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r[#r+1] = f( t[i] );
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end
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return List( r );
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end;
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Join = function( t, n )
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local r = {};
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for i=1, #t do
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r[i] = t[i];
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end
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for i=1, #n do
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r[#r+1] = n[i];
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end
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return List( r );
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end;
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Concat = table.concat;
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};
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} );
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end
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------------ Header parsing ------------
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-- GL and GLES alike
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local driverVendors = {
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"NV", "AMD", "INTEL", "OVR", "QCOM", "IMG", "ANGLE", "APPLE", "MESA"
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}
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local vendorSuffixes = {
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"ARB", "EXT", "KHR", "OES",
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unpack( driverVendors )
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};
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local vendorSuffixPattern = {};
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local constSuffixPattern = {};
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for i=1, #vendorSuffixes do
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vendorSuffixPattern[i] = vendorSuffixes[i] .. "$";
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constSuffixPattern[i] = ("_%s$")( vendorSuffixes[i] );
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end
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local constBanned = {};
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for i=1, #driverVendors do
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constBanned[driverVendors[i]] = true;
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end
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-- Strip the uppercase extension vendor suffix from a name.
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local function StripVendorSuffix( str, const )
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local patterns = const and constSuffixPattern or vendorSuffixPattern;
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local n;
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for i=1, #patterns do
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str, n = str:gsub( patterns[i], "" );
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if n > 0 then
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return str, vendorSuffixes[i];
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end
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end
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return str;
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end
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-- Normalize the type of an argument or return, also stripping any suffix
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-- and normalizing all whitespace regions to single spaces.
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local function NormalizeType( str )
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local chunks = str:Split( "%s+" );
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for j=1, #chunks do
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chunks[j] = StripVendorSuffix( chunks[j] );
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end
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local T = table.concat(chunks, " " );
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return T:TrimBothEnds();
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end
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-- Normalize an argument, returning the normalized type and the name separately,
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-- always sticking the * of a pointer to the type rather than the name.
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-- We need this to generate a normalized arg list and function signature (below)
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local function NormalizeArgument( str )
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local chunks = str:Split( "%s+" );
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for j=1, #chunks do
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chunks[j] = StripVendorSuffix( chunks[j] );
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end
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local last = chunks[#chunks];
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local name = last:match( "[%w_]+$" );
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chunks[#chunks] = #name ~= #last and last:sub( 1, #last-#name) or nil;
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local T = table.concat(chunks, " " ):TrimBothEnds();
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return T, name
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end
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-- Normalize an argument list so that two matching prototypes
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-- will produce the same table if fed to this function.
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local function NormalizeArgList( str )
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local args = str:Split( ",%s*" );
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local r = {};
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for i=1, #args do
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local T, name = NormalizeArgument( args[i] );
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r[i] = { T, name };
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end
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return r;
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end
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-- Normalize a function signature into a unique string for keying
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-- in such a way that if two different GL procedures may be assigned
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-- to the same function pointer, this will produce an identical string for both.
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-- This makes it possible to detect function aliases that may work as a fallback.
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-- You still have to check for the appropriate extension.
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local function NormalizeFunctionSignature( T, str )
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local args = str:Split( ",%s*" );
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local r = {};
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for i=1, #args do
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r[i] = NormalizeArgument( args[i] );
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end
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return ("%s(%s)")( T, table.concat( r, ", " ) );
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end
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-- Mangle the PFN name so that we don't collide with a
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-- typedef from any of the GL headers.
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local pfnFormat = "PFNGL%sPROC_MT";
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--( T, name, args )
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local typedefFormat = "\ttypedef %s (APIENTRYP %s) (%s);"
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-- Generate a PFN...GL style typedef for a procedure
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--
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local function GetProcedureTypedef( proc )
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local args = {};
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for i=1, #proc.args do
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args[i] = ("%s %s")( unpack( proc.args[i] ) )
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end
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return typedefFormat( proc.retType, pfnFormat( proc.name:upper() ), table.concat( args, ", " ) );
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end
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local procedures = List();
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local nameset = {};
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local definitions = List();
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local consts = List();
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--[[
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Structured procedure representation:
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ProcSpec = {
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string name; -- Normalized name as it appears in the GL spec
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string? vendor; -- Uppercase vendor string (ARB, EXT, AMD, NV etc)
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string signature;
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string retType;
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args = { { type, name } };
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};
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]]
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-- Parse a whole header, extracting the data.
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local function ParseHeader( path, into, apiRegex, defs, consts, nameSet, noNewNames )
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defs:AddFormat( "\t// %s", path );
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local f = assert( io.open( path, "r" ), "Could not open " .. path );
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for line in f:lines() do
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-- Do not parse PFN typedefs; they're easily reconstructible.
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local T, rawName, args = line:match( apiRegex );
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if T then
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T = NormalizeType( T );
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-- Strip the 'gl' namespace prefix.
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local procName = rawName:sub(3,-1);
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local name, vendor = StripVendorSuffix( procName );
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if not (noNewNames and nameSet[name]) then
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nameSet[name] = true;
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into:Add{
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name = name;
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vendor = vendor;
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-- pfnType = pfnFormat( procName:upper() );
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signature = NormalizeFunctionSignature( T, args );
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retType = T;
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args = NormalizeArgList( args );
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};
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end
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elseif ( line:find( "#" ) and not line:find( "#include" ) ) then
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local rawName, value = line:match( "#define%s+GL_([_%w]+)%s+0x(%w+)" );
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if rawName and value then
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local name, vendor = StripVendorSuffix( rawName, true );
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if not constBanned[vendor] then
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consts:Add{ name = name, vendor = vendor, value = "0x"..value };
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end
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end
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::skip::
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elseif( line:find( "typedef" ) and not line:find( "%(" ) ) then
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-- Passthrough non-PFN typedefs
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defs:Add( "\t" .. line );
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end
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end
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defs:Add "";
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f:close();
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end
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------------ Parse the headers ------------
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-- ES/gl2.h is a subset of glcorearb.h and does not need parsing.
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local funcRegex = "GLAPI%s+(.+)APIENTRY%s+(%w+)%s*%((.*)%)";
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local funcRegexES = "GL_APICALL%s+(.+)GL_APIENTRY%s+(%w+)%s*%((.*)%)";
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ParseHeader( glHeaderPath .. "/glcorearb.h", procedures, funcRegex, definitions, consts, nameset );
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ParseHeader( glHeaderPath .. "/gl2ext.h", procedures, funcRegexES, List(), consts, nameset, true );
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-- Typedefs are redirected to a dummy list here on purpose.
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-- The only unique typedef from gl2ext is this:
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definitions:Add "\ttypedef void *GLeglClientBufferEXT;";
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------------ Sort out constants ------------
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local cppConsts = List();
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do
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local constBuckets = {};
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for i=1, #consts do
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local vendor = consts[i].vendor or "core";
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constBuckets[consts[i].name] = constBuckets[consts[i].name] or {};
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constBuckets[consts[i].name][vendor] = consts[i].value;
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end
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local names = {};
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for i=1, #consts do
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local k = consts[i].name;
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local b = constBuckets[k];
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if k == "WAIT_FAILED" or k == "DIFFERENCE" then
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-- This is why using #define as const is evil.
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k = "_" .. k;
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end
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if b and not names[k] then
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names[k] = true;
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-- I have empirically tested that constants in GL with the same name do not differ,
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-- at least for these suffixes.
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local v = b.core or b.KHR or b.ARB or b.OES or b.EXT;
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if v then
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local T = v:find( "ull" ) and "GLuint64" or "GLenum";
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cppConsts:AddFormat( "\tstatic constexpr const %s %s = %s;", T, k, v );
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end
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end
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end
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end
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------------ Sort out procedures ------------
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local procTable = {};
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local coreProcedures = procedures:Where( function(x) return not x.vendor; end );
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local arbProcedures = procedures:Where( function(x) return x.vendor == "ARB"; end );
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-- Only consider core and ARB functions.
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local nameList = coreProcedures:Join( arbProcedures ):Select(
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function(p)
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return p.name;
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end );
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local nameSet = {};
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local uniqueNames = List();
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for s, k in ipairs( nameList ) do
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if not nameSet[k] then
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nameSet[k] = true;
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uniqueNames:Add( k );
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end
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end
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for i=1, #procedures do
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local p = procedures[i];
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procTable[p.name] = procTable[p.name] or {};
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local key = p.vendor or "core";
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procTable[p.name][key] = p;
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end
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local priorityList = List{ "core", "ARB", "OES", "KHR" };
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local typedefs = List();
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local pointers = List();
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local loader = List();
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for s, str in ipairs( uniqueNames ) do
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pointers:Add( ("\t%s %s = NULL;")( pfnFormat( str:upper() ), str ) );
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local typeDefGenerated = false;
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for i=1, #priorityList do
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local k = priorityList[i];
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local proc = procTable[str][k]
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if proc then
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if not typeDefGenerated then
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typedefs:Add( GetProcedureTypedef( proc ) );
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typeDefGenerated = true;
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end
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local vendor = k == "core" and "" or k;
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loader:AddFormat(
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'\tif (!%s) %s = (%s)cmgr->getProcAddress("%s");\n',
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str, str, pfnFormat( proc.name:upper() ), ("gl%s%s")(str,vendor)
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);
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end
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end
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end
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------------ Write files ------------
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-- Write loader header
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local f = io.open( sourceTreePath .. "/include/mt_opengl.h", "wb" );
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f:write[[
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// This code was generated by scripts/BindingGenerator.lua
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// Do not modify it, modify and run the generator instead.
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#pragma once
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#include <string>
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#include <unordered_set>
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#include "IrrCompileConfig.h"
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#include "irrTypes.h"
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#include "IContextManager.h"
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#include <KHR/khrplatform.h>
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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]];
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f:write[[
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class OpenGLProcedures {
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private:
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]];
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f:write( definitions:Concat( "\n" ) );
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f:write( "\n" );
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f:write[[
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// The script will miss this particular typedef thinking it's a PFN,
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// so we have to paste it in manually. It's the only such type in OpenGL.
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typedef void (APIENTRY *GLDEBUGPROC)
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(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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]]
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f:write( typedefs:Concat( "\n" ) );
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f:write( "\n\n" );
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f:write [[
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std::unordered_set<std::string> extensions;
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public:
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// Call this once after creating the context.
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void LoadAllProcedures(irr::video::IContextManager *cmgr);
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// Check if an extension is supported.
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inline bool IsExtensionPresent(const std::string &ext)
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{
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return extensions.find(ext) != extensions.end();
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}
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]];
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f:write( pointers:Concat( "\n" ) );
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f:write( "\n\n" );
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f:write( cppConsts:Concat( "\n" ) );
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f:write( "\n\n" );
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f:write[[
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static constexpr const GLenum ZERO = 0;
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static constexpr const GLenum ONE = 1;
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static constexpr const GLenum NONE = 0;
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]];
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f:write( "};\n" );
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f:write( "\n//Global GL procedures object.\n" );
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f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
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f:close();
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-- Write loader implementation
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f = io.open( sourceTreePath .. "/source/Irrlicht/mt_opengl_loader.cpp", "wb" );
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f:write[[
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#include "mt_opengl.h"
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#include <string>
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#include <sstream>
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OpenGLProcedures GL = OpenGLProcedures();
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void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr)
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{
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]];
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f:write( loader:Concat() );
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f:write[[
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// get the extension string, chop it up
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std::string ext_string = std::string((char*)GetString(EXTENSIONS));
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std::stringstream ext_ss(ext_string);
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std::string tmp;
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while (std::getline(ext_ss, tmp, ' '))
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extensions.emplace(tmp);
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}
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]];
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f:close();
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