forked from Mirrorlandia_minetest/irrlicht
ddc14ea87e
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6404 dfc29bdd-3216-0410-991c-e03cc46cb475
662 lines
17 KiB
C++
662 lines
17 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
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#ifndef IRR_ARRAY_H_INCLUDED
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#define IRR_ARRAY_H_INCLUDED
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#include "irrTypes.h"
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#include "heapsort.h"
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#include "irrAllocator.h"
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#include "irrMath.h"
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namespace irr
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{
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namespace core
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{
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//! Self reallocating template array (like stl vector) with additional features.
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/** Some features are: Heap sorting, binary search methods, easier debugging.
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*/
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template <class T, typename TAlloc = irrAllocator<T> >
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class array
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{
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public:
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//! Default constructor for empty array.
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array() : data(0), allocated(0), used(0),
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strategy(ALLOC_STRATEGY_DOUBLE), free_when_destroyed(true), is_sorted(true)
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{
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}
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//! Constructs an array and allocates an initial chunk of memory.
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/** \param start_count Amount of elements to pre-allocate. */
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explicit array(u32 start_count) : data(0), allocated(0), used(0),
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strategy(ALLOC_STRATEGY_DOUBLE),
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free_when_destroyed(true), is_sorted(true)
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{
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reallocate(start_count);
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}
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//! Copy constructor
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array(const array<T, TAlloc>& other) : data(0)
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{
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*this = other;
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}
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//! Destructor.
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/** Frees allocated memory, if set_free_when_destroyed was not set to
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false by the user before. */
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~array()
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{
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clear();
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}
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//! Reallocates the array, make it bigger or smaller.
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/** \param new_size New size of array.
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\param canShrink Specifies whether the array is reallocated even if
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enough space is available. Setting this flag to false can speed up
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array usage, but may use more memory than required by the data.
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*/
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void reallocate(u32 new_size, bool canShrink=true)
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{
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if (allocated==new_size)
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return;
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if (!canShrink && (new_size < allocated))
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return;
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T* old_data = data;
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data = allocator.allocate(new_size); //new T[new_size];
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allocated = new_size;
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// copy old data
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const s32 end = used < new_size ? used : new_size;
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for (s32 i=0; i<end; ++i)
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{
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// data[i] = old_data[i];
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allocator.construct(&data[i], old_data[i]);
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}
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// destruct old data
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for (u32 j=0; j<used; ++j)
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allocator.destruct(&old_data[j]);
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if (allocated < used)
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used = allocated;
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allocator.deallocate(old_data); //delete [] old_data;
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}
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//! set a new allocation strategy
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/** if the maximum size of the array is unknown, you can define how big the
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allocation should happen.
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\param newStrategy New strategy to apply to this array. */
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void setAllocStrategy ( eAllocStrategy newStrategy = ALLOC_STRATEGY_DOUBLE )
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{
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strategy = newStrategy;
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}
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//! Adds an element at back of array.
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/** If the array is too small to add this new element it is made bigger.
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\param element: Element to add at the back of the array. */
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void push_back(const T& element)
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{
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insert(element, used);
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}
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//! Adds an element at the front of the array.
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/** If the array is to small to add this new element, the array is
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made bigger. Please note that this is slow, because the whole array
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needs to be copied for this.
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\param element Element to add at the back of the array. */
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void push_front(const T& element)
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{
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insert(element);
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}
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//! Insert item into array at specified position.
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/**
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\param element: Element to be inserted
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\param index: Where position to insert the new element. */
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void insert(const T& element, u32 index=0)
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{
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IRR_DEBUG_BREAK_IF(index>used) // access violation
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if (used + 1 > allocated)
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{
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// this doesn't work if the element is in the same
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// array. So we'll copy the element first to be sure
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// we'll get no data corruption
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const T e(element);
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// increase data block
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u32 newAlloc;
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switch ( strategy )
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{
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case ALLOC_STRATEGY_DOUBLE:
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newAlloc = used + 5 + (allocated < 500 ? used : used >> 2);
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break;
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default:
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case ALLOC_STRATEGY_SAFE:
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newAlloc = used + 1;
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break;
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}
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reallocate( newAlloc);
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// move array content and construct new element
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// first move end one up
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for (u32 i=used; i>index; --i)
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{
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if (i<used)
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allocator.destruct(&data[i]);
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allocator.construct(&data[i], data[i-1]); // data[i] = data[i-1];
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}
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// then add new element
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if (used > index)
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allocator.destruct(&data[index]);
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allocator.construct(&data[index], e); // data[index] = e;
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}
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else
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{
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// element inserted not at end
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if ( used > index )
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{
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// create one new element at the end
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allocator.construct(&data[used], data[used-1]);
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// move the rest of the array content
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for (u32 i=used-1; i>index; --i)
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{
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data[i] = data[i-1];
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}
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// insert the new element
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data[index] = element;
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}
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else
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{
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// insert the new element to the end
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allocator.construct(&data[index], element);
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}
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}
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// set to false as we don't know if we have the comparison operators
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is_sorted = false;
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++used;
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}
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//! Clears the array and deletes all allocated memory.
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void clear()
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{
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if (free_when_destroyed)
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{
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for (u32 i=0; i<used; ++i)
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allocator.destruct(&data[i]);
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allocator.deallocate(data); // delete [] data;
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}
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data = 0;
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used = 0;
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allocated = 0;
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is_sorted = true;
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}
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//! Sets pointer to new array, using this as new workspace.
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/** Make sure that set_free_when_destroyed is used properly.
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\param newPointer: Pointer to new array of elements.
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\param size: Size of the new array.
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\param _is_sorted Flag which tells whether the new array is already
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sorted.
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\param _free_when_destroyed Sets whether the new memory area shall be
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freed by the array upon destruction, or if this will be up to the user
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application. */
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void set_pointer(T* newPointer, u32 size, bool _is_sorted=false, bool _free_when_destroyed=true)
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{
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clear();
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data = newPointer;
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allocated = size;
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used = size;
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is_sorted = _is_sorted;
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free_when_destroyed=_free_when_destroyed;
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}
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//! Set (copy) data from given memory block
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/** \param newData data to set, must have newSize elements
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\param newSize Amount of elements in newData
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\param newDataIsSorted Info if you pass sorted/unsorted data
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\param canShrink Specifies whether the array is reallocated even if
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enough space is available. Setting this flag to false can speed up
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array usage, but may use more memory than required by the data.
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*/
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void set_data(const T* newData, u32 newSize, bool newDataIsSorted=false, bool canShrink=false)
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{
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reallocate(newSize, canShrink);
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set_used(newSize);
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for ( u32 i=0; i<newSize; ++i)
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{
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data[i] = newData[i];
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}
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is_sorted = newDataIsSorted;
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}
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//! Compare if given data block is identical to the data in our array
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/** Like operator ==, but without the need to create the array
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\param otherData Address to data against which we compare, must contain size elements
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\param size Amount of elements in otherData */
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bool equals(const T* otherData, u32 size) const
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{
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if (used != size)
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return false;
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for (u32 i=0; i<size; ++i)
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if (data[i] != otherData[i])
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return false;
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return true;
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}
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//! Sets if the array should delete the memory it uses upon destruction.
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/** Also clear and set_pointer will only delete the (original) memory
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area if this flag is set to true, which is also the default. The
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methods reallocate, set_used, push_back, push_front, insert, and erase
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will still try to deallocate the original memory, which might cause
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troubles depending on the intended use of the memory area.
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\param f If true, the array frees the allocated memory in its
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destructor, otherwise not. The default is true. */
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void set_free_when_destroyed(bool f)
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{
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free_when_destroyed = f;
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}
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//! Sets the size of the array and allocates new elements if necessary.
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/** Please note: This is only secure when using it with simple types,
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because no default constructor will be called for the added elements.
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\param usedNow Amount of elements now used. */
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void set_used(u32 usedNow)
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{
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if (allocated < usedNow)
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reallocate(usedNow);
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used = usedNow;
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}
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//! Assignment operator
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const array<T, TAlloc>& operator=(const array<T, TAlloc>& other)
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{
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if (this == &other)
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return *this;
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strategy = other.strategy;
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// (TODO: we could probably avoid re-allocations of data when (allocated < other.allocated)
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if (data)
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clear();
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used = other.used;
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free_when_destroyed = true;
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is_sorted = other.is_sorted;
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allocated = other.allocated;
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if (other.allocated == 0)
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{
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data = 0;
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}
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else
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{
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data = allocator.allocate(other.allocated); // new T[other.allocated];
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for (u32 i=0; i<other.used; ++i)
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allocator.construct(&data[i], other.data[i]); // data[i] = other.data[i];
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}
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return *this;
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}
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//! Equality operator
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bool operator == (const array<T, TAlloc>& other) const
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{
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return equals(other.const_pointer(), other.size());
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}
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//! Inequality operator
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bool operator != (const array<T, TAlloc>& other) const
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{
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return !(*this==other);
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}
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//! Direct access operator
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T& operator [](u32 index)
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{
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IRR_DEBUG_BREAK_IF(index>=used) // access violation
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return data[index];
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}
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//! Direct const access operator
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const T& operator [](u32 index) const
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{
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IRR_DEBUG_BREAK_IF(index>=used) // access violation
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return data[index];
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}
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//! Gets last element.
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T& getLast()
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{
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IRR_DEBUG_BREAK_IF(!used) // access violation
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return data[used-1];
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}
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//! Gets last element
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const T& getLast() const
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{
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IRR_DEBUG_BREAK_IF(!used) // access violation
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return data[used-1];
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}
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//! Gets a pointer to the array.
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/** \return Pointer to the array. */
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T* pointer()
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{
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return data;
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}
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//! Gets a const pointer to the array.
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/** \return Pointer to the array. */
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const T* const_pointer() const
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{
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return data;
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}
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//! Get number of occupied elements of the array.
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/** \return Size of elements in the array which are actually occupied. */
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u32 size() const
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{
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return used;
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}
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//! Get amount of memory allocated.
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/** \return Amount of memory allocated. The amount of bytes
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allocated would be allocated_size() * sizeof(ElementTypeUsed); */
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u32 allocated_size() const
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{
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return allocated;
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}
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//! Check if array is empty.
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/** \return True if the array is empty false if not. */
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bool empty() const
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{
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return used == 0;
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}
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//! Sorts the array using heapsort.
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/** There is no additional memory waste and the algorithm performs
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O(n*log n) in worst case. */
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void sort()
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{
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if (!is_sorted && used>1)
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heapsort(data, used);
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is_sorted = true;
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}
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//! Performs a binary search for an element, returns -1 if not found.
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/** The array will be sorted before the binary search if it is not
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already sorted. Caution is advised! Be careful not to call this on
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unsorted const arrays, or the slower method will be used.
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\param element Element to search for.
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\return Position of the searched element if it was found,
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otherwise -1 is returned. */
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s32 binary_search(const T& element)
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{
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sort();
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return binary_search(element, 0, used-1);
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}
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//! Performs a binary search for an element if possible, returns -1 if not found.
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/** This method is for const arrays and so cannot call sort(), if the array is
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not sorted then linear_search will be used instead. Potentially very slow!
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\param element Element to search for.
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\return Position of the searched element if it was found,
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otherwise -1 is returned. */
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s32 binary_search(const T& element) const
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{
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if (is_sorted)
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return binary_search(element, 0, used-1);
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else
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return linear_search(element);
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}
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//! Performs a binary search for an element, returns -1 if not found.
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/** \param element: Element to search for.
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\param left First left index
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\param right Last right index.
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\return Position of the searched element if it was found, otherwise -1
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is returned. */
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s32 binary_search(const T& element, s32 left, s32 right) const
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{
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if (!used)
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return -1;
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s32 m;
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do
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{
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m = (left+right)>>1;
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if (element < data[m])
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right = m - 1;
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else
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left = m + 1;
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} while((element < data[m] || data[m] < element) && left<=right);
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// this last line equals to:
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// " while((element != array[m]) && left<=right);"
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// but we only want to use the '<' operator.
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// the same in next line, it is "(element == array[m])"
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if (!(element < data[m]) && !(data[m] < element))
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return m;
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return -1;
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}
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//! Performs a binary search for an element, returns -1 if not found.
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//! it is used for searching a multiset
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/** The array will be sorted before the binary search if it is not
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already sorted.
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\param element Element to search for.
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\param &last return lastIndex of equal elements
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\return Position of the first searched element if it was found,
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otherwise -1 is returned. */
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s32 binary_search_multi(const T& element, s32 &last)
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{
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sort();
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s32 index = binary_search(element, 0, used-1);
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if ( index < 0 )
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return index;
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// The search can be somewhere in the middle of the set
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// look linear previous and past the index
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last = index;
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while ( index > 0 && !(element < data[index - 1]) && !(data[index - 1] < element) )
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{
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index -= 1;
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}
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// look linear up
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while ( last < (s32) used - 1 && !(element < data[last + 1]) && !(data[last + 1] < element) )
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{
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last += 1;
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}
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return index;
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}
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//! Finds an element by searching linearly from array start to end
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/** Can be slow with large arrays, try binary_search for those.
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Only works if corresponding operator== is implemented.
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\param element Element to search for.
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\return Position of the searched element if it was found, otherwise -1
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is returned. */
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template <class E>
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s32 linear_search(const E& element) const
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{
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for (u32 i=0; i<used; ++i)
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if (data[i] == element)
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return (s32)i;
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return -1;
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}
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//! Finds an element by searching linearly from array end to start.
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/** Can be slow with large arrays, try binary_search for those.
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Only works if corresponding operator== is implemented.
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\param element Element to search for.
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\return Position of the searched element if it was found, otherwise -1
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is returned. */
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template <class E>
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s32 linear_reverse_search(const E& element) const
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{
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for (s32 i=used-1; i>=0; --i)
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if (data[i] == element)
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return i;
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return -1;
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}
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//! Erases an element from the array.
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/** May be slow, because all elements following after the erased
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element have to be copied.
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\param index: Index of element to be erased. */
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void erase(u32 index)
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{
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IRR_DEBUG_BREAK_IF(index>=used) // access violation
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|
|
for (u32 i=index+1; i<used; ++i)
|
|
{
|
|
allocator.destruct(&data[i-1]);
|
|
allocator.construct(&data[i-1], data[i]); // data[i-1] = data[i];
|
|
}
|
|
|
|
allocator.destruct(&data[used-1]);
|
|
|
|
--used;
|
|
}
|
|
|
|
|
|
//! Erases some elements from the array.
|
|
/** May be slow, because all elements following after the erased
|
|
element have to be copied.
|
|
\param index: Index of the first element to be erased.
|
|
\param count: Amount of elements to be erased. */
|
|
void erase(u32 index, s32 count)
|
|
{
|
|
if (index>=used || count<1)
|
|
return;
|
|
if (index+count>used)
|
|
count = used-index;
|
|
|
|
u32 i;
|
|
for (i=index; i<index+count; ++i)
|
|
allocator.destruct(&data[i]);
|
|
|
|
for (i=index+count; i<used; ++i)
|
|
{
|
|
if (i-count >= index+count) // not already destructed before loop
|
|
allocator.destruct(&data[i-count]);
|
|
|
|
allocator.construct(&data[i-count], data[i]); // data[i-count] = data[i];
|
|
|
|
if (i >= used-count) // those which are not overwritten
|
|
allocator.destruct(&data[i]);
|
|
}
|
|
|
|
used-= count;
|
|
}
|
|
|
|
|
|
//! Sets if the array is sorted
|
|
void set_sorted(bool _is_sorted)
|
|
{
|
|
is_sorted = _is_sorted;
|
|
}
|
|
|
|
|
|
//! Swap the content of this array container with the content of another array
|
|
/** Afterward this object will contain the content of the other object and the other
|
|
object will contain the content of this object.
|
|
\param other Swap content with this object */
|
|
void swap(array<T, TAlloc>& other)
|
|
{
|
|
core::swap(data, other.data);
|
|
core::swap(allocated, other.allocated);
|
|
core::swap(used, other.used);
|
|
core::swap(allocator, other.allocator); // memory is still released by the same allocator used for allocation
|
|
eAllocStrategy helper_strategy(strategy); // can't use core::swap with bitfields
|
|
strategy = other.strategy;
|
|
other.strategy = helper_strategy;
|
|
bool helper_free_when_destroyed(free_when_destroyed);
|
|
free_when_destroyed = other.free_when_destroyed;
|
|
other.free_when_destroyed = helper_free_when_destroyed;
|
|
bool helper_is_sorted(is_sorted);
|
|
is_sorted = other.is_sorted;
|
|
other.is_sorted = helper_is_sorted;
|
|
}
|
|
|
|
typedef TAlloc allocator_type;
|
|
typedef T value_type;
|
|
typedef u32 size_type;
|
|
|
|
private:
|
|
T* data;
|
|
u32 allocated;
|
|
u32 used;
|
|
TAlloc allocator;
|
|
eAllocStrategy strategy:4;
|
|
bool free_when_destroyed:1;
|
|
bool is_sorted:1;
|
|
};
|
|
|
|
|
|
} // end namespace core
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|