irrlicht/include/ESceneNodeUpdateAbs.h
cutealien 1670db617b Merging r6468 through r6486 from trunk to ogl-es branch
Also updating ES&ES2 interface to work with removal of IMaterialRendererServices::setBasicRenderStates


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6487 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-05-05 19:28:40 +00:00

40 lines
1.0 KiB
C++

// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
#define IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
namespace irr
{
namespace scene
{
//! Options how ISceneNode::updateAbsolutePosition calculates the AbsoluteTransformation
enum ESCENE_NODE_UPDATE_ABS
{
//! Node and parent transformation matrices are multiplied (default)
ESNUA_TRANSFORM_MATRIX,
//! Only transform the position of the node transformation matrix
//! by the parent transformation matrix.
//! Parent will not affect the rotation/scale of the node transformation.
ESNUA_TRANSFORM_POSITION,
//! Use the relative matrix as absolute transformation matrix
//! Parent node transformation is ignored just like when the parent is set to 0
ESNUA_RELATIVE
};
//! Names for culling type
const c8* const SceneNodeUpdateAbsNames[] =
{
"matrix",
"pos",
"relative",
0
};
} // end namespace scene
} // end namespace irr
#endif