forked from Mirrorlandia_minetest/irrlicht
116 lines
2.2 KiB
C++
116 lines
2.2 KiB
C++
// Copyright (C) 2014 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__
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#define __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#include "IShaderConstantSetCallBack.h"
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#include "IMaterialRendererServices.h"
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namespace irr
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{
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namespace video
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{
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class COGLES2MaterialBaseCB : public IShaderConstantSetCallBack
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{
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public:
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COGLES2MaterialBaseCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdateBase;
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s32 WVPMatrixID;
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s32 WVMatrixID;
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s32 NMatrixID;
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s32 GlobalAmbientID;
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s32 MaterialAmbientID;
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s32 MaterialDiffuseID;
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s32 MaterialEmissiveID;
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s32 MaterialSpecularID;
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s32 MaterialShininessID;
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s32 FogEnableID;
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s32 FogTypeID;
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s32 FogColorID;
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s32 FogStartID;
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s32 FogEndID;
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s32 FogDensityID;
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s32 ThicknessID;
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bool LightEnable;
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SColorf GlobalAmbient;
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SColorf MaterialAmbient;
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SColorf MaterialDiffuse;
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SColorf MaterialEmissive;
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SColorf MaterialSpecular;
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f32 MaterialShininess;
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s32 FogEnable;
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s32 FogType;
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SColorf FogColor;
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f32 FogStart;
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f32 FogEnd;
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f32 FogDensity;
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f32 Thickness;
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};
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class COGLES2MaterialSolidCB : public COGLES2MaterialBaseCB
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{
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public:
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COGLES2MaterialSolidCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 AlphaRefID;
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s32 TextureUsage0ID;
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s32 TextureUnit0ID;
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f32 AlphaRef;
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s32 TextureUsage0;
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s32 TextureUnit0;
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};
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class COGLES2MaterialOneTextureBlendCB : public COGLES2MaterialBaseCB
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{
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public:
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COGLES2MaterialOneTextureBlendCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 BlendTypeID;
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s32 TextureUsage0ID;
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s32 TextureUnit0ID;
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s32 BlendType;
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s32 TextureUsage0;
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s32 TextureUnit0;
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};
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}
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}
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#endif
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#endif
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