import os #hi there def write_pid(): pid = os.getpid() with open('/tmp/maze.pid', 'w') as f: f.write(str(pid)) print('Hello my(i \'m mazebot) pid is ' + str(pid)) write_pid() import json import discord from discord.ext import commands import random client = commands.Bot(command_prefix="go ") icons = {"player": "▒", "goal": "█", "blank": " "} blanks = [] player = [0, 0] end = [0, 0] columns = 30 rows = 10 lvl = 0 walls = [] walls1 = [] generated = False empty = list(range(1, rows - 1, 2)) async def justcheck(ctx): role, to_delete = check_lvl(ctx) try: for roleX in ctx.guild.roles: if roleX.name == role: role = roleX if role not in ctx.author.roles: await ctx.author.add_roles(role) await ctx.channel.send(f"Congratulations to <@{ctx.author.id}> for getting role {role.name}") for r in ctx.guild.roles: if r.name in to_delete: try: await ctx.author.remove_roles(r) except Exception as e: await ctx.send(e) except Exception as e: await ctx.send(e) def check_lvl(ctx): role = None with open("data.json", "r") as f: levels = json.load(f) lvel = int(levels[str(ctx.guild.id)][str(ctx.author.id)]) role_names = ["|maze noob|", "|maze novice|", "|maze gamer|", "|small maze progamer|", "|medium maze progamer|", "|big maze progamer|", "|giant maze progamer|", "|extreme maze progamer|", "|ultra maze progamer|", "|giant extreme maze progamer|", "|giant extreme ultra maze progamer|"] lower_roles = 10 if lvel >= 100000: role = role_names[-1] lower_roles -= 1 elif lvel >= 40000: role = role_names[-2] lower_roles -= 2 elif lvel >= 20000: role = role_names[-3] lower_roles -= 3 elif lvel >= 10000: role = role_names[-4] lower_roles -= 4 elif lvel >= 5000: role = role_names[-5] lower_roles -= 1 elif lvel >= 1000: role = role_names[-6] lower_roles -= 2 elif lvel >= 500: role = role_names[-7] lower_roles -= 3 elif lvel >= 250: role = role_names[-8] lower_roles -= 4 elif lvel >= 100: role = role_names[-9] lower_roles -= 5 elif lvel >= 50: role = role_names[-10] lower_roles -= 6 roles_to_remove = [] for r in range(lower_roles): roles_to_remove.append(role_names[r]) return role, roles_to_remove def generate_maze(): global player global blanks global walls1 global generated for _ in range(rows): walls1.append([]) counter2 = 0 for x in walls1: for _ in range(columns): if counter2 not in empty: x.append("|") else: x.append(" ") counter2 += 1 for x in walls1: kde = random.randint(0, columns - 1) blanks.append(kde) x[kde] = icons["blank"] player[0] = rows - 2 player[1] = blanks[rows - 2] end[0] = 0 end[1] = blanks[0] generated = True def display_maze(): global generated if not generated: generate_maze() global lvl global player global walls1 walls2 = [] for x in walls1: walls2.append(x) walls_display = [] counter1 = 0 for x in walls1: kde = blanks[counter1] x[kde] = icons["blank"] counter1 += 1 walls2[player[0]][player[1]] = icons["player"] walls2[end[0]][end[1]] = icons["goal"] for x in range(0, rows - 1): for i in range(0, columns - 1): walls_display.append(" ") walls_display.append(walls1[x][i]) walls_display.append("\n") walls_s = f"LEVEL: {lvl}\n" for x in walls_display: walls_s += x print(len(walls_s)) if len(walls_s) > 2000: raise Exception("Too long") return walls_s async def go_left(): if not generated: generate_maze() where = [0, 0] where[0] = player[0] where[1] = player[1] - 1 if player[1] != 0: if walls1[where[0]][where[1]] == icons["blank"]: walls1[player[0]][player[1]] = icons["blank"] player[0] = where[0] player[1] = where[1] async def go_right(): if not generated: generate_maze() where = [0, 0] where[0] = player[0] where[1] = player[1] + 1 if player[1] != columns - 2: if walls1[where[0]][where[1]] == icons["blank"]: walls1[player[0]][player[1]] = icons["blank"] player[0] = where[0] player[1] = where[1] async def go_up(ctx): global lvl global generated if not generated: generate_maze() f = open("data.json", "r") js = json.load(f) f.close() if not str(ctx.guild.id) in js: js[str(ctx.guild.id)] = {} js[str(ctx.guild.id)]["LVL"] = 0 js[str(ctx.guild.id)][str(ctx.author.id)] = 0 if not str(ctx.author.id) in js[str(ctx.guild.id)]: js[str(ctx.guild.id)][str(ctx.author.id)] = 0 where = [0, 0] where[0] = player[0] - 1 where[1] = player[1] if player[1] == end[1] and player[0] == end[0]: js[str(ctx.guild.id)][str(ctx.author.id)] += 10 js[str(ctx.guild.id)]["LVL"] += 1 generated = False lvl = js[str(ctx.guild.id)]["LVL"] await ctx.send(display_maze()) if walls1[where[0]][where[1]] == icons["blank"] or walls1[where[0]][where[1]] == icons["goal"]: walls1[player[0]][player[1]] = icons["blank"] player[0] = where[0] player[1] = where[1] js[str(ctx.guild.id)][str(ctx.author.id)] += 1 f = open("data.json", "w") json.dump(js, f, indent=4) f.close() await justcheck(ctx) @client.command() @commands.has_permissions(administrator=True) async def regenerate(ctx): """Regenerates the maze. Only admins can use it.""" generated = False await ctx.send(display_maze()) @client.command() async def redraw(ctx): """Redraws the maze""" await ctx.send(display_maze()) @client.command() async def left(ctx, times=1): """Goes left. You can specify how much: 1-30 Default 1""" if times > columns: times = 30 for i in range(times): await go_left() await ctx.send(display_maze()) @client.command() async def right(ctx, times=1): """Goes right. You can specify how much: 1-30 Default 1""" if times > columns: times = 30 for i in range(times): await go_right() await ctx.send(display_maze()) @client.command() async def up(ctx, times=1): """Goes up. You can specify how much: 1-30 Default 1""" if times > rows: times = 30 for i in range(times): await go_up(ctx) await ctx.send(display_maze()) @client.command() async def get_level(ctx, member: discord.Member): """Gets the level of a member""" f = open("data.json", "r") js = json.load(f) f.close() if str(member.id) in js[str(ctx.guild.id)]: await ctx.send(js[str(ctx.guild.id)][str(member.id)]) else: await ctx.send("Member not found.") @client.command() async def get_my_level(ctx): """Gets your own level""" member = ctx.author f = open("data.json", "r") js = json.load(f) f.close() if str(member.id) in js[str(ctx.guild.id)]: await ctx.send(js[str(ctx.guild.id)][str(member.id)]) else: await ctx.send("Member not found.") @client.command() async def tell_about(ctx, member: discord.Member): """Tell your friend about mazebot! Type his name after the command.""" await ctx.send(f"Hello <@{member.id}>!\nGo ahead and play the maze game!\nIt is a little buggy but you can win it!\nTry typing 'go help' to see the commands and 'go info'.\n<@{ctx.author.id}>") @client.command() async def info(ctx): """Info how to play""" await ctx.send(f"Hello <@{ctx.author.id}>!\n I see that you want help with this game.\nType redraw to draw the maze and use the commands to move.\nIf you cannot fit through a hole, I suggest to to 1-2 characters in each direction and trying again.\nGo ahead and play the maze game!\nIf you are stuck, your admin can regenerate the maze.\nIt is a little buggy but you can win it!\nTry typing 'go help' to see the commands.\n") @client.command() async def add_roles(ctx): # adding level roles role_names = ["|maze noob|", "|maze novice|", "|maze gamer|", "|small maze progamer|", "|medium maze progamer|", "|big maze progamer|", "|giant maze progamer|", "|extreme maze progamer|", "|ultra maze progamer|", "|giant extreme maze progamer|", "|giant extreme ultra maze progamer|"] names = [] for role in ctx.guild.roles: names.append(role.name) do_not_do = False for role in role_names: await ctx.send(f"Adding {role}...") if role in names: do_not_do = True await ctx.send(f"Exiting, role {role} exists.") try: if do_not_do is False: await ctx.guild.create_role(name=role_names[9], colour=discord.Color.from_rgb(255, 255, 255)) await ctx.guild.create_role(name=role_names[8], colour=discord.Color.from_rgb(0, 255, 0)) await ctx.guild.create_role(name=role_names[7], colour=discord.Color.from_rgb(255, 255, 0)) await ctx.guild.create_role(name=role_names[6], colour=discord.Color.from_rgb(255, 0, 255)) await ctx.guild.create_role(name=role_names[5], colour=discord.Color.from_rgb(200, 209, 33)) await ctx.guild.create_role(name=role_names[4], colour=discord.Color.from_rgb(178, 186, 28)) await ctx.guild.create_role(name=role_names[3], colour=discord.Color.from_rgb(174, 219, 48)) await ctx.guild.create_role(name=role_names[2], colour=discord.Color.from_rgb(207, 118, 227)) await ctx.guild.create_role(name=role_names[1], colour=discord.Color.from_rgb(30, 179, 72)) await ctx.guild.create_role(name=role_names[0], colour=discord.Color.from_rgb(22, 97, 43)) await ctx.send(f"Exiting, finished.") except Exception as e: await ctx.send(e) @client.command() async def delete_roles(ctx): role_names = ["|maze noob|", "|maze novice|", "|maze gamer|", "|small maze progamer|", "|medium maze progamer|", "|big maze progamer|", "|giant maze progamer|", "|extreme maze progamer|", "|ultra maze progamer|", "|giant extreme maze progamer|", "|giant extreme ultra maze progamer|"] roles_to_remove = [] for role in ctx.guild.roles: if role.name in role_names: await ctx.send(f"Removing {role.name}...") roles_to_remove.append(role) for role in roles_to_remove: try: await ctx.guild.roles[ctx.guild.roles.index(role)].delete() except Exception as e: await ctx.send(e) await ctx.send(f"Exiting, finished.") @client.event async def on_guild_join(guild): role_names = ["|maze noob|", "|maze novice|", "|maze gamer|", "|small maze progamer|", "|medium maze progamer|", "|big maze progamer|", "|giant maze progamer|", "|extreme maze progamer|", "|ultra maze progamer|", "|giant extreme maze progamer|", "|giant extreme ultra maze progamer|"] names = [] for role in guild.roles: names.append(role.name) do_not_do = False for role in role_names: print(f"Adding {role}...") if role in names: do_not_do = True print(f"Exiting, role {role} exists.") try: if do_not_do is False: await guild.create_role(name=role_names[9], colour=discord.Color.from_rgb(255, 255, 255)) await guild.create_role(name=role_names[8], colour=discord.Color.from_rgb(0, 255, 0)) await guild.create_role(name=role_names[7], colour=discord.Color.from_rgb(255, 255, 0)) await guild.create_role(name=role_names[6], colour=discord.Color.from_rgb(255, 0, 255)) await guild.create_role(name=role_names[5], colour=discord.Color.from_rgb(200, 209, 33)) await guild.create_role(name=role_names[4], colour=discord.Color.from_rgb(178, 186, 28)) await guild.create_role(name=role_names[3], colour=discord.Color.from_rgb(174, 219, 48)) await guild.create_role(name=role_names[2], colour=discord.Color.from_rgb(207, 118, 227)) await guild.create_role(name=role_names[1], colour=discord.Color.from_rgb(30, 179, 72)) await guild.create_role(name=role_names[0], colour=discord.Color.from_rgb(22, 97, 43)) print(f"Exiting, finished.") except Exception as e: await ctx.send(e) client.run("ODAzNjY2NzA1NzgyOTMxNDU3.YBBG8g.zJGxEaFYnfOqEWtRAbC8m08hTT4")