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2 Commits

Author SHA1 Message Date
c5af2046e2 beautify 2022-05-29 10:22:29 +02:00
daf638d060 clean up comments 2022-05-29 10:21:25 +02:00

104
main.c
View File

@@ -1,10 +1,17 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdint.h>
#include <ncurses.h>
#include <unistd.h>
#include <math.h>
uint16_t Hole_Div = 40;
uint16_t SCR_X;
uint16_t SCR_Y;
@@ -44,30 +51,22 @@ uint16_t goal_y = 0;
uint16_t rng_tmp = 0;
uint16_t orient = 0;
uint16_t inputs_tmp = 0;
struct Object * rendered;
struct Bullet * bullets;
char * playfield;
int randomInt(int lower, int upper) {
return rand() % (upper - lower + 1) + lower;
}
void generate_maze() {
//fill playfield with blank
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//playfield[y][x] = blank_char;
//do it in one dimension
playfield[y * SCR_X + x] = blank_char;
}
}
//fill every other row with walls
for (uint16_t y = 0; y < SCR_Y; y += 2) {
for (uint16_t x = 0; x < SCR_X; x++) {
//playfield[y][x] = wall_char;
//do it in one dimension
playfield[y * SCR_X + x] = wall_char;
}
}
@@ -76,51 +75,43 @@ void generate_maze(){
//punch holes in the walls depending on the SCR_X
for (uint16_t ix = 0; ix < ((SCR_X - (SCR_X % Hole_Div)) / Hole_Div); ix += 1) {
rng_tmp = randomInt(1, SCR_X);
//playfield[y][rng_tmp] = blank_char;
//do it in one dimension
playfield[y * SCR_X + rng_tmp] = blank_char;
}
if (orient == 0) {
if (y == 0) {
//playfield[y][rng_tmp] = goal_char;
//do it in one dimension
playfield[y * SCR_X + rng_tmp] = goal_char;
goal_x = rng_tmp;
goal_y = y;
}
if (y == SCR_Y - 1) {
//playfield[y][rng_tmp] = player_char;
//do it in one dimension
playfield[y * SCR_X + rng_tmp] = player_char;
player_x = rng_tmp;
player_y = y;
}
} else {
if (y == SCR_Y - 1) {
//playfield[y][rng_tmp] = goal_char;
//do it in one dimension
playfield[y * SCR_X + rng_tmp] = goal_char;
goal_x = rng_tmp;
goal_y = y;
}
if (y == 0) {
//playfield[y][rng_tmp] = player_char;
//do it in one dimension
playfield[y * SCR_X + rng_tmp] = player_char;
player_x = rng_tmp;
player_y = y;
}
}
}
}
void render_maze() {
//fill rendered with blank
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//rendered[y][x] = blank_char;
//do it in one dimension
rendered[y * SCR_X + x].letter = blank_char;
rendered[y * SCR_X + x].color = blank_color;
rendered[y * SCR_X + x].x = x;
@@ -129,63 +120,43 @@ void render_maze(){
}
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//letter = playfield[y - 1][x- 1];
//do it in one dimension
letter = playfield[(y) * SCR_X + (x)];
//rendered[x][y].letter = letter;
//do it in one dimension
rendered[(y) * SCR_X + (x)].letter = letter;
//rendered[x][y].x = x;
//do it in one dimension
rendered[(y) * SCR_X + (x)].x = x;
//rendered[x][y].y = y;
//do it in one dimension
rendered[(y) * SCR_X + (x)].y = y;
if (letter == goal_char) {
//rendered[x][y].color = goal_color;
//do it in one dimension
rendered[(y) * SCR_X + (x)].color = goal_color;
}
else if (letter == player_char){
//rendered[x][y].color = player_color;
//do it in one dimension
} else if (letter == player_char) {
rendered[(y) * SCR_X + (x)].color = player_color;
}
else if (letter == blank_char){
//rendered[x][y].color = blank_color;
//do it in one dimension
} else if (letter == blank_char) {
rendered[(y) * SCR_X + (x)].color = blank_color;
}
else if (letter == wall_char){
//rendered[x][y].color = wall_color;
//do it in one dimension
} else if (letter == wall_char) {
rendered[(y) * SCR_X + (x)].color = wall_color;
}
}
}
}
void draw_maze() {
//FILE *fp;
//fp = fopen("logx", "w");
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//attron(COLOR_PAIR(rendered[x][y].color));
//do it in one dimension
attron(COLOR_PAIR(rendered[(y) * SCR_X + (x)].color));
//mvaddch(y, x, rendered[x][y].letter);
//do it in one dimension
mvaddch(y, x, rendered[(y) * SCR_X + (x)].letter);
//fprintf(fp, "%c, x:%d y:%d\n", rendered[(y)*SCR_X + (x)].letter, rendered[(y)*SCR_X + (x)].x, rendered[(y)*SCR_X + (x)].y);
//attroff(COLOR_PAIR(rendered[x][y].color));
//do it in one dimension
attroff(COLOR_PAIR(rendered[(y) * SCR_X + (x)].color));
}
}
//fclose(fp);
refresh();
}
void init() {
initscr();
//get screen size
@@ -207,7 +178,6 @@ void init(){
clear();
srand(time(NULL));
}
int keyinput() {
inchar = getch();
if (inchar == 'q') {
@@ -216,12 +186,10 @@ int keyinput(){
if (inchar == 'w') {
//if (playfield[player_y - 1][player_x] == blank_char){
if (player_y > 0 && playfield[(player_y - 1) * SCR_X + player_x] == blank_char) {
//playfield[player_y][player_x] = blank_char;
//do it in one dimension
playfield[(player_y) * SCR_X + player_x] = blank_char;
player_y--;
//playfield[player_y][player_x] = player_char;
//do it in one dimension
playfield[(player_y) * SCR_X + player_x] = player_char;
//}else if (playfield[player_y - 1][player_x] == goal_char){
} else if (playfield[(player_y - 1) * SCR_X + player_x] == goal_char) {
@@ -231,12 +199,10 @@ int keyinput(){
if (inchar == 'a') {
//if (playfield[player_y][player_x - 1] == blank_char){
if (player_x > 0 && playfield[(player_y) * SCR_X + (player_x - 1)] == blank_char) {
//playfield[player_y][player_x] = blank_char;
//do it in one dimension
playfield[(player_y) * SCR_X + player_x] = blank_char;
player_x--;
//playfield[player_y][player_x] = player_char;
//do it in one dimension
playfield[(player_y) * SCR_X + player_x] = player_char;
}
//else if (playfield[player_y][player_x - 1] == goal_char){
@@ -247,10 +213,8 @@ int keyinput(){
if (inchar == 's') {
//if (playfield[player_y + 1][player_x] == blank_char){
if (player_x < SCR_X - 1 && playfield[(player_y + 1) * SCR_X + player_x] == blank_char) {
// playfield[player_y][player_x] = blank_char;
playfield[(player_y) * SCR_X + player_x] = blank_char;
player_y++;
// playfield[player_y][player_x] = player_char;
playfield[(player_y) * SCR_X + player_x] = player_char;
// }else if (playfield[player_y + 1][player_x] == goal_char){
} else if (playfield[(player_y + 1) * SCR_X + player_x] == goal_char) {
@@ -261,10 +225,8 @@ int keyinput(){
if (inchar == 'd') {
// if (playfield[player_y][player_x + 1] == blank_char){
if (player_x < SCR_X - 1 && playfield[(player_y) * SCR_X + (player_x + 1)] == blank_char) {
//playfield[player_y][player_x] = blank_char;
playfield[(player_y) * SCR_X + player_x] = blank_char;
player_x++;
//playfield[player_y][player_x] = player_char;
playfield[(player_y) * SCR_X + player_x] = player_char;
}
//else if (playfield[player_y][player_x + 1] == goal_char){
@@ -273,7 +235,6 @@ int keyinput(){
}
}
}
int main(int argc, char * argv[]) {
init();
//parse the command line arguments for width and height
@@ -292,8 +253,7 @@ int main(int argc, char *argv[]){
generate_maze();
render_maze();
draw_maze();
while (1)
{
while (1) {
inputs_tmp = keyinput();
if (inputs_tmp == 1) {
break;