2012-04-01 11:37:41 +02:00
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-- Minetest: builtin/misc.lua
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--
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-- Misc. API functions
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--
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minetest.timers_to_add = {}
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minetest.timers = {}
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minetest.register_globalstep(function(dtime)
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for _, timer in ipairs(minetest.timers_to_add) do
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table.insert(minetest.timers, timer)
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end
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minetest.timers_to_add = {}
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for index, timer in ipairs(minetest.timers) do
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timer.time = timer.time - dtime
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if timer.time <= 0 then
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timer.func(timer.param)
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table.remove(minetest.timers,index)
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end
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end
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end)
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function minetest.after(time, func, param)
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table.insert(minetest.timers_to_add, {time=time, func=func, param=param})
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end
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function minetest.check_player_privs(name, privs)
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local player_privs = minetest.get_player_privs(name)
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local missing_privileges = {}
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for priv, val in pairs(privs) do
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if val then
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if not player_privs[priv] then
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table.insert(missing_privileges, priv)
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end
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end
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end
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if #missing_privileges > 0 then
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return false, missing_privileges
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end
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return true, ""
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end
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function minetest.get_connected_players()
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-- This could be optimized a bit, but leave that for later
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local list = {}
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for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
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if obj:get_player_name() then
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table.insert(list, obj)
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end
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end
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return list
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end
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function minetest.hash_node_position(pos)
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return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
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end
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2012-04-08 17:34:05 +02:00
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function minetest.get_node_group(name, group)
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if not minetest.registered_nodes[name] or not
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minetest.registered_nodes[name].groups[group] then
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return 0
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end
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return minetest.registered_nodes[name].groups[group]
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end
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2012-04-01 11:37:41 +02:00
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