2018-01-03 14:28:55 +01:00
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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2018-01-03 17:28:57 +01:00
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#include <IGUIEnvironment.h>
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#include "game.h"
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2018-01-03 14:28:55 +01:00
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using namespace irr;
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2018-01-03 17:28:57 +01:00
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class Client;
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struct MapDrawControl;
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2018-01-03 14:28:55 +01:00
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class GameUI
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{
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// Temporary between coding time to move things here
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friend class Game;
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public:
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2018-01-03 17:28:57 +01:00
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GameUI() = default;
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~GameUI() = default;
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2018-01-03 14:28:55 +01:00
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// Flags that can, or may, change during main game loop
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struct Flags
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{
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bool show_chat;
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bool show_hud;
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bool show_minimap;
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bool force_fog_off;
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bool show_debug;
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bool show_profiler_graph;
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bool disable_camera_update;
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};
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2018-01-03 17:28:57 +01:00
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void init();
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void update(const RunStats &stats, Client *client, const MapDrawControl *draw_control);
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2018-01-03 14:28:55 +01:00
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void initFlags();
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const Flags &getFlags() const { return m_flags; }
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2018-01-03 17:28:57 +01:00
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void showMinimap(bool show);
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2018-01-03 14:28:55 +01:00
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private:
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Flags m_flags;
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2018-01-03 17:28:57 +01:00
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gui::IGUIStaticText *m_guitext; // First line of debug text
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2018-01-03 14:28:55 +01:00
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// @TODO future move
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// gui::IGUIStaticText *m_guitext2; // Second line of debug text
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// gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
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// gui::IGUIStaticText *m_guitext_status;
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// gui::IGUIStaticText *m_guitext_chat; // Chat text
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// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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};
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