forked from Mirrorlandia_minetest/minetest
152 lines
4.1 KiB
C++
152 lines
4.1 KiB
C++
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_server.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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bool ScriptApiServer::getAuth(const std::string &playername,
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std::string *dst_password,
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std::set<std::string> *dst_privs)
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{
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SCRIPTAPI_PRECHECKHEADER
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getAuthHandler();
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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// nil = login not allowed
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if(lua_isnil(L, -1))
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return false;
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luaL_checktype(L, -1, LUA_TTABLE);
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if(!found)
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throw LuaError(L, "Authentication handler didn't return password");
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if(dst_password)
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*dst_password = password;
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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throw LuaError(L,
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"Authentication handler didn't return privilege table");
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if(dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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return true;
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}
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void ScriptApiServer::getAuthHandler()
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{
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lua_State *L = getStack();
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_auth_handler");
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if(lua_isnil(L, -1)){
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lua_pop(L, 1);
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lua_getfield(L, -1, "builtin_auth_handler");
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}
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if(lua_type(L, -1) != LUA_TTABLE)
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throw LuaError(L, "Authentication handler table not valid");
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}
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void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
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{
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lua_State *L = getStack();
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result.clear();
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lua_pushnil(L);
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if(index < 0)
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index -= 1;
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while(lua_next(L, index) != 0){
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// key at index -2 and value at index -1
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std::string key = luaL_checkstring(L, -2);
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bool value = lua_toboolean(L, -1);
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if(value)
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result.insert(key);
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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void ScriptApiServer::createAuth(const std::string &playername,
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const std::string &password)
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{
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SCRIPTAPI_PRECHECKHEADER
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getAuthHandler();
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lua_getfield(L, -1, "create_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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}
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bool ScriptApiServer::setPassword(const std::string &playername,
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const std::string &password)
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{
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SCRIPTAPI_PRECHECKHEADER
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getAuthHandler();
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lua_getfield(L, -1, "set_password");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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return lua_toboolean(L, -1);
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}
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bool ScriptApiServer::on_chat_message(const std::string &name,
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const std::string &message)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get minetest.registered_on_chat_messages
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_chat_messages");
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// Call callbacks
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
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bool ate = lua_toboolean(L, -1);
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return ate;
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}
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void ScriptApiServer::on_shutdown()
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get registered shutdown hooks
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_shutdown");
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// Call callbacks
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script_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
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}
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