2012-03-31 15:23:26 +02:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2012-03-31 15:23:26 +02:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2012-03-31 15:23:26 +02:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2012-03-31 15:23:26 +02:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2012-03-31 15:23:26 +02:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2017-08-17 22:19:39 +02:00
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#pragma once
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2012-03-31 15:23:26 +02:00
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#include "player.h"
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2016-10-08 17:56:38 +02:00
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#include "environment.h"
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2017-06-17 19:11:28 +02:00
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#include "constants.h"
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2017-11-20 02:45:57 +01:00
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#include "settings.h"
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2022-03-26 16:58:26 +01:00
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#include "lighting.h"
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2012-12-20 18:19:49 +01:00
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#include <list>
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2012-03-31 15:23:26 +02:00
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2016-10-08 17:56:38 +02:00
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class Client;
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2014-04-15 19:49:32 +02:00
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class Environment;
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2014-04-27 16:09:21 +02:00
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class GenericCAO;
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2012-12-27 14:22:59 +01:00
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class ClientActiveObject;
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2017-08-11 21:16:09 +02:00
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class ClientEnvironment;
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2016-10-08 19:08:23 +02:00
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class IGameDef;
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2018-11-22 22:47:15 +01:00
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struct collisionMoveResult;
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2012-12-27 14:22:59 +01:00
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2017-04-23 09:52:40 +02:00
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enum LocalPlayerAnimations
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{
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NO_ANIM,
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WALK_ANIM,
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DIG_ANIM,
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WD_ANIM
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}; // no local animation, walking, digging, both
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2014-01-08 13:47:53 +01:00
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2012-03-31 15:23:26 +02:00
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class LocalPlayer : public Player
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{
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public:
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2017-01-09 20:39:22 +01:00
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LocalPlayer(Client *client, const char *name);
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2017-08-18 08:21:01 +02:00
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virtual ~LocalPlayer() = default;
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2012-03-31 15:23:26 +02:00
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2017-06-17 19:11:28 +02:00
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// Initialize hp to 0, so that no hearts will be shown if server
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// doesn't support health points
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u16 hp = 0;
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bool touching_ground = false;
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2016-10-08 17:56:38 +02:00
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// This oscillates so that the player jumps a bit above the surface
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2017-06-17 19:11:28 +02:00
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bool in_liquid = false;
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2016-10-08 17:56:38 +02:00
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// This is more stable and defines the maximum speed of the player
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2017-06-17 19:11:28 +02:00
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bool in_liquid_stable = false;
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2021-10-01 16:21:24 +02:00
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// Slows down the player when moving through
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u8 move_resistance = 0;
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2017-06-17 19:11:28 +02:00
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bool is_climbing = false;
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bool swimming_vertical = false;
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2018-12-31 01:07:30 +01:00
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bool swimming_pitch = false;
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2017-06-17 19:11:28 +02:00
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2022-09-20 10:55:51 +02:00
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f32 gravity = 0; // total downwards acceleration
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2014-04-15 19:49:32 +02:00
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void move(f32 dtime, Environment *env, f32 pos_max_d);
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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2015-03-04 16:58:04 +01:00
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std::vector<CollisionInfo> *collision_info);
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2017-04-05 13:18:22 +02:00
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// Temporary option for old move code
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void old_move(f32 dtime, Environment *env, f32 pos_max_d,
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std::vector<CollisionInfo> *collision_info);
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2012-03-31 15:23:26 +02:00
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2017-08-13 23:02:32 +02:00
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void applyControl(float dtime, Environment *env);
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2012-03-31 15:23:26 +02:00
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v3s16 getStandingNodePos();
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2017-02-09 22:12:53 +01:00
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v3s16 getFootstepNodePos();
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2012-12-02 13:59:08 +01:00
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// Used to check if anything changed and prevent sending packets if not
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v3f last_position;
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v3f last_speed;
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2017-06-17 19:11:28 +02:00
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float last_pitch = 0.0f;
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float last_yaw = 0.0f;
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2022-01-09 18:46:36 +01:00
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u32 last_keyPressed = 0;
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2017-06-17 19:11:28 +02:00
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u8 last_camera_fov = 0;
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u8 last_wanted_range = 0;
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2012-12-02 13:59:08 +01:00
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2017-06-17 19:11:28 +02:00
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float camera_impact = 0.0f;
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2014-04-11 15:32:46 +02:00
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2017-06-17 19:11:28 +02:00
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bool makes_footstep_sound = true;
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2015-06-28 20:51:59 +02:00
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2017-06-17 19:11:28 +02:00
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int last_animation = NO_ANIM;
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2019-05-04 09:13:31 +02:00
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float last_animation_speed = 0.0f;
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2013-04-08 03:41:33 +02:00
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2017-06-17 19:11:28 +02:00
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std::string hotbar_image = "";
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std::string hotbar_selected_image = "";
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2013-09-03 19:51:40 +02:00
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2017-06-17 19:11:28 +02:00
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video::SColor light_color = video::SColor(255, 255, 255, 255);
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2014-11-02 03:47:43 +01:00
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2017-06-17 19:11:28 +02:00
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float hurt_tilt_timer = 0.0f;
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float hurt_tilt_strength = 0.0f;
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2016-10-08 17:56:38 +02:00
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2017-04-23 09:52:40 +02:00
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GenericCAO *getCAO() const { return m_cao; }
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2014-04-27 16:09:21 +02:00
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2019-11-27 20:36:51 +01:00
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ClientActiveObject *getParent() const;
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2017-04-23 09:52:40 +02:00
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void setCAO(GenericCAO *toset)
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{
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assert(!m_cao); // Pre-condition
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2014-04-27 16:09:21 +02:00
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m_cao = toset;
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}
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2016-10-08 10:38:04 +02:00
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u32 maxHudId() const { return hud.size(); }
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2016-10-30 14:53:26 +01:00
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u16 getBreath() const { return m_breath; }
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void setBreath(u16 breath) { m_breath = breath; }
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2017-01-11 09:03:07 +01:00
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v3s16 getLightPosition() const;
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2016-10-30 14:53:26 +01:00
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2017-04-23 09:52:40 +02:00
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void setYaw(f32 yaw) { m_yaw = yaw; }
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2016-10-30 14:53:26 +01:00
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f32 getYaw() const { return m_yaw; }
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2017-04-23 09:52:40 +02:00
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void setPitch(f32 pitch) { m_pitch = pitch; }
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2016-10-30 14:53:26 +01:00
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f32 getPitch() const { return m_pitch; }
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2017-04-01 20:38:14 +02:00
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inline void setPosition(const v3f &position)
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{
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m_position = position;
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m_sneak_node_exists = false;
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}
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2016-10-30 14:53:26 +01:00
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v3f getPosition() const { return m_position; }
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2020-04-16 18:32:07 +02:00
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// Non-transformed eye offset getters
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// For accurate positions, use the Camera functions
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2016-10-30 14:53:26 +01:00
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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2017-01-11 09:03:07 +01:00
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v3f getEyeOffset() const;
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2017-11-03 20:10:53 +01:00
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void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
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2017-04-23 09:52:40 +02:00
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2015-05-29 20:30:55 +02:00
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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2020-04-08 22:45:05 +02:00
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const aabb3f& getCollisionbox() const { return m_collisionbox; }
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2017-11-20 02:45:57 +01:00
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float getZoomFOV() const { return m_zoom_fov; }
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void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
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2017-08-28 23:46:12 +02:00
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2018-11-22 22:47:15 +01:00
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bool getAutojump() const { return m_autojump; }
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2019-08-21 15:04:47 +02:00
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bool isDead() const;
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2019-05-04 09:13:31 +02:00
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2019-07-16 14:00:42 +02:00
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inline void addVelocity(const v3f &vel)
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{
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2022-09-20 10:55:11 +02:00
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m_added_velocity += vel;
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2019-07-16 14:00:42 +02:00
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}
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2022-03-26 16:58:26 +01:00
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inline Lighting& getLighting() { return m_lighting; }
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2012-03-31 15:23:26 +02:00
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private:
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2018-12-01 10:01:32 +01:00
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void accelerate(const v3f &target_speed, const f32 max_increase_H,
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2019-08-21 16:23:48 +02:00
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const f32 max_increase_V, const bool use_pitch);
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2017-04-01 20:38:14 +02:00
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bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
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2017-08-26 09:01:09 +02:00
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float getSlipFactor(Environment *env, const v3f &speedH);
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2018-11-22 22:47:15 +01:00
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void handleAutojump(f32 dtime, Environment *env,
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2019-08-21 16:23:48 +02:00
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const collisionMoveResult &result,
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const v3f &position_before_move, const v3f &speed_before_move,
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f32 pos_max_d);
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2016-02-14 17:45:06 +01:00
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2016-10-30 14:53:26 +01:00
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v3f m_position;
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2017-09-23 16:29:48 +02:00
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v3s16 m_standing_node;
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2017-03-23 21:47:59 +01:00
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2017-06-17 19:11:28 +02:00
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v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
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2017-03-23 21:47:59 +01:00
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// Stores the top bounding box of m_sneak_node
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2017-06-17 19:11:28 +02:00
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aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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2012-03-31 15:23:26 +02:00
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// Whether the player is allowed to sneak
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2017-06-17 19:11:28 +02:00
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bool m_sneak_node_exists = false;
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2017-03-23 21:47:59 +01:00
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// Whether a "sneak ladder" structure is detected at the players pos
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// see detectSneakLadder() in the .cpp for more info (always false if disabled)
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2017-06-17 19:11:28 +02:00
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bool m_sneak_ladder_detected = false;
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2017-03-23 21:47:59 +01:00
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2017-04-01 20:38:14 +02:00
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// ***** Variables for temporary option of the old move code *****
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// Stores the max player uplift by m_sneak_node
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f32 m_sneak_node_bb_ymax = 0.0f;
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// Whether recalculation of m_sneak_node and its top bbox is needed
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bool m_need_to_get_new_sneak_node = true;
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2012-06-26 20:01:02 +02:00
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// Node below player, used to determine whether it has been removed,
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// and its old type
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2017-06-17 19:11:28 +02:00
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v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
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std::string m_old_node_below_type = "air";
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2017-04-01 20:38:14 +02:00
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// ***** End of variables for temporary option *****
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2017-06-17 19:11:28 +02:00
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bool m_can_jump = false;
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2019-06-10 13:00:35 +02:00
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bool m_disable_jump = false;
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2017-09-15 12:18:47 +02:00
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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2017-06-17 19:11:28 +02:00
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f32 m_yaw = 0.0f;
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f32 m_pitch = 0.0f;
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aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
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2019-08-21 16:23:48 +02:00
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BS * 1.75f, BS * 0.30f);
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2017-11-03 20:10:53 +01:00
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float m_eye_height = 1.625f;
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2017-11-20 02:45:57 +01:00
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float m_zoom_fov = 0.0f;
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2018-11-22 22:47:15 +01:00
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bool m_autojump = false;
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float m_autojump_time = 0.0f;
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2019-08-21 16:23:48 +02:00
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2022-09-20 10:55:11 +02:00
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v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()
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2017-06-17 19:11:28 +02:00
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GenericCAO *m_cao = nullptr;
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2017-01-09 20:39:22 +01:00
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Client *m_client;
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2022-03-26 16:58:26 +01:00
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Lighting m_lighting;
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2012-03-31 15:23:26 +02:00
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};
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