2011-06-25 17:12:41 +02:00
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-06-25 17:12:41 +02:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2011-06-25 17:12:41 +02:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-06-25 17:12:41 +02:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_HEADER
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#define MAPGEN_HEADER
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2012-06-17 03:00:31 +02:00
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#include "irrlichttypes_extrabloated.h"
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2012-06-17 01:40:36 +02:00
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#include "util/container.h" // UniqueQueue
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2012-11-26 03:16:48 +01:00
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#include "gamedef.h"
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#include "mapnode.h"
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#include "noise.h"
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2011-06-25 17:12:41 +02:00
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2012-11-26 03:16:48 +01:00
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class BiomeDefManager;
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class Biome;
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//struct BlockMakeData;
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2011-06-25 17:12:41 +02:00
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class MapBlock;
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2011-06-25 17:35:32 +02:00
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class ManualMapVoxelManipulator;
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2012-12-22 06:34:35 +01:00
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class VoxelManipulator;
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2011-11-14 20:41:30 +01:00
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class INodeDefManager;
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2011-06-25 17:12:41 +02:00
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2012-12-22 06:34:35 +01:00
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enum BiomeType
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{
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BT_NORMAL,
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BT_DESERT
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};
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2012-11-26 03:16:48 +01:00
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struct BlockMakeData {
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bool no_op;
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ManualMapVoxelManipulator *vmanip;
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u64 seed;
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v3s16 blockpos_min;
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v3s16 blockpos_max;
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v3s16 blockpos_requested;
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UniqueQueue<v3s16> transforming_liquid;
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INodeDefManager *nodedef;
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BlockMakeData();
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~BlockMakeData();
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};
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2012-12-22 06:34:35 +01:00
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2012-12-26 09:15:16 +01:00
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define AVERAGE_MUD_AMOUNT 4
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/////////////////// Mapgen V6 perlin noise default values
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NoiseParams nparams_v6_def_terrain_base =
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{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
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NoiseParams nparams_v6_def_terrain_higher =
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{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
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NoiseParams nparams_v6_def_steepness =
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{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
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NoiseParams nparams_v6_def_height_select =
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{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
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NoiseParams nparams_v6_def_trees =
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{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
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NoiseParams nparams_v6_def_mud =
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{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
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NoiseParams nparams_v6_def_beach =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
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NoiseParams nparams_v6_def_biome =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
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NoiseParams nparams_v6_def_cave =
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{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
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/////////////////// Mapgen V7 perlin noise default values
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NoiseParams nparams_v7_def_terrain =
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{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
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NoiseParams nparams_v7_def_bgroup =
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{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
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NoiseParams nparams_v7_def_heat =
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{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
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NoiseParams nparams_v7_def_humidity =
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{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
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struct MapgenParams {
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int seed;
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int water_level;
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int chunksize;
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u32 flags;
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MapgenParams() {
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seed = 0;
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water_level = 1;
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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};
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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float freq_beach;
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NoiseParams *np_terrain_base;
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NoiseParams *np_terrain_higher;
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NoiseParams *np_steepness;
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NoiseParams *np_height_select;
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NoiseParams *np_trees;
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NoiseParams *np_mud;
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NoiseParams *np_beach;
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NoiseParams *np_biome;
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NoiseParams *np_cave;
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MapgenV6Params() {
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freq_desert = 0.45;
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freq_beach = 0.15;
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np_terrain_base = &nparams_v6_def_terrain_base;
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np_terrain_higher = &nparams_v6_def_terrain_higher;
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np_steepness = &nparams_v6_def_steepness;
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np_height_select = &nparams_v6_def_height_select;
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np_trees = &nparams_v6_def_trees;
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np_mud = &nparams_v6_def_mud;
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np_beach = &nparams_v6_def_beach;
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np_biome = &nparams_v6_def_biome;
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np_cave = &nparams_v6_def_cave;
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}
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};
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struct MapgenV7Params : public MapgenParams {
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NoiseParams *np_terrain;
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NoiseParams *np_bgroup;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;
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MapgenV7Params() {
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np_terrain = &nparams_v7_def_terrain;
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np_bgroup = &nparams_v7_def_bgroup;
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np_heat = &nparams_v7_def_heat;
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np_humidity = &nparams_v7_def_humidity;
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}
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};
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2012-11-26 03:16:48 +01:00
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class Mapgen {
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2012-12-22 06:34:35 +01:00
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public:
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int seed;
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int water_level;
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bool generating;
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int id;
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virtual void makeChunk(BlockMakeData *data) {};
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//Legacy functions for Farmesh (pending removal)
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static bool get_have_beach(u64 seed, v2s16 p2d);
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static double tree_amount_2d(u64 seed, v2s16 p);
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static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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};
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class MapgenV6 : public Mapgen {
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public:
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//ManualMapVoxelManipulator &vmanip;
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int ystride;
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v3s16 csize;
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v3s16 node_min;
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v3s16 node_max;
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Noise *noise_terrain_base;
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Noise *noise_terrain_higher;
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Noise *noise_steepness;
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Noise *noise_height_select;
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Noise *noise_trees;
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Noise *noise_mud;
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Noise *noise_beach;
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Noise *noise_biome;
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Noise *noise_cave;
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float *map_terrain_base;
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float *map_terrain_higher;
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float *map_steepness;
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float *map_height_select;
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float *map_trees;
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float *map_mud;
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float *map_beach;
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float *map_biome;
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float *map_cave;
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2012-12-26 09:15:16 +01:00
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u32 flags;
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float freq_desert;
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float freq_beach;
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2012-12-22 06:34:35 +01:00
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2012-12-26 09:15:16 +01:00
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MapgenV6(int mapgenid, MapgenV6Params *params);
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2012-12-22 06:34:35 +01:00
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~MapgenV6();
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void makeChunk(BlockMakeData *data);
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static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
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static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
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double tree_amount_2d(u64 seed, v2s16 p);
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bool block_is_underground(u64 seed, v3s16 blockpos);
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double base_rock_level_2d(u64 seed, v2s16 p);
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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double get_mud_add_amount(u64 seed, v2s16 p);
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bool get_have_beach(u64 seed, v2s16 p2d);
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BiomeType get_biome(u64 seed, v2s16 p2d);
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u32 get_blockseed(u64 seed, v3s16 p);
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};
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class MapgenV7 : public Mapgen {
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2012-11-26 03:16:48 +01:00
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public:
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BlockMakeData *data;
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ManualMapVoxelManipulator *vmanip;
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INodeDefManager *ndef;
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BiomeDefManager *biomedef;
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int ystride;
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int zstride;
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v3s16 csize;
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Noise *noise_terrain;
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Noise *noise_bgroup;
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Noise *noise_heat;
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Noise *noise_humidity;
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v3s16 node_min;
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v3s16 node_max;
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float *map_terrain;
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float *map_bgroup;
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float *map_heat;
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float *map_humidity;
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bool generating;
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int id;
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2012-12-26 09:15:16 +01:00
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u32 flags;
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2012-11-26 03:16:48 +01:00
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2012-12-26 09:15:16 +01:00
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/*
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2012-11-26 03:16:48 +01:00
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NoiseParams *np_terrain;
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NoiseParams *np_bgroup;
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NoiseParams *np_heat;
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2012-12-26 09:15:16 +01:00
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NoiseParams *np_humidity;*/
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2012-11-26 03:16:48 +01:00
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//should these be broken off into a "commonly used nodes" class?
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MapNode n_air;
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MapNode n_water;
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MapNode n_lava;
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2012-12-26 09:15:16 +01:00
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MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
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2012-12-22 06:34:35 +01:00
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~MapgenV7();
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2012-11-26 03:16:48 +01:00
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void makeChunk(BlockMakeData *data);
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void updateLiquid(v3s16 node_min, v3s16 node_max);
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void updateLighting(v3s16 node_min, v3s16 node_max);
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//Legacy functions for Farmesh (pending removal)
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2012-12-22 06:34:35 +01:00
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// static bool get_have_beach(u64 seed, v2s16 p2d);
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// static double tree_amount_2d(u64 seed, v2s16 p);
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// static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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2012-11-26 03:16:48 +01:00
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};
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class EmergeManager {
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public:
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//settings
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2012-12-26 09:15:16 +01:00
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int mg_version;
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MapgenParams *params;
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//mapgen objects here
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Mapgen *mapgen;
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2012-11-26 03:16:48 +01:00
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//biome manager
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BiomeDefManager *biomedef;
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2012-12-26 09:15:16 +01:00
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EmergeManager(IGameDef *gamedef, int mg_version=6);
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2012-11-26 03:16:48 +01:00
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~EmergeManager();
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2012-12-26 09:15:16 +01:00
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Mapgen *getMapgen();
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void setMapgenParams();
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void addBlockToQueue();
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2012-11-26 03:16:48 +01:00
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//mapgen helper methods
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Biome *getBiomeAtPoint(v3s16 p);
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int getGroundLevelAtPoint(v2s16 p);
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bool isBlockUnderground(v3s16 blockpos);
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u32 getBlockSeed(v3s16 p);
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};
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/*
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2011-06-25 17:12:41 +02:00
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namespace mapgen
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{
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// Finds precise ground level at any position
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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// Find out if block is completely underground
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bool block_is_underground(u64 seed, v3s16 blockpos);
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2012-03-28 19:46:05 +02:00
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// Get a pseudorandom seed for a position on the map
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u32 get_blockseed(u64 seed, v3s16 p);
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2011-06-25 17:12:41 +02:00
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// Main map generation routine
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void make_block(BlockMakeData *data);
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2012-11-26 03:16:48 +01:00
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//These are used by FarMesh
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2012-03-29 02:44:37 +02:00
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bool get_have_beach(u64 seed, v2s16 p2d);
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2011-06-25 17:12:41 +02:00
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double tree_amount_2d(u64 seed, v2s16 p);
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2011-06-25 17:35:32 +02:00
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struct BlockMakeData
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{
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bool no_op;
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2011-11-14 20:41:30 +01:00
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ManualMapVoxelManipulator *vmanip; // Destructor deletes
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2011-06-25 17:35:32 +02:00
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u64 seed;
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2012-01-27 00:40:57 +01:00
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v3s16 blockpos_min;
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v3s16 blockpos_max;
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v3s16 blockpos_requested;
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2011-06-25 17:35:32 +02:00
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UniqueQueue<v3s16> transforming_liquid;
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2011-11-26 14:19:03 +01:00
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INodeDefManager *nodedef;
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2011-06-25 17:35:32 +02:00
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BlockMakeData();
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~BlockMakeData();
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};
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2011-06-25 17:12:41 +02:00
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}; // namespace mapgen
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2012-11-26 03:16:48 +01:00
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*/
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2011-06-25 17:12:41 +02:00
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#endif
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