forked from Mirrorlandia_minetest/minetest
294 lines
7.6 KiB
C++
294 lines
7.6 KiB
C++
|
/*
|
||
|
Minetest-c55
|
||
|
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||
|
|
||
|
This program is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU Lesser General Public License as published by
|
||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU Lesser General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Lesser General Public License along
|
||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||
|
*/
|
||
|
|
||
|
#include "rollback.h"
|
||
|
#include <fstream>
|
||
|
#include <list>
|
||
|
#include <sstream>
|
||
|
#include "log.h"
|
||
|
#include "mapnode.h"
|
||
|
#include "gamedef.h"
|
||
|
#include "nodedef.h"
|
||
|
#include "util/serialize.h"
|
||
|
#include "util/string.h"
|
||
|
#include "strfnd.h"
|
||
|
#include "inventorymanager.h" // deserializing InventoryLocations
|
||
|
|
||
|
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||
|
|
||
|
class RollbackManager: public IRollbackManager
|
||
|
{
|
||
|
public:
|
||
|
// IRollbackManager interface
|
||
|
|
||
|
void reportAction(const RollbackAction &action_)
|
||
|
{
|
||
|
// Ignore if not important
|
||
|
if(!action_.isImportant(m_gamedef))
|
||
|
return;
|
||
|
RollbackAction action = action_;
|
||
|
action.unix_time = time(0);
|
||
|
action.actor = m_current_actor;
|
||
|
infostream<<"RollbackManager::reportAction():"
|
||
|
<<" time="<<action.unix_time
|
||
|
<<" actor=\""<<action.actor<<"\""
|
||
|
<<" action="<<action.toString()
|
||
|
<<std::endl;
|
||
|
addAction(action);
|
||
|
}
|
||
|
std::string getActor()
|
||
|
{
|
||
|
return m_current_actor;
|
||
|
}
|
||
|
void setActor(const std::string &actor)
|
||
|
{
|
||
|
m_current_actor = actor;
|
||
|
}
|
||
|
void flush()
|
||
|
{
|
||
|
infostream<<"RollbackManager::flush()"<<std::endl;
|
||
|
std::ofstream of(m_filepath.c_str(), std::ios::app);
|
||
|
if(!of.good()){
|
||
|
errorstream<<"RollbackManager::flush(): Could not open file "
|
||
|
<<"for appending: \""<<m_filepath<<"\""<<std::endl;
|
||
|
return;
|
||
|
}
|
||
|
for(std::list<RollbackAction>::const_iterator
|
||
|
i = m_action_todisk_buffer.begin();
|
||
|
i != m_action_todisk_buffer.end(); i++)
|
||
|
{
|
||
|
// Do not save stuff that does not have an actor
|
||
|
if(i->actor == "")
|
||
|
continue;
|
||
|
of<<i->unix_time;
|
||
|
of<<" ";
|
||
|
of<<serializeJsonString(i->actor);
|
||
|
of<<" ";
|
||
|
std::string action_s = i->toString();
|
||
|
of<<action_s<<std::endl;
|
||
|
}
|
||
|
m_action_todisk_buffer.clear();
|
||
|
}
|
||
|
|
||
|
// Other
|
||
|
|
||
|
RollbackManager(const std::string &filepath, IGameDef *gamedef):
|
||
|
m_filepath(filepath),
|
||
|
m_gamedef(gamedef)
|
||
|
{
|
||
|
infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
|
||
|
<<std::endl;
|
||
|
}
|
||
|
~RollbackManager()
|
||
|
{
|
||
|
infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
|
||
|
flush();
|
||
|
}
|
||
|
|
||
|
void addAction(const RollbackAction &action)
|
||
|
{
|
||
|
m_action_todisk_buffer.push_back(action);
|
||
|
m_action_latest_buffer.push_back(action);
|
||
|
|
||
|
// Flush to disk sometimes
|
||
|
if(m_action_todisk_buffer.size() >= 100)
|
||
|
flush();
|
||
|
}
|
||
|
|
||
|
bool readFile(std::list<RollbackAction> &dst)
|
||
|
{
|
||
|
// Load whole file to memory
|
||
|
std::ifstream f(m_filepath.c_str(), std::ios::in);
|
||
|
if(!f.good()){
|
||
|
errorstream<<"RollbackManager::readFile(): Could not open "
|
||
|
<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
|
||
|
return false;
|
||
|
}
|
||
|
for(;;){
|
||
|
if(f.eof() || !f.good())
|
||
|
break;
|
||
|
std::string line;
|
||
|
std::getline(f, line);
|
||
|
line = trim(line);
|
||
|
if(line == "")
|
||
|
continue;
|
||
|
std::istringstream is(line);
|
||
|
|
||
|
try{
|
||
|
std::string action_time_raw;
|
||
|
std::getline(is, action_time_raw, ' ');
|
||
|
std::string action_actor;
|
||
|
try{
|
||
|
action_actor = deSerializeJsonString(is);
|
||
|
}catch(SerializationError &e){
|
||
|
errorstream<<"RollbackManager: Error deserializing actor: "
|
||
|
<<e.what()<<std::endl;
|
||
|
throw e;
|
||
|
}
|
||
|
RollbackAction action;
|
||
|
action.unix_time = stoi(action_time_raw);
|
||
|
action.actor = action_actor;
|
||
|
int c = is.get();
|
||
|
if(c != ' '){
|
||
|
is.putback(c);
|
||
|
throw SerializationError("readFile(): second ' ' not found");
|
||
|
}
|
||
|
action.fromStream(is);
|
||
|
/*infostream<<"RollbackManager::readFile(): Action from disk: "
|
||
|
<<action.toString()<<std::endl;*/
|
||
|
dst.push_back(action);
|
||
|
}
|
||
|
catch(SerializationError &e){
|
||
|
errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
|
||
|
errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
std::list<RollbackAction> getEntriesSince(int first_time)
|
||
|
{
|
||
|
infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
|
||
|
// Collect enough data to this buffer
|
||
|
std::list<RollbackAction> action_buffer;
|
||
|
// Use the latest buffer if it is long enough
|
||
|
if(!m_action_latest_buffer.empty() &&
|
||
|
m_action_latest_buffer.begin()->unix_time <= first_time){
|
||
|
action_buffer = m_action_latest_buffer;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Save all remaining stuff
|
||
|
flush();
|
||
|
// Load whole file to memory
|
||
|
bool good = readFile(action_buffer);
|
||
|
if(!good){
|
||
|
errorstream<<"RollbackManager::getEntriesSince(): Failed to"
|
||
|
<<" open file; using data in memory."<<std::endl;
|
||
|
action_buffer = m_action_latest_buffer;
|
||
|
}
|
||
|
}
|
||
|
return action_buffer;
|
||
|
}
|
||
|
|
||
|
std::string getLastNodeActor(v3s16 p, int range, int seconds,
|
||
|
v3s16 *act_p, int *act_seconds)
|
||
|
{
|
||
|
infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
|
||
|
<<", "<<seconds<<")"<<std::endl;
|
||
|
// Figure out time
|
||
|
int cur_time = time(0);
|
||
|
int first_time = cur_time - seconds;
|
||
|
|
||
|
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
|
||
|
|
||
|
std::list<RollbackAction> result;
|
||
|
|
||
|
for(std::list<RollbackAction>::const_reverse_iterator
|
||
|
i = action_buffer.rbegin();
|
||
|
i != action_buffer.rend(); i++)
|
||
|
{
|
||
|
if(i->unix_time < first_time)
|
||
|
break;
|
||
|
|
||
|
// Find position of action or continue
|
||
|
v3s16 action_p;
|
||
|
|
||
|
if(i->type == RollbackAction::TYPE_SET_NODE)
|
||
|
{
|
||
|
action_p = i->p;
|
||
|
}
|
||
|
else if(i->type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
|
||
|
{
|
||
|
InventoryLocation loc;
|
||
|
loc.deSerialize(i->inventory_location);
|
||
|
if(loc.type != InventoryLocation::NODEMETA)
|
||
|
continue;
|
||
|
action_p = loc.p;
|
||
|
}
|
||
|
else
|
||
|
continue;
|
||
|
|
||
|
if(range == 0){
|
||
|
if(action_p != p)
|
||
|
continue;
|
||
|
} else {
|
||
|
if(abs(action_p.X - p.X) > range ||
|
||
|
abs(action_p.Y - p.Y) > range ||
|
||
|
abs(action_p.Z - p.Z) > range)
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if(act_p)
|
||
|
*act_p = action_p;
|
||
|
if(act_seconds)
|
||
|
*act_seconds = cur_time - i->unix_time;
|
||
|
return i->actor;
|
||
|
}
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
|
||
|
int seconds)
|
||
|
{
|
||
|
infostream<<"RollbackManager::getRevertActions("<<actor_filter
|
||
|
<<", "<<seconds<<")"<<std::endl;
|
||
|
// Figure out time
|
||
|
int cur_time = time(0);
|
||
|
int first_time = cur_time - seconds;
|
||
|
|
||
|
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
|
||
|
|
||
|
std::list<RollbackAction> result;
|
||
|
|
||
|
for(std::list<RollbackAction>::const_reverse_iterator
|
||
|
i = action_buffer.rbegin();
|
||
|
i != action_buffer.rend(); i++)
|
||
|
{
|
||
|
if(i->unix_time < first_time)
|
||
|
break;
|
||
|
if(i->actor != actor_filter)
|
||
|
continue;
|
||
|
const RollbackAction &action = *i;
|
||
|
/*infostream<<"RollbackManager::revertAction(): Should revert"
|
||
|
<<" time="<<action.unix_time
|
||
|
<<" actor=\""<<action.actor<<"\""
|
||
|
<<" action="<<action.toString()
|
||
|
<<std::endl;*/
|
||
|
result.push_back(action);
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
std::string m_filepath;
|
||
|
IGameDef *m_gamedef;
|
||
|
std::string m_current_actor;
|
||
|
std::list<RollbackAction> m_action_todisk_buffer;
|
||
|
std::list<RollbackAction> m_action_latest_buffer;
|
||
|
};
|
||
|
|
||
|
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
|
||
|
{
|
||
|
return new RollbackManager(filepath, gamedef);
|
||
|
}
|
||
|
|
||
|
|