2017-03-16 10:34:54 +01:00
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/*
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Minetest
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Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2017-08-17 22:19:39 +02:00
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#pragma once
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2017-03-16 10:34:54 +01:00
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#include "l_base.h"
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class Minimap;
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2017-04-07 23:22:00 +02:00
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class LuaMinimap : public ModApiBase
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{
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2017-03-16 10:34:54 +01:00
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private:
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static const char className[];
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2017-04-08 09:28:37 +02:00
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static const luaL_Reg methods[];
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2017-03-16 10:34:54 +01:00
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// garbage collector
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static int gc_object(lua_State *L);
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static int l_get_pos(lua_State *L);
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static int l_set_pos(lua_State *L);
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static int l_get_angle(lua_State *L);
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static int l_set_angle(lua_State *L);
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static int l_get_mode(lua_State *L);
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static int l_set_mode(lua_State *L);
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static int l_show(lua_State *L);
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static int l_hide(lua_State *L);
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2017-04-14 09:04:41 +02:00
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static int l_set_shape(lua_State *L);
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static int l_get_shape(lua_State *L);
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2017-03-16 10:34:54 +01:00
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2017-06-19 23:54:58 +02:00
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Minimap *m_minimap = nullptr;
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2017-04-07 23:22:00 +02:00
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2017-03-16 10:34:54 +01:00
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public:
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LuaMinimap(Minimap *m);
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2017-08-19 22:23:47 +02:00
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~LuaMinimap() = default;
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2017-03-16 10:34:54 +01:00
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static void create(lua_State *L, Minimap *object);
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static LuaMinimap *checkobject(lua_State *L, int narg);
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2017-04-07 23:22:00 +02:00
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static Minimap *getobject(LuaMinimap *ref);
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2017-03-16 10:34:54 +01:00
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static void Register(lua_State *L);
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};
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