2012-04-01 11:37:41 +02:00
|
|
|
-- Minetest: builtin/privileges.lua
|
|
|
|
|
|
|
|
--
|
|
|
|
-- Privileges
|
|
|
|
--
|
|
|
|
|
2014-04-28 03:02:48 +02:00
|
|
|
core.registered_privileges = {}
|
2012-04-01 11:37:41 +02:00
|
|
|
|
2014-04-28 03:02:48 +02:00
|
|
|
function core.register_privilege(name, param)
|
2012-04-01 11:37:41 +02:00
|
|
|
local function fill_defaults(def)
|
|
|
|
if def.give_to_singleplayer == nil then
|
|
|
|
def.give_to_singleplayer = true
|
|
|
|
end
|
|
|
|
if def.description == nil then
|
|
|
|
def.description = "(no description)"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local def = {}
|
|
|
|
if type(param) == "table" then
|
|
|
|
def = param
|
|
|
|
else
|
|
|
|
def = {description = param}
|
|
|
|
end
|
|
|
|
fill_defaults(def)
|
2014-04-28 03:02:48 +02:00
|
|
|
core.registered_privileges[name] = def
|
2012-04-01 11:37:41 +02:00
|
|
|
end
|
|
|
|
|
2014-04-28 03:02:48 +02:00
|
|
|
core.register_privilege("interact", "Can interact with things and modify the world")
|
|
|
|
core.register_privilege("teleport", "Can use /teleport command")
|
|
|
|
core.register_privilege("bring", "Can teleport other players")
|
|
|
|
core.register_privilege("settime", "Can use /time")
|
|
|
|
core.register_privilege("privs", "Can modify privileges")
|
|
|
|
core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
|
|
|
|
core.register_privilege("server", "Can do server maintenance stuff")
|
Introduce "protection_bypass" privilege.
This privilege allows map protection bypassing for server operators
and world moderators.
Initially I had thought that bypassing protection mods would have been
something that could entirely be done inside mods and minetest_game,
but the concept of protection is defined in core, in the code of
core.is_protected().
I don't feel that it would be logical to introduce a protection
concept in core, but not some way around that for server operators
to maintain map parts that need fixing, de-griefing or cleanup.
Others had noticed the same problems, and proposed a patch to
minetest_game. That patch is fine by itself, but it fails to add
protection bypass functionality for digging normal nodes and placing
nodes.
So, instead, we indroduce the new priv "protection_bypass" in core,
and modify 'on_place_node' and 'node_dig' to allow bypassing node
protections if the player holds this priv.
This priv was tested with protector redo by tenplus1.
A followup patch to Minetest Game will include allowing special checks
for doors, trapdoors, chests in Minetest Game.
Protection mods will likely want to mimic the changes in their relevant
code sections.
2016-02-29 06:53:26 +01:00
|
|
|
core.register_privilege("protection_bypass", "Can bypass node protection in the world")
|
2014-04-28 03:02:48 +02:00
|
|
|
core.register_privilege("shout", "Can speak in chat")
|
|
|
|
core.register_privilege("ban", "Can ban and unban players")
|
|
|
|
core.register_privilege("kick", "Can kick players")
|
|
|
|
core.register_privilege("give", "Can use /give and /giveme")
|
|
|
|
core.register_privilege("password", "Can use /setpassword and /clearpassword")
|
|
|
|
core.register_privilege("fly", {
|
2012-04-01 11:37:41 +02:00
|
|
|
description = "Can fly using the free_move mode",
|
|
|
|
give_to_singleplayer = false,
|
|
|
|
})
|
2014-04-28 03:02:48 +02:00
|
|
|
core.register_privilege("fast", {
|
2012-04-01 11:37:41 +02:00
|
|
|
description = "Can walk fast using the fast_move mode",
|
|
|
|
give_to_singleplayer = false,
|
|
|
|
})
|
2014-04-28 03:02:48 +02:00
|
|
|
core.register_privilege("noclip", {
|
2012-12-09 13:34:16 +01:00
|
|
|
description = "Can fly through walls",
|
|
|
|
give_to_singleplayer = false,
|
|
|
|
})
|
2014-04-28 03:02:48 +02:00
|
|
|
core.register_privilege("rollback", "Can use the rollback functionality")
|
2012-04-01 11:37:41 +02:00
|
|
|
|