forked from Mirrorlandia_minetest/minetest
302 lines
7.6 KiB
C++
302 lines
7.6 KiB
C++
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/*
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Minetest
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Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include "s_async.h"
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#include "log.h"
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#include "filesys.h"
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#include "porting.h"
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#include "common/c_internal.h"
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/******************************************************************************/
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AsyncEngine::AsyncEngine() :
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m_initDone(false),
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m_JobIdCounter(0)
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{
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}
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/******************************************************************************/
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AsyncEngine::~AsyncEngine()
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{
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// Force kill all threads
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for (std::vector<AsyncWorkerThread*>::iterator i = m_WorkerThreads.begin();
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i != m_WorkerThreads.end(); i++) {
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(*i)->Kill();
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delete *i;
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}
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m_JobQueueMutex.Lock();
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m_JobQueue.clear();
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m_JobQueueMutex.Unlock();
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m_WorkerThreads.clear();
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}
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/******************************************************************************/
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bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
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{
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if (m_initDone) {
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return false;
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}
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m_FunctionList[name] = func;
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return true;
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}
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/******************************************************************************/
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void AsyncEngine::Initialize(unsigned int numEngines)
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{
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m_initDone = true;
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for (unsigned int i = 0; i < numEngines; i++) {
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AsyncWorkerThread* toAdd = new AsyncWorkerThread(this, i);
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m_WorkerThreads.push_back(toAdd);
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toAdd->Start();
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}
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}
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/******************************************************************************/
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unsigned int AsyncEngine::doAsyncJob(std::string func, std::string params)
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{
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m_JobQueueMutex.Lock();
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LuaJobInfo toadd;
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toadd.JobId = m_JobIdCounter++;
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toadd.serializedFunction = func;
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toadd.serializedParams = params;
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m_JobQueue.push_back(toadd);
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m_JobQueueCounter.Post();
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m_JobQueueMutex.Unlock();
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return toadd.JobId;
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}
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/******************************************************************************/
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LuaJobInfo AsyncEngine::getJob()
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{
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m_JobQueueCounter.Wait();
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m_JobQueueMutex.Lock();
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LuaJobInfo retval;
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retval.valid = false;
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if (m_JobQueue.size() != 0) {
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retval = m_JobQueue.front();
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retval.valid = true;
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m_JobQueue.erase(m_JobQueue.begin());
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}
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m_JobQueueMutex.Unlock();
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return retval;
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}
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/******************************************************************************/
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void AsyncEngine::putJobResult(LuaJobInfo result)
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{
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m_ResultQueueMutex.Lock();
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m_ResultQueue.push_back(result);
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m_ResultQueueMutex.Unlock();
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}
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/******************************************************************************/
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void AsyncEngine::Step(lua_State *L, int errorhandler)
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{
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lua_getglobal(L, "engine");
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m_ResultQueueMutex.Lock();
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while (!m_ResultQueue.empty()) {
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LuaJobInfo jobdone = m_ResultQueue.front();
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m_ResultQueue.erase(m_ResultQueue.begin());
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lua_getfield(L, -1, "async_event_handler");
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if (lua_isnil(L, -1)) {
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assert("Async event handler does not exist!" == 0);
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushinteger(L, jobdone.JobId);
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lua_pushlstring(L, jobdone.serializedResult.c_str(),
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jobdone.serializedResult.length());
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if (lua_pcall(L, 2, 0, errorhandler)) {
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script_error(L);
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}
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}
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m_ResultQueueMutex.Unlock();
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lua_pop(L, 1); // Pop engine
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}
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/******************************************************************************/
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void AsyncEngine::PushFinishedJobs(lua_State* L) {
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// Result Table
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m_ResultQueueMutex.Lock();
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unsigned int index = 1;
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lua_createtable(L, m_ResultQueue.size(), 0);
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int top = lua_gettop(L);
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while (!m_ResultQueue.empty()) {
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LuaJobInfo jobdone = m_ResultQueue.front();
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m_ResultQueue.erase(m_ResultQueue.begin());
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lua_createtable(L, 0, 2); // Pre-alocate space for two map fields
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L, "jobid");
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lua_pushnumber(L, jobdone.JobId);
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "retval");
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lua_pushlstring(L, jobdone.serializedResult.data(),
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jobdone.serializedResult.size());
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lua_settable(L, top_lvl2);
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lua_rawseti(L, top, index++);
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}
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m_ResultQueueMutex.Unlock();
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}
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/******************************************************************************/
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void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
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for (std::map<std::string, lua_CFunction>::iterator it = m_FunctionList.begin();
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it != m_FunctionList.end(); it++) {
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lua_pushstring(L, it->first.c_str());
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lua_pushcfunction(L, it->second);
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lua_settable(L, top);
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}
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}
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/******************************************************************************/
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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unsigned int threadNum) :
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ScriptApiBase(),
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m_JobDispatcher(jobDispatcher),
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m_threadnum(threadNum)
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{
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lua_State *L = getStack();
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luaL_openlibs(L);
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// Prepare job lua environment
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lua_newtable(L);
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lua_setglobal(L, "engine");
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lua_getglobal(L, "engine");
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int top = lua_gettop(L);
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_pushstring(L,
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(porting::path_share + DIR_DELIM + "builtin").c_str());
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lua_setglobal(L, "SCRIPTDIR");
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m_JobDispatcher->PrepareEnvironment(L, top);
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}
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/******************************************************************************/
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AsyncWorkerThread::~AsyncWorkerThread()
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{
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assert(IsRunning() == false);
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}
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/******************************************************************************/
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void* AsyncWorkerThread::Thread()
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{
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ThreadStarted();
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// Register thread for error logging
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char number[21];
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snprintf(number, sizeof(number), "%d", m_threadnum);
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log_register_thread(std::string("AsyncWorkerThread_") + number);
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porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str());
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std::string asyncscript = porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "async_env.lua";
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if (!loadScript(asyncscript)) {
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errorstream
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<< "AsyncWorkderThread execution of async base environment failed!"
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<< std::endl;
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abort();
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}
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lua_State *L = getStack();
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// Main loop
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while (!StopRequested()) {
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// Wait for job
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LuaJobInfo toProcess = m_JobDispatcher->getJob();
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if (toProcess.valid == false || StopRequested()) {
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continue;
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}
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lua_getglobal(L, "engine");
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if (lua_isnil(L, -1)) {
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errorstream << "Unable to find engine within async environment!";
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abort();
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}
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lua_getfield(L, -1, "job_processor");
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if (lua_isnil(L, -1)) {
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errorstream << "Unable to get async job processor!" << std::endl;
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abort();
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call it
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lua_pushlstring(L,
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toProcess.serializedFunction.data(),
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toProcess.serializedFunction.size());
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lua_pushlstring(L,
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toProcess.serializedParams.data(),
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toProcess.serializedParams.size());
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if (lua_pcall(L, 2, 1, m_errorhandler)) {
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scriptError();
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toProcess.serializedResult = "";
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} else {
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// Fetch result
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size_t length;
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const char *retval = lua_tolstring(L, -1, &length);
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toProcess.serializedResult = std::string(retval, length);
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}
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// Pop engine, job_processor, and retval
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lua_pop(L, 3);
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// Put job result
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m_JobDispatcher->putJobResult(toProcess);
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}
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log_deregister_thread();
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return 0;
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}
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