forked from Mirrorlandia_minetest/minetest
695 lines
15 KiB
C++
695 lines
15 KiB
C++
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_sao.h"
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#include "collision.h"
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#include "environment.h"
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/*
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TestSAO
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*/
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// Prototype
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TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0));
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TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos):
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ServerActiveObject(env, id, pos),
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m_timer1(0),
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m_age(0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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return new TestSAO(env, id, pos);
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}
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void TestSAO::step(float dtime, bool send_recommended)
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{
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m_age += dtime;
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if(m_age > 10)
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{
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m_removed = true;
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return;
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}
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m_base_position.Y += dtime * BS * 2;
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if(m_base_position.Y > 8*BS)
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m_base_position.Y = 2*BS;
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if(send_recommended == false)
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return;
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m_timer1 -= dtime;
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if(m_timer1 < 0.0)
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{
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m_timer1 += 0.125;
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//dstream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl;
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std::string data;
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data += itos(0); // 0 = position
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data += " ";
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data += itos(m_base_position.X);
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data += " ";
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data += itos(m_base_position.Y);
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data += " ";
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data += itos(m_base_position.Z);
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ActiveObjectMessage aom(getId(), false, data);
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m_messages_out.push_back(aom);
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}
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}
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/*
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ItemSAO
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*/
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// Prototype
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ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
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ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
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const std::string inventorystring):
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ServerActiveObject(env, id, pos),
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m_inventorystring(inventorystring),
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m_speed_f(0,0,0),
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m_last_sent_position(0,0,0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
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char buf[1];
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// read version
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is.read(buf, 1);
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u8 version = buf[0];
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// check if version is supported
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if(version != 0)
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return NULL;
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std::string inventorystring = deSerializeString(is);
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dstream<<"ItemSAO::create(): Creating item \""
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<<inventorystring<<"\""<<std::endl;
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return new ItemSAO(env, id, pos, inventorystring);
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}
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void ItemSAO::step(float dtime, bool send_recommended)
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{
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assert(m_env);
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const float interval = 0.2;
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if(m_move_interval.step(dtime, interval)==false)
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return;
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dtime = interval;
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Apply gravity
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m_speed_f += v3f(0, -dtime*9.81*BS, 0);
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// Maximum movement without glitches
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f32 pos_max_d = BS*0.25;
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// Limit speed
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if(m_speed_f.getLength()*dtime > pos_max_d)
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m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
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v3f pos_f = getBasePosition();
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v3f pos_f_old = pos_f;
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moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
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box, dtime, pos_f, m_speed_f);
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if(send_recommended == false)
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return;
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if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
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{
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setBasePosition(pos_f);
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m_last_sent_position = pos_f;
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std::ostringstream os(std::ios::binary);
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char buf[6];
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// command (0 = update position)
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buf[0] = 0;
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os.write(buf, 1);
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// pos
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writeS32((u8*)buf, m_base_position.X*1000);
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Y*1000);
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Z*1000);
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os.write(buf, 4);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string ItemSAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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char buf[6];
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// version
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buf[0] = 0;
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os.write(buf, 1);
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// pos
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writeS32((u8*)buf, m_base_position.X*1000);
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Y*1000);
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Z*1000);
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os.write(buf, 4);
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// inventorystring
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os<<serializeString(m_inventorystring);
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return os.str();
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}
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std::string ItemSAO::getStaticData()
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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char buf[1];
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// version
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buf[0] = 0;
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os.write(buf, 1);
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// inventorystring
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os<<serializeString(m_inventorystring);
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return os.str();
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}
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InventoryItem * ItemSAO::createInventoryItem()
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{
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try{
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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InventoryItem *item = InventoryItem::deSerialize(is);
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dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
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<<m_inventorystring<<"\" -> item="<<item
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<<std::endl;
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return item;
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}
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catch(SerializationError &e)
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{
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dstream<<__FUNCTION_NAME<<": serialization error: "
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<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
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return NULL;
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}
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}
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/*
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RatSAO
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*/
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// Prototype
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RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
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RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
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ServerActiveObject(env, id, pos),
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m_is_active(false),
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m_speed_f(0,0,0)
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{
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ServerActiveObject::registerType(getType(), create);
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m_oldpos = v3f(0,0,0);
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m_last_sent_position = v3f(0,0,0);
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m_yaw = 0;
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m_counter1 = 0;
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m_counter2 = 0;
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m_age = 0;
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m_touching_ground = false;
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}
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ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
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char buf[1];
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// read version
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is.read(buf, 1);
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u8 version = buf[0];
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// check if version is supported
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if(version != 0)
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return NULL;
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return new RatSAO(env, id, pos);
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}
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void RatSAO::step(float dtime, bool send_recommended)
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{
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assert(m_env);
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if(m_is_active == false)
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{
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if(m_inactive_interval.step(dtime, 0.5)==false)
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return;
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}
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/*
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The AI
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*/
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/*m_age += dtime;
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if(m_age > 60)
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{
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// Die
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m_removed = true;
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return;
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}*/
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// Apply gravity
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m_speed_f.Y -= dtime*9.81*BS;
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/*
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Move around if some player is close
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*/
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bool player_is_close = false;
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// Check connected players
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core::list<Player*> players = m_env->getPlayers(true);
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core::list<Player*>::Iterator i;
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for(i = players.begin();
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i != players.end(); i++)
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{
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Player *player = *i;
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v3f playerpos = player->getPosition();
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if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
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{
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player_is_close = true;
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break;
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}
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}
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m_is_active = player_is_close;
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if(player_is_close == false)
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{
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m_speed_f.X = 0;
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m_speed_f.Z = 0;
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}
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else
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{
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// Move around
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v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
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f32 speed = 2*BS;
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m_speed_f.X = speed * dir.X;
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m_speed_f.Z = speed * dir.Z;
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if(m_touching_ground && (m_oldpos - m_base_position).getLength()
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< dtime*speed/2)
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{
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m_counter1 -= dtime;
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if(m_counter1 < 0.0)
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{
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m_counter1 += 1.0;
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m_speed_f.Y = 5.0*BS;
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}
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}
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{
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m_counter2 -= dtime;
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if(m_counter2 < 0.0)
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{
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m_counter2 += (float)(myrand()%100)/100*3.0;
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m_yaw += ((float)(myrand()%200)-100)/100*180;
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m_yaw = wrapDegrees(m_yaw);
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}
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}
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}
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m_oldpos = m_base_position;
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/*
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Move it, with collision detection
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*/
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Maximum movement without glitches
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f32 pos_max_d = BS*0.25;
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// Limit speed
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if(m_speed_f.getLength()*dtime > pos_max_d)
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m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
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v3f pos_f = getBasePosition();
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v3f pos_f_old = pos_f;
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moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
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box, dtime, pos_f, m_speed_f);
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m_touching_ground = moveresult.touching_ground;
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setBasePosition(pos_f);
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if(send_recommended == false)
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return;
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if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
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{
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m_last_sent_position = pos_f;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string RatSAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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return os.str();
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}
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std::string RatSAO::getStaticData()
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{
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//dstream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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return os.str();
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}
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InventoryItem* RatSAO::createPickedUpItem()
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{
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std::istringstream is("CraftItem rat 1", std::ios_base::binary);
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InventoryItem *item = InventoryItem::deSerialize(is);
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return item;
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}
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/*
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Oerkki1SAO
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*/
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// Y is copied, X and Z change is limited
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void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
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{
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v3f d_wanted = target_speed - speed;
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d_wanted.Y = 0;
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f32 dl_wanted = d_wanted.getLength();
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f32 dl = dl_wanted;
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if(dl > max_increase)
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dl = max_increase;
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v3f d = d_wanted.normalize() * dl;
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speed.X += d.X;
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speed.Z += d.Z;
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speed.Y = target_speed.Y;
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}
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// Prototype
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Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0));
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Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos):
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ServerActiveObject(env, id, pos),
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m_is_active(false),
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m_speed_f(0,0,0)
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{
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ServerActiveObject::registerType(getType(), create);
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m_oldpos = v3f(0,0,0);
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m_last_sent_position = v3f(0,0,0);
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m_yaw = 0;
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m_counter1 = 0;
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m_counter2 = 0;
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m_age = 0;
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m_touching_ground = false;
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m_hp = 20;
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m_after_jump_timer = 0;
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}
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ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
|
||
|
// read version
|
||
|
u8 version = readU8(is);
|
||
|
// read hp
|
||
|
u8 hp = readU8(is);
|
||
|
// check if version is supported
|
||
|
if(version != 0)
|
||
|
return NULL;
|
||
|
Oerkki1SAO *o = new Oerkki1SAO(env, id, pos);
|
||
|
o->m_hp = hp;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
void Oerkki1SAO::step(float dtime, bool send_recommended)
|
||
|
{
|
||
|
assert(m_env);
|
||
|
|
||
|
if(m_is_active == false)
|
||
|
{
|
||
|
if(m_inactive_interval.step(dtime, 0.5)==false)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
The AI
|
||
|
*/
|
||
|
|
||
|
m_age += dtime;
|
||
|
if(m_age > 120)
|
||
|
{
|
||
|
// Die
|
||
|
m_removed = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_after_jump_timer -= dtime;
|
||
|
|
||
|
v3f old_speed = m_speed_f;
|
||
|
|
||
|
// Apply gravity
|
||
|
m_speed_f.Y -= dtime*9.81*BS;
|
||
|
|
||
|
/*
|
||
|
Move around if some player is close
|
||
|
*/
|
||
|
bool player_is_close = false;
|
||
|
bool player_is_too_close = false;
|
||
|
v3f near_player_pos;
|
||
|
// Check connected players
|
||
|
core::list<Player*> players = m_env->getPlayers(true);
|
||
|
core::list<Player*>::Iterator i;
|
||
|
for(i = players.begin();
|
||
|
i != players.end(); i++)
|
||
|
{
|
||
|
Player *player = *i;
|
||
|
v3f playerpos = player->getPosition();
|
||
|
f32 dist = m_base_position.getDistanceFrom(playerpos);
|
||
|
if(dist < BS*1.45)
|
||
|
{
|
||
|
player_is_too_close = true;
|
||
|
near_player_pos = playerpos;
|
||
|
break;
|
||
|
}
|
||
|
else if(dist < BS*15.0)
|
||
|
{
|
||
|
player_is_close = true;
|
||
|
near_player_pos = playerpos;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_is_active = player_is_close;
|
||
|
|
||
|
v3f target_speed = m_speed_f;
|
||
|
|
||
|
if(!player_is_close)
|
||
|
{
|
||
|
target_speed = v3f(0,0,0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Move around
|
||
|
|
||
|
v3f ndir = near_player_pos - m_base_position;
|
||
|
ndir.Y = 0;
|
||
|
ndir.normalize();
|
||
|
|
||
|
f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
|
||
|
if(nyaw < m_yaw - 180)
|
||
|
nyaw += 360;
|
||
|
else if(nyaw > m_yaw + 180)
|
||
|
nyaw -= 360;
|
||
|
m_yaw = 0.95*m_yaw + 0.05*nyaw;
|
||
|
m_yaw = wrapDegrees(m_yaw);
|
||
|
|
||
|
f32 speed = 2*BS;
|
||
|
|
||
|
if((m_touching_ground || m_after_jump_timer > 0.0)
|
||
|
&& !player_is_too_close)
|
||
|
{
|
||
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
||
|
target_speed.X = speed * dir.X;
|
||
|
target_speed.Z = speed * dir.Z;
|
||
|
}
|
||
|
|
||
|
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
|
||
|
< dtime*speed/2)
|
||
|
{
|
||
|
m_counter1 -= dtime;
|
||
|
if(m_counter1 < 0.0)
|
||
|
{
|
||
|
m_counter1 += 0.2;
|
||
|
// Jump
|
||
|
target_speed.Y = 5.0*BS;
|
||
|
m_after_jump_timer = 1.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
m_counter2 -= dtime;
|
||
|
if(m_counter2 < 0.0)
|
||
|
{
|
||
|
m_counter2 += (float)(myrand()%100)/100*3.0;
|
||
|
//m_yaw += ((float)(myrand()%200)-100)/100*180;
|
||
|
m_yaw += ((float)(myrand()%200)-100)/100*90;
|
||
|
m_yaw = wrapDegrees(m_yaw);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
|
||
|
accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
|
||
|
else
|
||
|
accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
|
||
|
|
||
|
m_oldpos = m_base_position;
|
||
|
|
||
|
/*
|
||
|
Move it, with collision detection
|
||
|
*/
|
||
|
|
||
|
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
|
||
|
collisionMoveResult moveresult;
|
||
|
// Maximum movement without glitches
|
||
|
f32 pos_max_d = BS*0.25;
|
||
|
/*// Limit speed
|
||
|
if(m_speed_f.getLength()*dtime > pos_max_d)
|
||
|
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
|
||
|
v3f pos_f = getBasePosition();
|
||
|
v3f pos_f_old = pos_f;
|
||
|
moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
|
||
|
box, dtime, pos_f, m_speed_f);
|
||
|
m_touching_ground = moveresult.touching_ground;
|
||
|
|
||
|
// Do collision damage
|
||
|
float tolerance = BS*12;
|
||
|
float factor = BS*0.5;
|
||
|
v3f speed_diff = old_speed - m_speed_f;
|
||
|
// Increase effect in X and Z
|
||
|
speed_diff.X *= 2;
|
||
|
speed_diff.Z *= 2;
|
||
|
float vel = speed_diff.getLength();
|
||
|
if(vel > tolerance)
|
||
|
{
|
||
|
f32 damage_f = (vel - tolerance)/BS*factor;
|
||
|
u16 damage = (u16)(damage_f+0.5);
|
||
|
doDamage(damage);
|
||
|
}
|
||
|
|
||
|
setBasePosition(pos_f);
|
||
|
|
||
|
if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
|
||
|
return;
|
||
|
|
||
|
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
||
|
{
|
||
|
m_last_sent_position = pos_f;
|
||
|
|
||
|
std::ostringstream os(std::ios::binary);
|
||
|
// command (0 = update position)
|
||
|
writeU8(os, 0);
|
||
|
// pos
|
||
|
writeV3F1000(os, m_base_position);
|
||
|
// yaw
|
||
|
writeF1000(os, m_yaw);
|
||
|
// create message and add to list
|
||
|
ActiveObjectMessage aom(getId(), false, os.str());
|
||
|
m_messages_out.push_back(aom);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string Oerkki1SAO::getClientInitializationData()
|
||
|
{
|
||
|
std::ostringstream os(std::ios::binary);
|
||
|
// version
|
||
|
writeU8(os, 0);
|
||
|
// pos
|
||
|
writeV3F1000(os, m_base_position);
|
||
|
return os.str();
|
||
|
}
|
||
|
|
||
|
std::string Oerkki1SAO::getStaticData()
|
||
|
{
|
||
|
//dstream<<__FUNCTION_NAME<<std::endl;
|
||
|
std::ostringstream os(std::ios::binary);
|
||
|
// version
|
||
|
writeU8(os, 0);
|
||
|
// hp
|
||
|
writeU8(os, m_hp);
|
||
|
return os.str();
|
||
|
}
|
||
|
|
||
|
u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
|
||
|
{
|
||
|
m_speed_f += dir*12*BS;
|
||
|
|
||
|
u16 amount = 5;
|
||
|
doDamage(amount);
|
||
|
return 65536/100;
|
||
|
}
|
||
|
|
||
|
void Oerkki1SAO::doDamage(u16 d)
|
||
|
{
|
||
|
dstream<<"oerkki damage: "<<d<<std::endl;
|
||
|
|
||
|
if(d < m_hp)
|
||
|
{
|
||
|
m_hp -= d;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Die
|
||
|
m_hp = 0;
|
||
|
m_removed = true;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
std::ostringstream os(std::ios::binary);
|
||
|
// command (1 = damage)
|
||
|
writeU8(os, 1);
|
||
|
// amount
|
||
|
writeU8(os, d);
|
||
|
// create message and add to list
|
||
|
ActiveObjectMessage aom(getId(), false, os.str());
|
||
|
m_messages_out.push_back(aom);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|