forked from Mirrorlandia_minetest/minetest
78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
|
Minetest Texture Pack Reference
|
|||
|
===============================
|
|||
|
|
|||
|
Texture packs allow you to replace textures provided by a mod with your own
|
|||
|
textures.
|
|||
|
|
|||
|
Texture pack directory structure
|
|||
|
--------------------------------
|
|||
|
|
|||
|
textures
|
|||
|
|-- Texture Pack
|
|||
|
| |-- screenshot.png
|
|||
|
| |-- description.txt
|
|||
|
| |-- override.txt
|
|||
|
| |-- your_texture_1.png
|
|||
|
| |-- your_texture_2.png
|
|||
|
`-- Another Texture Pack
|
|||
|
|
|||
|
### Texture Pack
|
|||
|
This is a directory containing the entire contents of a single texture pack.
|
|||
|
It can be chosen more or less freely and will also become the name of the
|
|||
|
texture pack. The name must not be “base”.
|
|||
|
|
|||
|
### `description.txt`
|
|||
|
A file containing a short description of the texture pack to be shown in the
|
|||
|
texture packs tab.
|
|||
|
|
|||
|
### `screenshot.png`
|
|||
|
A preview image showing an in-game screenshot of this texture pack; it will be
|
|||
|
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
|
|||
|
minimum size of 300×200 pixels.
|
|||
|
|
|||
|
### `your_texture_1.png`, `your_texture_2.png`, etc.
|
|||
|
Any other PNG files will be interpreted as textures. They must have the same
|
|||
|
names as the textures they are supposed to override. For example, to override
|
|||
|
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
|
|||
|
|
|||
|
The custom textures do not necceessarily require the same size as their
|
|||
|
originals, but this might be required for a few particular textures. When
|
|||
|
unsure, just test your texture pack in-game.
|
|||
|
|
|||
|
Texture modifiers
|
|||
|
-----------------
|
|||
|
|
|||
|
See lua_api.txt for texture modifiers
|
|||
|
|
|||
|
Texture Overrides
|
|||
|
-----------------
|
|||
|
|
|||
|
You can override the textures of a node from a texture pack using
|
|||
|
texture overrides. To do this, create a file in a texture pack
|
|||
|
called override.txt
|
|||
|
|
|||
|
Each line in an override.txt file is a rule. It consists of
|
|||
|
|
|||
|
nodename face-selector texture
|
|||
|
|
|||
|
For example,
|
|||
|
|
|||
|
default:dirt_with_grass sides default_stone.png
|
|||
|
|
|||
|
You can use ^ operators as usual:
|
|||
|
|
|||
|
default:dirt_with_grass sides default_stone.png^[brighten
|
|||
|
|
|||
|
Here are face selectors you can choose from:
|
|||
|
|
|||
|
| face-selector | behavior |
|
|||
|
|---------------|---------------------------------------------------|
|
|||
|
| left | x- |
|
|||
|
| right | x+ |
|
|||
|
| front | z- |
|
|||
|
| back | z+ |
|
|||
|
| top | y+ |
|
|||
|
| bottom | y- |
|
|||
|
| sides | x-, x+, z-, z+ |
|
|||
|
| all | All faces. You can also use '*' instead of 'all'. |
|