2012-07-26 21:06:45 +02:00
|
|
|
/*
|
2013-02-24 18:40:43 +01:00
|
|
|
Minetest
|
2013-02-24 19:38:45 +01:00
|
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
2012-07-26 21:06:45 +02:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef ROLLBACK_INTERFACE_HEADER
|
|
|
|
#define ROLLBACK_INTERFACE_HEADER
|
|
|
|
|
|
|
|
#include "irr_v3d.h"
|
|
|
|
#include <string>
|
|
|
|
#include <iostream>
|
|
|
|
#include "exceptions.h"
|
|
|
|
|
|
|
|
class Map;
|
|
|
|
class IGameDef;
|
|
|
|
struct MapNode;
|
|
|
|
class InventoryManager;
|
|
|
|
|
|
|
|
struct RollbackNode
|
|
|
|
{
|
|
|
|
std::string name;
|
|
|
|
int param1;
|
|
|
|
int param2;
|
|
|
|
std::string meta;
|
|
|
|
|
|
|
|
bool operator==(const RollbackNode &other)
|
|
|
|
{
|
|
|
|
return (name == other.name && param1 == other.param1 &&
|
|
|
|
param2 == other.param2 && meta == other.meta);
|
|
|
|
}
|
|
|
|
bool operator!=(const RollbackNode &other)
|
|
|
|
{
|
|
|
|
return !(*this == other);
|
|
|
|
}
|
|
|
|
|
|
|
|
RollbackNode():
|
|
|
|
param1(0),
|
|
|
|
param2(0)
|
|
|
|
{}
|
|
|
|
|
|
|
|
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct RollbackAction
|
|
|
|
{
|
|
|
|
enum Type{
|
|
|
|
TYPE_NOTHING,
|
|
|
|
TYPE_SET_NODE,
|
|
|
|
TYPE_MODIFY_INVENTORY_STACK,
|
|
|
|
} type;
|
|
|
|
|
|
|
|
int unix_time;
|
|
|
|
std::string actor;
|
2012-07-27 12:24:28 +02:00
|
|
|
bool actor_is_guess;
|
2012-07-26 21:06:45 +02:00
|
|
|
|
|
|
|
v3s16 p;
|
|
|
|
RollbackNode n_old;
|
|
|
|
RollbackNode n_new;
|
|
|
|
|
|
|
|
std::string inventory_location;
|
|
|
|
std::string inventory_list;
|
|
|
|
u32 inventory_index;
|
|
|
|
bool inventory_add;
|
|
|
|
std::string inventory_stack;
|
|
|
|
|
|
|
|
RollbackAction():
|
2012-07-27 12:24:28 +02:00
|
|
|
type(TYPE_NOTHING),
|
|
|
|
unix_time(0),
|
|
|
|
actor_is_guess(false)
|
2012-07-26 21:06:45 +02:00
|
|
|
{}
|
|
|
|
|
|
|
|
void setSetNode(v3s16 p_, const RollbackNode &n_old_,
|
|
|
|
const RollbackNode &n_new_)
|
|
|
|
{
|
|
|
|
type = TYPE_SET_NODE;
|
|
|
|
p = p_;
|
|
|
|
n_old = n_old_;
|
|
|
|
n_new = n_new_;
|
|
|
|
}
|
|
|
|
|
|
|
|
void setModifyInventoryStack(const std::string &inventory_location_,
|
|
|
|
const std::string &inventory_list_, int index_,
|
|
|
|
bool add_, const std::string &inventory_stack_)
|
|
|
|
{
|
|
|
|
type = TYPE_MODIFY_INVENTORY_STACK;
|
|
|
|
inventory_location = inventory_location_;
|
|
|
|
inventory_list = inventory_list_;
|
|
|
|
inventory_index = index_;
|
|
|
|
inventory_add = add_;
|
|
|
|
inventory_stack = inventory_stack_;
|
|
|
|
}
|
|
|
|
|
|
|
|
// String should not contain newlines or nulls
|
|
|
|
std::string toString() const;
|
|
|
|
void fromStream(std::istream &is) throw(SerializationError);
|
|
|
|
|
|
|
|
// Eg. flowing water level changes are not important
|
|
|
|
bool isImportant(IGameDef *gamedef) const;
|
2012-07-27 12:24:28 +02:00
|
|
|
|
|
|
|
bool getPosition(v3s16 *dst) const;
|
2012-07-26 21:06:45 +02:00
|
|
|
|
|
|
|
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
class IRollbackReportSink
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual ~IRollbackReportSink(){}
|
|
|
|
virtual void reportAction(const RollbackAction &action) = 0;
|
|
|
|
virtual std::string getActor() = 0;
|
2012-07-27 12:24:28 +02:00
|
|
|
virtual bool isActorGuess() = 0;
|
|
|
|
virtual void setActor(const std::string &actor, bool is_guess) = 0;
|
2012-07-27 14:46:51 +02:00
|
|
|
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
|
|
|
|
float min_nearness) = 0;
|
2012-07-26 21:06:45 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
class RollbackScopeActor
|
|
|
|
{
|
|
|
|
public:
|
2012-07-27 12:24:28 +02:00
|
|
|
RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
|
|
|
|
bool is_guess=false):
|
2012-07-26 21:06:45 +02:00
|
|
|
m_sink(sink)
|
|
|
|
{
|
|
|
|
if(m_sink){
|
|
|
|
m_actor_was = m_sink->getActor();
|
2012-07-27 12:24:28 +02:00
|
|
|
m_actor_was_guess = m_sink->isActorGuess();
|
|
|
|
m_sink->setActor(actor, is_guess);
|
2012-07-26 21:06:45 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
~RollbackScopeActor()
|
|
|
|
{
|
|
|
|
if(m_sink){
|
2012-07-27 12:24:28 +02:00
|
|
|
m_sink->setActor(m_actor_was, m_actor_was_guess);
|
2012-07-26 21:06:45 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
private:
|
|
|
|
IRollbackReportSink *m_sink;
|
|
|
|
std::string m_actor_was;
|
2012-07-27 12:24:28 +02:00
|
|
|
bool m_actor_was_guess;
|
2012-07-26 21:06:45 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|