2010-11-29 19:13:04 +01:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 19:13:04 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2010-11-29 19:13:04 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 19:13:04 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2011-01-07 18:39:27 +01:00
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#ifndef CONSTANTS_HEADER
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#define CONSTANTS_HEADER
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2010-11-27 00:02:21 +01:00
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/*
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2011-01-07 18:39:27 +01:00
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All kinds of constants.
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Cross-platform compatibility crap should go in porting.h.
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2012-06-16 17:15:06 +02:00
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Some things here are legacy crap.
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2010-11-27 00:02:21 +01:00
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*/
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2012-06-16 17:15:06 +02:00
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/*
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Connection
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*/
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2010-11-27 00:02:21 +01:00
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2013-08-11 04:09:45 +02:00
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#define PEER_ID_INEXISTENT 0
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#define PEER_ID_SERVER 1
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2011-01-07 18:39:27 +01:00
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// Define for simulating the quirks of sending through internet.
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// Causes the socket class to deliberately drop random packets.
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// This disables unit testing of socket and connection.
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2010-11-27 00:02:21 +01:00
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#define INTERNET_SIMULATOR 0
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2013-06-23 09:31:22 +02:00
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#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
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2010-11-27 00:02:21 +01:00
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#define CONNECTION_TIMEOUT 30
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#define RESEND_TIMEOUT_MIN 0.333
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#define RESEND_TIMEOUT_MAX 3.0
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// resend_timeout = avg_rtt * this
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#define RESEND_TIMEOUT_FACTOR 4
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2011-01-17 13:57:37 +01:00
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/*
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2012-06-16 17:15:06 +02:00
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Server
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2011-01-17 13:57:37 +01:00
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*/
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2010-12-19 15:51:45 +01:00
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// This many blocks are sent when player is building
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2010-11-29 09:52:07 +01:00
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#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
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2012-06-16 17:15:06 +02:00
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// Override for the previous one when distance of block is very low
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2010-11-29 09:52:07 +01:00
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#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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2010-11-27 17:10:11 +01:00
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2012-06-16 17:15:06 +02:00
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/*
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Map-related things
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*/
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2010-11-27 00:02:21 +01:00
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2012-06-16 17:15:06 +02:00
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// The absolute working limit is (2^15 - viewing_range).
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// I really don't want to make every algorithm to check if it's going near
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// the limit or not, so this is lower.
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#define MAP_GENERATION_LIMIT (31000)
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2010-11-27 00:02:21 +01:00
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2012-06-16 17:15:06 +02:00
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// Size of node in floating-point units
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// The original idea behind this is to disallow plain casts between
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// floating-point and integer positions, which potentially give wrong
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// results. (negative coordinates, values between nodes, ...)
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// Use floatToInt(p, BS) and intToFloat(p, BS).
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#define BS (10.0)
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// Dimension of a MapBlock
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#define MAP_BLOCKSIZE 16
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// This makes mesh updates too slow, as many meshes are updated during
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// the main loop (related to TempMods and day/night)
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//#define MAP_BLOCKSIZE 32
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2010-11-27 00:02:21 +01:00
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2010-11-27 16:18:34 +01:00
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/*
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2012-06-16 17:15:06 +02:00
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Old stuff that shouldn't be hardcoded
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2010-11-27 16:18:34 +01:00
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*/
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2012-06-16 17:15:06 +02:00
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// Size of player's main inventory
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#define PLAYER_INVENTORY_SIZE (8*4)
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2010-11-27 16:18:34 +01:00
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2012-03-19 03:04:16 +01:00
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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2011-02-05 13:55:16 +01:00
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2010-11-27 00:02:21 +01:00
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#endif
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