minetest/builtin/mainmenu/tab_online.lua

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function get_sorted_servers()
local servers = {
fav = {},
public = {},
incompatible = {}
}
local favs = serverlistmgr.get_favorites()
local taken_favs = {}
local result = menudata.search_result or serverlistmgr.servers
for _, server in ipairs(result) do
server.is_favorite = false
for index, fav in ipairs(favs) do
if server.address == fav.address and server.port == fav.port then
taken_favs[index] = true
server.is_favorite = true
break
end
end
server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
if server.is_favorite then
table.insert(servers.fav, server)
elseif server.is_compatible then
table.insert(servers.public, server)
else
table.insert(servers.incompatible, server)
end
end
if not menudata.search_result then
for index, fav in ipairs(favs) do
if not taken_favs[index] then
table.insert(servers.fav, fav)
end
end
end
return servers
end
local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
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if not tabdata.search_for then
tabdata.search_for = ""
end
local retval =
-- Search
"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
"container[7.25,0.25]" ..
"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
"image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
"image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
"tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
"tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
"tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
"container_end[]" ..
"container[9.75,0]" ..
"box[0,0;5.75,7;#666666]" ..
-- Address / Port
"label[0.25,0.35;" .. fgettext("Address") .. "]" ..
"label[4.25,0.35;" .. fgettext("Port") .. "]" ..
"field[0.25,0.5;4,0.75;te_address;;" ..
core.formspec_escape(core.settings:get("address")) .. "]" ..
"field[4.25,0.5;1.25,0.75;te_port;;" ..
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-- Description Background
"label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
"box[0.25,1.85;5.25,2.7;#999999]"..
-- Name / Password
"container[0,4.8]" ..
"label[0.25,0;" .. fgettext("Name") .. "]" ..
"label[2.875,0;" .. fgettext("Password") .. "]" ..
"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
"container_end[]" ..
-- Connect
"button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
if core.settings:get_bool("enable_split_login_register") then
retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
end
if tabdata.selected then
if gamedata.fav then
retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
retval = retval .. "style[btn_delete_favorite;padding=6]"
retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
"server_favorite_delete.png") .. ";btn_delete_favorite;]"
end
if gamedata.serverdescription then
retval = retval .. "textarea[0.25,1.85;5.2,2.75;;;" ..
core.formspec_escape(gamedata.serverdescription) .. "]"
end
end
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retval = retval .. "container_end[]"
-- Table
retval = retval .. "tablecolumns[" ..
"image,tooltip=" .. fgettext("Ping") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
"6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
"7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
"color,span=1;" ..
"text,align=inline;"..
"color,span=1;" ..
"text,align=inline,width=4.25;" ..
"image,tooltip=" .. fgettext("Creative mode") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
"align=inline,padding=0.25,width=1.5;" ..
--~ PvP = Player versus Player
"image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
"align=inline,padding=0.25,width=1.5;" ..
"color,align=inline,span=1;" ..
"text,align=inline,padding=1]" ..
"table[0.25,1;9.25,5.75;servers;"
local servers = get_sorted_servers()
local dividers = {
fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
}
local order = {"fav", "public", "incompatible"}
tabdata.lookup = {} -- maps row number to server
local rows = {}
for _, section in ipairs(order) do
local section_servers = servers[section]
if next(section_servers) ~= nil then
rows[#rows + 1] = dividers[section]
for _, server in ipairs(section_servers) do
tabdata.lookup[#rows + 1] = server
rows[#rows + 1] = render_serverlist_row(server)
end
end
end
retval = retval .. table.concat(rows, ",")
if tabdata.selected then
retval = retval .. ";" .. tabdata.selected .. "]"
else
retval = retval .. ";0]"
end
return retval, "size[15.5,7,false]real_coordinates[true]"
end
--------------------------------------------------------------------------------
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local function search_server_list(input)
menudata.search_result = nil
if #serverlistmgr.servers < 2 then
return
end
-- setup the keyword list
local keywords = {}
for word in input:gmatch("%S+") do
word = word:gsub("(%W)", "%%%1")
table.insert(keywords, word)
end
if #keywords == 0 then
return
end
menudata.search_result = {}
-- Search the serverlist
local search_result = {}
for i = 1, #serverlistmgr.servers do
local server = serverlistmgr.servers[i]
local found = 0
for k = 1, #keywords do
local keyword = keywords[k]
if server.name then
local sername = server.name:lower()
local _, count = sername:gsub(keyword, keyword)
found = found + count * 4
end
if server.description then
local desc = server.description:lower()
local _, count = desc:gsub(keyword, keyword)
found = found + count * 2
end
end
if found > 0 then
local points = (#serverlistmgr.servers - i) / 5 + found
server.points = points
table.insert(search_result, server)
end
end
if #search_result == 0 then
return
end
table.sort(search_result, function(a, b)
return a.points > b.points
end)
menudata.search_result = search_result
end
local function set_selected_server(tabdata, idx, server)
-- reset selection
if idx == nil or server == nil then
tabdata.selected = nil
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
return
end
local address = server.address
local port = server.port
gamedata.serverdescription = server.description
gamedata.fav = false
for _, fav in ipairs(serverlistmgr.get_favorites()) do
if address == fav.address and port == fav.port then
gamedata.fav = true
break
end
end
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.selected = idx
end
local function main_button_handler(tabview, fields, name, tabdata)
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if fields.te_name then
gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end
if fields.servers then
local event = core.explode_table_event(fields.servers)
local server = tabdata.lookup[event.row]
if server then
if event.type == "DCL" then
if not is_server_protocol_compat_or_error(
server.proto_min, server.proto_max) then
return true
end
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gamedata.address = server.address
gamedata.port = server.port
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gamedata.playername = fields.te_name
gamedata.selected_world = 0
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if fields.te_pwd then
gamedata.password = fields.te_pwd
end
gamedata.servername = server.name
gamedata.serverdescription = server.description
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if gamedata.address and gamedata.port then
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
end
return true
end
if event.type == "CHG" then
set_selected_server(tabdata, event.row, server)
return true
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end
end
end
if fields.btn_delete_favorite then
local idx = core.get_table_index("servers")
if not idx then return end
local server = tabdata.lookup[idx]
if not server then return end
serverlistmgr.delete_favorite(server)
-- the server at [idx+1] will be at idx once list is refreshed
set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
return true
end
if fields.btn_mp_clear then
tabdata.search_for = ""
menudata.search_result = nil
return true
end
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
tabdata.search_for = fields.te_search
search_server_list(fields.te_search:lower())
if menudata.search_result then
-- first server in row 2 due to header
set_selected_server(tabdata, 2, menudata.search_result[1])
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end
return true
end
if fields.btn_mp_refresh then
serverlistmgr.sync()
return true
end
if (fields.btn_mp_login or fields.key_enter)
and fields.te_address ~= "" and fields.te_port then
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gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = tonumber(fields.te_port)
local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
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gamedata.selected_world = 0
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
set_selected_server(tabdata)
if server and server.address == gamedata.address and
server.port == gamedata.port then
serverlistmgr.add_favorite(server)
gamedata.servername = server.name
gamedata.serverdescription = server.description
if not is_server_protocol_compat_or_error(
server.proto_min, server.proto_max) then
return true
end
else
gamedata.servername = ""
gamedata.serverdescription = ""
serverlistmgr.add_favorite({
address = gamedata.address,
port = gamedata.port,
})
end
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
return true
end
if fields.btn_mp_register and fields.te_address ~= "" and fields.te_port then
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
if server and (server.address ~= fields.te_address or server.port ~= tonumber(fields.te_port)) then
server = nil
end
if server and not is_server_protocol_compat_or_error(
server.proto_min, server.proto_max) then
return true
end
local dlg = create_register_dialog(fields.te_address, tonumber(fields.te_port), server)
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end
return false
end
local function on_change(type, old_tab, new_tab)
if type == "LEAVE" then return end
serverlistmgr.sync()
end
return {
name = "online",
caption = fgettext("Join Game"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}