minetest/data/mods/bucket/init.lua

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minetest.register_craft({
output = 'CraftItem "bucket" 1',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
}
})
minetest.register_craftitem("bucket", {
image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
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on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
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player:add_to_inventory_later('CraftItem "bucket_water" 1')
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return true
elseif n.name == "lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
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player:add_to_inventory_later('CraftItem "bucket_lava" 1')
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return true
end
end
return false
end,
})
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minetest.register_craftitem("bucket_water", {
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image = "bucket_water.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
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on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
-- unchanged
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="water_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})
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minetest.register_craftitem("bucket_lava", {
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image = "bucket_lava.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
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on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "lava_source" then
-- unchanged
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})