minetest/src/porting_android.h

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/*
Minetest
Copyright (C) 2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#ifndef __ANDROID__
#error this include has to be included on android port only!
#endif
#include <jni.h>
#include <android_native_app_glue.h>
#include <android/log.h>
#include <string>
namespace porting {
// java app
extern android_app *app_global;
// java <-> c++ interaction interface
extern JNIEnv *jnienv;
// do initialization required on android only
void initAndroid();
void cleanupAndroid();
/**
* Initializes path_* variables for Android
* @param env Android JNI environment
*/
void initializePathsAndroid();
/**
* show text input dialog in java
* @param acceptButton text to display on accept button
* @param hint hint to show
* @param current initial value to display
* @param editType type of texfield
* (1==multiline text input; 2==single line text input; 3=password field)
*/
void showInputDialog(const std::string &acceptButton,
const std::string &hint, const std::string &current, int editType);
void openURLAndroid(const std::string &url);
/**
* WORKAROUND for not working callbacks from java -> c++
* get current state of input dialog
*/
int getInputDialogState();
/**
* WORKAROUND for not working callbacks from java -> c++
* get text in current input dialog
*/
std::string getInputDialogValue();
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#ifndef SERVER
float getDisplayDensity();
v2u32 getDisplaySize();
#endif
}