minetest/util/travis/script.sh

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#!/bin/bash -e
. util/travis/common.sh
needs_compile || exit 0
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function perform_lint() {
CLANG_FORMAT=clang-format-3.9
if [ "$TRAVIS_EVENT_TYPE" = "pull_request" ]; then
# Get list of every file modified in this pull request
files_to_lint="$(git diff --name-only --diff-filter=ACMRTUXB $TRAVIS_COMMIT_RANGE | grep '^src/[^.]*[.]\(cpp\|h\)$' | egrep -v '^src/(gmp|lua|jsoncpp)/' || true)"
else
# Check everything for branch pushes
files_to_lint="$(find src/ -name '*.cpp' -or -name '*.h' | egrep -v '^src/(gmp|lua|jsoncpp)/')"
fi
local errorcount=0
local fail=0
for f in ${files_to_lint}; do
d=$(diff -u "$f" <(${CLANG_FORMAT} "$f") || true)
if ! [ -z "$d" ]; then
((errorcount++))
printf "The file %s is not compliant with the coding style:\n%s\n" "$f" "$d"
if [ ${errorcount} -gt 50 ]; then
printf "Too many errors encountered previously, this diff is hidden.\n"
else
printf "%s\n" "$d"
fi
# Disable build failure at this moment as we need to have a complete MT source whitelist to check
fail=0
fi
done
if [ "$fail" = 1 ]; then
exit 1
fi
exit 0
}
if [[ "$LINT" == "1" ]]; then
# Lint with exit CI
perform_lint
fi
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if [[ $PLATFORM == "Unix" ]]; then
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mkdir -p travisbuild
cd travisbuild || exit 1
CMAKE_FLAGS=''
if [[ $COMPILER == "g++-6" ]]; then
export CC=gcc-6
export CXX=g++-6
fi
# Clang builds with FreeType fail on Travis
if [[ $CC == "clang" ]]; then
CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
fi
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if [[ $TRAVIS_OS_NAME == "osx" ]]; then
CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
fi
cmake -DCMAKE_BUILD_TYPE=Debug \
-DRUN_IN_PLACE=TRUE \
-DENABLE_GETTEXT=TRUE \
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-DBUILD_SERVER=TRUE \
$CMAKE_FLAGS ..
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make -j2
echo "Running unit tests."
CMD="../bin/minetest --run-unittests"
if [[ "$VALGRIND" == "1" ]]; then
valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ${CMD} && exit 0
else
${CMD} && exit 0
fi
elif [[ $PLATFORM == Win* ]]; then
[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
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# We need to have our build directory outside of the minetest directory because
# CMake will otherwise get very very confused with symlinks and complain that
# something is not a subdirectory of something even if it actually is.
# e.g.:
# /home/travis/minetest/minetest/travisbuild/minetest
# \/ \/ \/
# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
# \/ \/ \/
# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
# You get the idea.
OLDDIR=$(pwd)
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cd ..
export EXISTING_MINETEST_DIR=$OLDDIR
export NO_MINETEST_GAME=1
if [[ $PLATFORM == "Win32" ]]; then
"$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
elif [[ $PLATFORM == "Win64" ]]; then
"$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
fi
else
echo "Unknown platform \"${PLATFORM}\"."
exit 1
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fi