2018-12-13 20:18:54 +01:00
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/*
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Minetest
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Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <functional>
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#include <vector>
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#include "../activeobjectmgr.h"
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#include "clientobject.h"
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namespace client
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{
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class ActiveObjectMgr : public ::ActiveObjectMgr<ClientActiveObject>
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{
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public:
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void clear();
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void step(float dtime,
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const std::function<void(ClientActiveObject *)> &f) override;
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bool registerObject(ClientActiveObject *obj) override;
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void removeObject(u16 id) override;
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void getActiveObjects(const v3f &origin, f32 max_d,
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std::vector<DistanceSortedActiveObject> &dest);
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2022-11-20 21:27:47 +01:00
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// Similar to above, but takes selection box sizes, and line direction into
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// account.
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// Objects without selectionbox are not returned.
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// Returned distances are in direction of shootline.
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// Distance check is coarse.
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void getActiveSelectableObjects(const core::line3d<f32> &shootline,
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std::vector<DistanceSortedActiveObject> &dest);
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2018-12-13 20:18:54 +01:00
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};
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} // namespace client
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