minetest/src/mapblock.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER
#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include "debug.h"
#include "common_irrlicht.h"
#include "mapnode.h"
#include "exceptions.h"
#include "serialization.h"
#include "constants.h"
#include "mapblockobject.h"
#include "voxel.h"
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// Named by looking towards z+
enum{
FACE_BACK=0,
FACE_TOP,
FACE_RIGHT,
FACE_FRONT,
FACE_BOTTOM,
FACE_LEFT
};
struct FastFace
{
TileSpec tile;
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video::S3DVertex vertices[4]; // Precalculated vertices
};
enum NodeModType
{
NODEMOD_NONE,
NODEMOD_CHANGECONTENT, //param is content id
NODEMOD_CRACK // param is crack progression
};
struct NodeMod
{
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NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
{
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type = a_type;
param = a_param;
}
bool operator==(const NodeMod &other)
{
return (type == other.type && param == other.param);
}
enum NodeModType type;
u16 param;
};
class NodeModMap
{
public:
/*
returns true if the mod was different last time
*/
bool set(v3s16 p, const NodeMod &mod)
{
// See if old is different, cancel if it is not different.
core::map<v3s16, NodeMod>::Node *n = m_mods.find(p);
if(n)
{
NodeMod old = n->getValue();
if(old == mod)
return false;
n->setValue(mod);
}
else
{
m_mods.insert(p, mod);
}
return true;
}
// Returns true if there was one
bool get(v3s16 p, NodeMod *mod)
{
core::map<v3s16, NodeMod>::Node *n;
n = m_mods.find(p);
if(n == NULL)
return false;
if(mod)
*mod = n->getValue();
return true;
}
bool clear(v3s16 p)
{
if(m_mods.find(p))
{
m_mods.remove(p);
return true;
}
return false;
}
bool clear()
{
if(m_mods.size() == 0)
return false;
m_mods.clear();
return true;
}
void copy(NodeModMap &dest)
{
dest.m_mods.clear();
for(core::map<v3s16, NodeMod>::Iterator
i = m_mods.getIterator();
i.atEnd() == false; i++)
{
dest.m_mods.insert(i.getNode()->getKey(), i.getNode()->getValue());
}
}
private:
core::map<v3s16, NodeMod> m_mods;
};
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enum
{
NODECONTAINER_ID_MAPBLOCK,
NODECONTAINER_ID_MAPSECTOR,
NODECONTAINER_ID_MAP,
NODECONTAINER_ID_MAPBLOCKCACHE,
NODECONTAINER_ID_VOXELMANIPULATOR,
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};
class NodeContainer
{
public:
virtual bool isValidPosition(v3s16 p) = 0;
virtual MapNode getNode(v3s16 p) = 0;
virtual void setNode(v3s16 p, MapNode & n) = 0;
virtual u16 nodeContainerId() const = 0;
};
class MapBlock : public NodeContainer
{
public:
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MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false);
~MapBlock();
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virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_MAPBLOCK;
}
NodeContainer * getParent()
{
return m_parent;
}
void reallocate()
{
if(data != NULL)
delete[] data;
u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
data = new MapNode[l];
for(u32 i=0; i<l; i++){
data[i] = MapNode();
}
setChangedFlag();
}
/*
Flags
*/
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bool isDummy()
{
return (data == NULL);
}
void unDummify()
{
assert(isDummy());
reallocate();
}
bool getChangedFlag()
{
return changed;
}
void resetChangedFlag()
{
changed = false;
}
void setChangedFlag()
{
changed = true;
}
bool getIsUnderground()
{
return is_underground;
}
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
setChangedFlag();
}
#ifndef SERVER
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void setMeshExpired(bool expired)
{
m_mesh_expired = expired;
}
bool getMeshExpired()
{
return m_mesh_expired;
}
#endif
void setLightingExpired(bool expired)
{
m_lighting_expired = expired;
setChangedFlag();
}
bool getLightingExpired()
{
return m_lighting_expired;
}
bool isValid()
{
if(m_lighting_expired)
return false;
if(data == NULL)
return false;
return true;
}
/*
Position stuff
*/
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v3s16 getPos()
{
return m_pos;
}
v3s16 getPosRelative()
{
return m_pos * MAP_BLOCKSIZE;
}
core::aabbox3d<s16> getBox()
{
return core::aabbox3d<s16>(getPosRelative(),
getPosRelative()
+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
- v3s16(1,1,1));
}
/*
Regular MapNode get-setters
*/
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bool isValidPosition(v3s16 p)
{
if(data == NULL)
return false;
return (p.X >= 0 && p.X < MAP_BLOCKSIZE
&& p.Y >= 0 && p.Y < MAP_BLOCKSIZE
&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
}
MapNode getNode(s16 x, s16 y, s16 z)
{
if(data == NULL)
throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode getNode(v3s16 p)
{
return getNode(p.X, p.Y, p.Z);
}
void setNode(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
setChangedFlag();
}
void setNode(v3s16 p, MapNode & n)
{
setNode(p.X, p.Y, p.Z, n);
}
/*
Non-checking variants of the above
*/
MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
{
if(data == NULL)
throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode getNodeNoCheck(v3s16 p)
{
return getNodeNoCheck(p.X, p.Y, p.Z);
}
void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
throw InvalidPositionException();
data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
setChangedFlag();
}
void setNodeNoCheck(v3s16 p, MapNode & n)
{
setNodeNoCheck(p.X, p.Y, p.Z, n);
}
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/*
These functions consult the parent container if the position
is not valid on this MapBlock.
*/
bool isValidPositionParent(v3s16 p);
MapNode getNodeParent(v3s16 p);
void setNodeParent(v3s16 p, MapNode & n);
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MapNode getNodeParentNoEx(v3s16 p);
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void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
{
for(u16 z=0; z<d; z++)
for(u16 y=0; y<h; y++)
for(u16 x=0; x<w; x++)
setNode(x0+x, y0+y, z0+z, node);
}
/*
Graphics-related methods
*/
// A quick version with nodes passed as parameters
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u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir);
// A more convenient version
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u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
{
return getFaceLight(daynight_ratio,
getNodeParentNoEx(p),
getNodeParentNoEx(p + face_dir),
face_dir);
}
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#ifndef SERVER
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// light = 0...255
static void makeFastFace(TileSpec tile, u8 light, v3f p,
v3s16 dir, v3f scale, v3f posRelative_f,
core::array<FastFace> &dest);
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
NodeModMap &temp_mods);
u8 getNodeContent(v3s16 p, MapNode mn,
NodeModMap &temp_mods);
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/*
Generates the FastFaces of a node row. This has a
ridiculous amount of parameters because that way they
can be precalculated by the caller.
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translate_dir: unit vector with only one of x, y or z
face_dir: unit vector with only one of x, y or z
*/
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void updateFastFaceRow(
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u32 daynight_ratio,
v3f posRelative_f,
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v3s16 startpos,
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u16 length,
v3s16 translate_dir,
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v3f translate_dir_f,
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v3s16 face_dir,
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v3f face_dir_f,
core::array<FastFace> &dest,
NodeModMap &temp_mods);
/*
Thread-safely updates the whole mesh of the mapblock.
*/
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void updateMesh(u32 daynight_ratio);
#endif // !SERVER
// See comments in mapblock.cpp
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bool propagateSunlight(core::map<v3s16, bool> & light_sources,
bool remove_light=false, bool *black_air_left=NULL,
bool grow_grass=false);
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// Copies data to VoxelManipulator to getPosRelative()
void copyTo(VoxelManipulator &dst);
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/*
MapBlockObject stuff
*/
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void serializeObjects(std::ostream &os, u8 version)
{
m_objects.serialize(os, version);
}
// If smgr!=NULL, new objects are added to the scene
void updateObjects(std::istream &is, u8 version,
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scene::ISceneManager *smgr, u32 daynight_ratio)
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{
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m_objects.update(is, version, smgr, daynight_ratio);
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setChangedFlag();
}
void clearObjects()
{
m_objects.clear();
setChangedFlag();
}
void addObject(MapBlockObject *object)
throw(ContainerFullException, AlreadyExistsException)
{
m_objects.add(object);
setChangedFlag();
}
void removeObject(s16 id)
{
m_objects.remove(id);
setChangedFlag();
}
MapBlockObject * getObject(s16 id)
{
return m_objects.get(id);
}
JMutexAutoLock * getObjectLock()
{
return m_objects.getLock();
}
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/*
Moves objects, deletes objects and spawns new objects
*/
void stepObjects(float dtime, bool server, u32 daynight_ratio);
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/*void wrapObject(MapBlockObject *object)
{
m_objects.wrapObject(object);
setChangedFlag();
}*/
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest)
{
m_objects.getObjects(origin, max_d, dest);
}
s32 getObjectCount()
{
return m_objects.getCount();
}
#ifndef SERVER
/*
Methods for setting temporary modifications to nodes for
drawing
returns true if the mod was different last time
*/
bool setTempMod(v3s16 p, const NodeMod &mod)
{
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/*dstream<<"setTempMod called on block"
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", mod.type="<<mod.type
<<", mod.param="<<mod.param
<<std::endl;*/
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.set(p, mod);
}
// Returns true if there was one
bool getTempMod(v3s16 p, NodeMod *mod)
{
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.get(p, mod);
}
bool clearTempMod(v3s16 p)
{
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.clear(p);
}
bool clearTempMods()
{
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.clear();
}
#endif
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/*
Update day-night lighting difference flag.
Sets m_day_night_differs to appropriate value.
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These methods don't care about neighboring blocks.
It means that to know if a block really doesn't need a mesh
update between day and night, the neighboring blocks have
to be taken into account. Use Map::dayNightDiffed().
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*/
void updateDayNightDiff();
bool dayNightDiffed()
{
return m_day_night_differs;
}
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/*
Miscellaneous stuff
*/
/*
Tries to measure ground level.
Return value:
-1 = only air
-2 = only ground
-3 = random fail
0...MAP_BLOCKSIZE-1 = ground level
*/
s16 getGroundLevel(v2s16 p2d);
/*
Serialization
*/
// Doesn't write version by itself
void serialize(std::ostream &os, u8 version);
void deSerialize(std::istream &is, u8 version);
private:
/*
Private methods
*/
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/*
Used only internally, because changes can't be tracked
*/
MapNode & getNodeRef(s16 x, s16 y, s16 z)
{
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if(data == NULL)
throw InvalidPositionException();
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if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode & getNodeRef(v3s16 &p)
{
return getNodeRef(p.X, p.Y, p.Z);
}
public:
/*
Public member variables
*/
#ifndef SERVER
scene::SMesh *mesh;
JMutex mesh_mutex;
#endif
private:
/*
Private member variables
*/
// Parent container (practically the Map)
// Not a MapSector, it is just a structural element.
NodeContainer *m_parent;
// Position in blocks on parent
v3s16 m_pos;
/*
If NULL, block is a dummy block.
Dummy blocks are used for caching not-found-on-disk blocks.
*/
MapNode * data;
/*
- On the server, this is used for telling whether the
block has been changed from the one on disk.
- On the client, this is used for nothing.
*/
bool changed;
/*
When propagating sunlight and the above block doesn't exist,
sunlight is assumed if this is false.
In practice this is set to true if the block is completely
undeground with nothing visible above the ground except
caves.
*/
bool is_underground;
/*
Set to true if changes has been made that make the old lighting
values wrong but the lighting hasn't been actually updated.
If this is false, lighting is exactly right.
If this is true, lighting might be wrong or right.
*/
bool m_lighting_expired;
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// Whether day and night lighting differs
bool m_day_night_differs;
MapBlockObjectList m_objects;
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// Object spawning stuff
float m_spawn_timer;
#ifndef SERVER
/*
Set to true if the mesh has been ordered to be updated
sometime in the background.
In practice this is set when the day/night lighting switches.
*/
bool m_mesh_expired;
// Temporary modifications to nodes
// These are only used when drawing
NodeModMap m_temp_mods;
JMutex m_temp_mods_mutex;
#endif
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};
inline bool blockpos_over_limit(v3s16 p)
{
return
(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
}
/*
Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline v2s16 getNodeSectorPos(v2s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline s16 getNodeBlockY(s16 y)
{
return getContainerPos(y, MAP_BLOCKSIZE);
}
#endif