minetest/games/devtest/mods/testnodes/nodeboxes.lua

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local S = minetest.get_translator("testnodes")
-- Nodebox examples and tests.
-- An simple example nodebox with one centered box
minetest.register_node("testnodes:nodebox_fixed", {
description = S("Fixed Nodebox Test Node").."\n"..
S("Nodebox is always the same"),
tiles = {"testnodes_nodebox.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
},
groups = {dig_immediate=3},
})
-- 50% higher than a regular node
minetest.register_node("testnodes:nodebox_overhigh", {
description = S("+50% high Nodebox Test Node"),
tiles = {"testnodes_nodebox.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5},
},
groups = {dig_immediate=3},
})
-- 95% higher than a regular node
minetest.register_node("testnodes:nodebox_overhigh2", {
description = S("+95% high Nodebox Test Node"),
tiles = {"testnodes_nodebox.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
-- Y max: more is possible, but glitchy
fixed = {-0.5, -0.5, -0.5, 0.5, 1.45, 0.5},
},
groups = {dig_immediate=3},
})
-- Height of nodebox changes with its param2 value
minetest.register_node("testnodes:nodebox_leveled", {
description = S("Leveled Nodebox Test Node").."\n"..
S("param2 = height (0..127)"),
tiles = {"testnodes_nodebox.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
node_box = {
type = "leveled",
fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5},
},
groups = {dig_immediate=3},
})
local nodebox_wall = {
type = "connected",
fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
}
local nodebox_wall_thick = {
type = "connected",
fixed = {-0.25, -0.500, -0.25, 0.25, 0.500, 0.25},
connect_front = {-0.25, -0.500, -0.500, 0.25, 0.400, -0.25},
connect_back = {-0.25, -0.500, 0.25, 0.25, 0.400, 0.500},
connect_left = {-0.500, -0.500, -0.25, -0.25, 0.400, 0.25},
connect_right = {0.25, -0.500, -0.25, 0.500, 0.400, 0.25},
}
-- Wall-like nodebox that connects to neighbors
minetest.register_node("testnodes:nodebox_connected", {
description = S("Connected Nodebox Test Node").."\n"..
S("Connects to neighbors"),
tiles = {"testnodes_nodebox.png"},
groups = {connected_nodebox=1, dig_immediate=3},
drawtype = "nodebox",
paramtype = "light",
connects_to = {"group:connected_nodebox"},
connect_sides = {"front", "back", "left", "right"},
node_box = nodebox_wall,
})
minetest.register_node("testnodes:nodebox_connected_facedir", {
description = S("Facedir Connected Nodebox Test Node").."\n"..
S("Connects to neighbors").."\n"..
S("param2 = facedir rotation of textures (not of the nodebox!)"),
tiles = {
"testnodes_1.png",
"testnodes_2.png",
"testnodes_3.png",
"testnodes_4.png",
"testnodes_5.png",
"testnodes_6.png",
},
groups = {connected_nodebox=1, dig_immediate=3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
connects_to = {"group:connected_nodebox"},
connect_sides = {"front", "back", "left", "right"},
node_box = nodebox_wall_thick,
})
minetest.register_node("testnodes:nodebox_connected_4dir", {
description = S("4Dir Connected Nodebox Test Node").."\n"..
S("Connects to neighbors").."\n"..
S("param2 = 4dir rotation of textures (not of the nodebox!)"),
tiles = {
"testnodes_1.png^[colorize:#FFFF00:127",
"testnodes_2.png^[colorize:#FFFF00:127",
"testnodes_3.png^[colorize:#FFFF00:127",
"testnodes_4.png^[colorize:#FFFF00:127",
"testnodes_5.png^[colorize:#FFFF00:127",
"testnodes_6.png^[colorize:#FFFF00:127",
},
groups = {connected_nodebox=1, dig_immediate=3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "4dir",
connects_to = {"group:connected_nodebox"},
connect_sides = {"front", "back", "left", "right"},
node_box = nodebox_wall_thick,
})