minetest/src/unittest/test_servermodmanager.cpp

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/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <algorithm>
#include "server/mods.h"
#include "test_config.h"
class TestServerModManager : public TestBase
{
public:
TestServerModManager() { TestManager::registerTestModule(this); }
const char *getName() { return "TestServerModManager"; }
void runTests(IGameDef *gamedef);
void testCreation();
void testIsConsistent();
void testUnsatisfiedMods();
void testGetMods();
void testGetModsWrongDir();
void testGetModspec();
void testGetModNamesWrongDir();
void testGetModNames();
void testGetModMediaPathsWrongDir();
void testGetModMediaPaths();
};
static TestServerModManager g_test_instance;
void TestServerModManager::runTests(IGameDef *gamedef)
{
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
subgame_path.append(TEST_SUBGAME_PATH);
_putenv(subgame_path.c_str());
}
#else
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
#endif
TEST(testCreation);
TEST(testIsConsistent);
TEST(testGetModsWrongDir);
TEST(testUnsatisfiedMods);
TEST(testGetMods);
TEST(testGetModspec);
TEST(testGetModNamesWrongDir);
TEST(testGetModNames);
TEST(testGetModMediaPathsWrongDir);
TEST(testGetModMediaPaths);
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
if (saved_env_mt_subgame_path)
subgame_path.append(saved_env_mt_subgame_path);
_putenv(subgame_path.c_str());
}
#else
if (saved_env_mt_subgame_path)
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
else
unsetenv("MINETEST_SUBGAME_PATH");
#endif
}
void TestServerModManager::testCreation()
{
ServerModManager sm(TEST_WORLDDIR);
}
void TestServerModManager::testGetModsWrongDir()
{
// Test in non worlddir to ensure no mods are found
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
UASSERTEQ(bool, sm.getMods().empty(), true);
}
void TestServerModManager::testUnsatisfiedMods()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
}
void TestServerModManager::testIsConsistent()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(bool, sm.isConsistent(), true);
}
void TestServerModManager::testGetMods()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
const auto &mods = sm.getMods();
UASSERTEQ(bool, mods.empty(), false);
// Ensure we found default mod inside the test folder
bool default_found = false;
for (const auto &m : mods) {
if (m.name == "default")
default_found = true;
// Verify if paths are not empty
UASSERTEQ(bool, m.path.empty(), false);
}
UASSERTEQ(bool, default_found, true);
}
void TestServerModManager::testGetModspec()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
UASSERT(sm.getModSpec("default") != NULL);
}
void TestServerModManager::testGetModNamesWrongDir()
{
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
std::vector<std::string> result;
sm.getModNames(result);
UASSERTEQ(bool, result.empty(), true);
}
void TestServerModManager::testGetModNames()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
std::vector<std::string> result;
sm.getModNames(result);
UASSERTEQ(bool, result.empty(), false);
UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
}
void TestServerModManager::testGetModMediaPathsWrongDir()
{
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), true);
}
void TestServerModManager::testGetModMediaPaths()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), false);
// We should have 5 folders for each mod (textures, media, locale, model, sounds)
UASSERTEQ(unsigned long, result.size() % 5, 0);
}