2014-11-02 03:47:43 +01:00
|
|
|
/*
|
|
|
|
Minetest
|
|
|
|
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef WIELDMESH_HEADER
|
|
|
|
#define WIELDMESH_HEADER
|
|
|
|
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
|
|
#include <string>
|
|
|
|
|
2014-12-08 09:06:31 +01:00
|
|
|
struct ItemStack;
|
2014-11-02 03:47:43 +01:00
|
|
|
class IGameDef;
|
|
|
|
class ITextureSource;
|
|
|
|
struct TileSpec;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Wield item scene node, renders the wield mesh of some item
|
|
|
|
*/
|
|
|
|
class WieldMeshSceneNode: public scene::ISceneNode
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
|
|
|
|
s32 id = -1, bool lighting = false);
|
|
|
|
virtual ~WieldMeshSceneNode();
|
|
|
|
|
|
|
|
void setCube(const TileSpec tiles[6],
|
|
|
|
v3f wield_scale, ITextureSource *tsrc);
|
|
|
|
void setExtruded(const std::string &imagename,
|
2015-05-04 04:32:29 +02:00
|
|
|
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
|
2014-11-02 03:47:43 +01:00
|
|
|
void setItem(const ItemStack &item, IGameDef *gamedef);
|
|
|
|
|
|
|
|
// Sets the vertex color of the wield mesh.
|
|
|
|
// Must only be used if the constructor was called with lighting = false
|
|
|
|
void setColor(video::SColor color);
|
|
|
|
|
2015-07-21 23:56:41 +02:00
|
|
|
scene::IMesh *getMesh()
|
|
|
|
{ return m_meshnode->getMesh(); }
|
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
virtual void render();
|
|
|
|
|
2016-02-11 15:21:21 +01:00
|
|
|
virtual const aabb3f &getBoundingBox() const
|
2014-11-02 03:47:43 +01:00
|
|
|
{ return m_bounding_box; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
void changeToMesh(scene::IMesh *mesh);
|
|
|
|
|
|
|
|
// Child scene node with the current wield mesh
|
|
|
|
scene::IMeshSceneNode *m_meshnode;
|
2014-11-13 01:02:34 +01:00
|
|
|
video::E_MATERIAL_TYPE m_material_type;
|
2014-11-02 03:47:43 +01:00
|
|
|
|
|
|
|
// True if EMF_LIGHTING should be enabled.
|
|
|
|
bool m_lighting;
|
|
|
|
|
2014-11-13 01:02:34 +01:00
|
|
|
bool m_enable_shaders;
|
2014-11-26 15:17:17 +01:00
|
|
|
bool m_anisotropic_filter;
|
2014-11-13 01:02:34 +01:00
|
|
|
bool m_bilinear_filter;
|
|
|
|
bool m_trilinear_filter;
|
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
// Bounding box culling is disabled for this type of scene node,
|
|
|
|
// so this variable is just required so we can implement
|
|
|
|
// getBoundingBox() and is set to an empty box.
|
2016-02-11 15:21:21 +01:00
|
|
|
aabb3f m_bounding_box;
|
2014-11-02 03:47:43 +01:00
|
|
|
};
|
|
|
|
|
2016-01-24 14:19:17 +01:00
|
|
|
scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item);
|
|
|
|
|
|
|
|
scene::IMesh *getExtrudedMesh(ITextureSource *tsrc,
|
|
|
|
const std::string &imagename);
|
2014-11-02 03:47:43 +01:00
|
|
|
#endif
|