2011-06-17 21:20:15 +02:00
|
|
|
/*
|
|
|
|
Minetest-c55
|
|
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
// For g_settings
|
|
|
|
#include "main.h"
|
|
|
|
|
|
|
|
#include "content_mapnode.h"
|
|
|
|
#include "mapnode.h"
|
2011-06-17 23:46:50 +02:00
|
|
|
#include "content_nodemeta.h"
|
2011-06-17 21:20:15 +02:00
|
|
|
|
|
|
|
// TODO: Get rid of these and set up some attributes like toughness,
|
|
|
|
// fluffyness, and a funciton to calculate time and durability loss
|
|
|
|
// (and sound? and whatever else) from them
|
|
|
|
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
|
|
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
|
|
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
|
|
|
|
|
|
void content_mapnode_init()
|
|
|
|
{
|
|
|
|
// Read some settings
|
|
|
|
bool new_style_water = g_settings.getBool("new_style_water");
|
|
|
|
bool new_style_leaves = g_settings.getBool("new_style_leaves");
|
2011-06-25 03:25:14 +02:00
|
|
|
bool invisible_stone = g_settings.getBool("invisible_stone");
|
2011-06-17 21:20:15 +02:00
|
|
|
|
|
|
|
u8 i;
|
|
|
|
ContentFeatures *f = NULL;
|
|
|
|
|
|
|
|
i = CONTENT_STONE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("stone.png");
|
|
|
|
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
|
2011-06-25 03:25:14 +02:00
|
|
|
if(invisible_stone)
|
|
|
|
f->solidness = 0; // For debugging, hides regular stone
|
2011-06-17 21:20:15 +02:00
|
|
|
|
|
|
|
i = CONTENT_GRASS;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("mud.png^grass_side.png");
|
|
|
|
f->setTexture(0, "grass.png");
|
|
|
|
f->setTexture(1, "mud.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_GRASS_FOOTSTEPS;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("mud.png^grass_side.png");
|
|
|
|
f->setTexture(0, "grass_footsteps.png");
|
|
|
|
f->setTexture(1, "mud.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_MUD;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("mud.png");
|
|
|
|
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_SAND;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("sand.png");
|
2011-06-25 03:25:14 +02:00
|
|
|
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
|
2011-06-17 21:20:15 +02:00
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
2011-06-25 03:25:14 +02:00
|
|
|
i = CONTENT_GRAVEL;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("gravel.png");
|
|
|
|
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
|
|
|
|
|
2011-06-26 12:24:32 +02:00
|
|
|
i = CONTENT_SANDSTONE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("sandstone.png");
|
|
|
|
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_CLAY;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("clay.png");
|
|
|
|
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("CraftItem lump_of_clay 4");
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_BRICK;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("brick.png");
|
|
|
|
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("CraftItem clay_brick 4");
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
2011-06-17 21:20:15 +02:00
|
|
|
i = CONTENT_TREE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("tree.png");
|
|
|
|
f->setTexture(0, "tree_top.png");
|
|
|
|
f->setTexture(1, "tree_top.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_LEAVES;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->light_propagates = true;
|
|
|
|
//f->param_type = CPT_MINERAL;
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
if(new_style_leaves)
|
|
|
|
{
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
f->setAllTextures("[noalpha:leaves.png");
|
|
|
|
}
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
|
|
|
|
2011-06-26 12:24:32 +02:00
|
|
|
i = CONTENT_CACTUS;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("cactus_side.png");
|
|
|
|
f->setTexture(0, "cactus_top.png");
|
|
|
|
f->setTexture(1, "cactus_top.png");
|
|
|
|
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
|
|
|
i = CONTENT_PAPYRUS;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setInventoryTexture("papyrus.png");
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->walkable = false;
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.25);
|
|
|
|
|
|
|
|
i = CONTENT_BOOKSHELF;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("bookshelf.png");
|
|
|
|
f->setTexture(0, "wood.png");
|
|
|
|
f->setTexture(1, "wood.png");
|
|
|
|
// FIXME: setInventoryTextureCube() only cares for the first texture
|
|
|
|
f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
|
|
|
|
//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
2011-06-17 21:20:15 +02:00
|
|
|
i = CONTENT_GLASS;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
|
|
|
|
|
|
|
i = CONTENT_FENCE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->air_equivalent = true; // grass grows underneath
|
|
|
|
f->setInventoryTexture("item_fence.png");
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
2011-06-26 12:24:32 +02:00
|
|
|
i = CONTENT_RAIL;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setInventoryTexture("rail.png");
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->air_equivalent = true; // grass grows underneath
|
|
|
|
f->walkable = false;
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
2011-06-17 21:20:15 +02:00
|
|
|
// Deprecated
|
|
|
|
i = CONTENT_COALSTONE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("stone.png^mineral_coal.png");
|
|
|
|
f->is_ground_content = true;
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 1.5);
|
|
|
|
|
|
|
|
i = CONTENT_WOOD;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("wood.png");
|
2011-06-25 03:25:14 +02:00
|
|
|
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
|
2011-06-17 21:20:15 +02:00
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
|
|
|
i = CONTENT_MESE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("mese.png");
|
2011-06-25 03:25:14 +02:00
|
|
|
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
|
2011-06-17 21:20:15 +02:00
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
|
|
|
|
|
|
|
|
i = CONTENT_CLOUD;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("cloud.png");
|
2011-06-25 03:25:14 +02:00
|
|
|
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
|
2011-06-17 21:20:15 +02:00
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
|
|
|
i = CONTENT_AIR;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->sunlight_propagates = true;
|
|
|
|
f->solidness = 0;
|
|
|
|
f->walkable = false;
|
|
|
|
f->pointable = false;
|
|
|
|
f->diggable = false;
|
|
|
|
f->buildable_to = true;
|
|
|
|
f->air_equivalent = true;
|
|
|
|
|
|
|
|
i = CONTENT_WATER;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->solidness = 0; // Drawn separately, makes no faces
|
|
|
|
f->walkable = false;
|
|
|
|
f->pointable = false;
|
|
|
|
f->diggable = false;
|
|
|
|
f->buildable_to = true;
|
|
|
|
f->liquid_type = LIQUID_FLOWING;
|
|
|
|
f->liquid_alternative_flowing = CONTENT_WATER;
|
2011-07-14 16:17:50 +02:00
|
|
|
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
2011-06-17 21:20:15 +02:00
|
|
|
|
|
|
|
i = CONTENT_WATERSOURCE;
|
|
|
|
f = &content_features(i);
|
2011-06-25 03:25:14 +02:00
|
|
|
//f->setInventoryTexture("water.png");
|
|
|
|
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
2011-06-17 21:20:15 +02:00
|
|
|
if(new_style_water)
|
|
|
|
{
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
}
|
|
|
|
else // old style
|
|
|
|
{
|
|
|
|
f->solidness = 1;
|
|
|
|
|
|
|
|
TileSpec t;
|
|
|
|
if(g_texturesource)
|
|
|
|
t.texture = g_texturesource->getTexture("water.png");
|
|
|
|
|
|
|
|
t.alpha = WATER_ALPHA;
|
|
|
|
t.material_type = MATERIAL_ALPHA_VERTEX;
|
|
|
|
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
|
|
|
f->setAllTiles(t);
|
|
|
|
}
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->walkable = false;
|
|
|
|
f->pointable = false;
|
|
|
|
f->diggable = false;
|
|
|
|
f->buildable_to = true;
|
|
|
|
f->liquid_type = LIQUID_SOURCE;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
f->liquid_alternative_flowing = CONTENT_WATER;
|
2011-07-14 16:17:50 +02:00
|
|
|
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
2011-06-17 21:20:15 +02:00
|
|
|
|
|
|
|
i = CONTENT_TORCH;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setInventoryTexture("torch_on_floor.png");
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->sunlight_propagates = true;
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->walkable = false;
|
|
|
|
f->wall_mounted = true;
|
|
|
|
f->air_equivalent = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
2011-06-25 03:25:14 +02:00
|
|
|
f->light_source = LIGHT_MAX-1;
|
2011-06-17 21:20:15 +02:00
|
|
|
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
|
|
|
|
|
|
|
|
i = CONTENT_SIGN_WALL;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setInventoryTexture("sign_wall.png");
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
f->light_propagates = true;
|
|
|
|
f->sunlight_propagates = true;
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
f->walkable = false;
|
|
|
|
f->wall_mounted = true;
|
|
|
|
f->air_equivalent = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
f->initial_metadata = new SignNodeMetadata("Some sign");
|
|
|
|
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
|
|
|
|
|
|
|
|
i = CONTENT_CHEST;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
|
|
f->setAllTextures("chest_side.png");
|
|
|
|
f->setTexture(0, "chest_top.png");
|
|
|
|
f->setTexture(1, "chest_top.png");
|
|
|
|
f->setTexture(5, "chest_front.png"); // Z-
|
|
|
|
f->setInventoryTexture("chest_top.png");
|
|
|
|
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
f->initial_metadata = new ChestNodeMetadata();
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
i = CONTENT_FURNACE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->param_type = CPT_FACEDIR_SIMPLE;
|
|
|
|
f->setAllTextures("furnace_side.png");
|
|
|
|
f->setTexture(5, "furnace_front.png"); // Z-
|
|
|
|
f->setInventoryTexture("furnace_front.png");
|
|
|
|
//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
f->initial_metadata = new FurnaceNodeMetadata();
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
|
|
|
|
|
|
i = CONTENT_COBBLE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("cobble.png");
|
|
|
|
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
2011-06-25 03:25:14 +02:00
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
|
|
|
|
|
|
|
i = CONTENT_MOSSYCOBBLE;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("mossycobble.png");
|
|
|
|
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 0.8);
|
2011-06-17 21:20:15 +02:00
|
|
|
|
|
|
|
i = CONTENT_STEEL;
|
|
|
|
f = &content_features(i);
|
|
|
|
f->setAllTextures("steel_block.png");
|
|
|
|
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
|
|
|
"steel_block.png");
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
f->is_ground_content = true;
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
|
|
|
|
|
|
|
|
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
Add MesePick to everything
|
|
|
|
*/
|
|
|
|
for(u16 i=0; i<256; i++)
|
|
|
|
{
|
|
|
|
content_features(i).digging_properties.set("MesePick",
|
|
|
|
DiggingProperties(true, 0.0, 65535./1337));
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
|
|
{
|
|
|
|
list.set("",
|
|
|
|
DiggingProperties(true, 15.0*toughness, 0));
|
|
|
|
|
|
|
|
list.set("WPick",
|
|
|
|
DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
|
|
|
|
list.set("STPick",
|
|
|
|
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
|
|
|
list.set("SteelPick",
|
|
|
|
DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
|
|
|
|
|
|
|
|
/*list.set("MesePick",
|
|
|
|
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
|
|
{
|
|
|
|
list.set("",
|
|
|
|
DiggingProperties(true, 0.75*toughness, 0));
|
|
|
|
|
|
|
|
list.set("WShovel",
|
|
|
|
DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
|
|
|
|
list.set("STShovel",
|
|
|
|
DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
|
|
|
|
list.set("SteelShovel",
|
|
|
|
DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
|
|
|
|
}
|
|
|
|
|
|
|
|
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
|
|
{
|
|
|
|
list.set("",
|
|
|
|
DiggingProperties(true, 3.0*toughness, 0));
|
|
|
|
|
|
|
|
list.set("WAxe",
|
|
|
|
DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
|
|
|
|
list.set("STAxe",
|
|
|
|
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
|
|
|
list.set("SteelAxe",
|
|
|
|
DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
|
|
|
|
}
|
|
|
|
|
|
|
|
|