2013-06-23 18:30:21 +02:00
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/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUILUAAPI_H_
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#define GUILUAAPI_H_
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/******************************************************************************/
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/* Includes */
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/******************************************************************************/
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#include "serverlist.h"
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/******************************************************************************/
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/* Typedefs and macros */
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/******************************************************************************/
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typedef int (*lua_CFunction) (lua_State *L);
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/******************************************************************************/
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/* forward declarations */
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/******************************************************************************/
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class GUIEngine;
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/******************************************************************************/
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/* declarations */
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/******************************************************************************/
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/** Implementation of lua api support for mainmenu */
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class guiLuaApi {
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public:
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/**
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* initialize given Lua stack
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* @param L lua stack to initialize
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* @param engine pointer to GUIEngine element to use as reference
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*/
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static void initialize(lua_State* L,GUIEngine* engine);
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/** default destructor */
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virtual ~guiLuaApi() {}
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private:
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/**
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* read a text variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return string value of requested variable
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*/
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static std::string getTextData(lua_State *L, std::string name);
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/**
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* read a integer variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return integer value of requested variable
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*/
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static int getIntegerData(lua_State *L, std::string name,bool& valid);
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/**
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* read a bool variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return bool value of requested variable
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*/
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static int getBoolData(lua_State *L, std::string name,bool& valid);
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/**
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* get the corresponding engine pointer from a lua stack
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* @param L stack to read pointer from
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* @return pointer to GUIEngine
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*/
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static GUIEngine* get_engine(lua_State *L);
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/**
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* register a static member function as lua api call at current position of stack
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* @param L stack to registe fct to
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* @param name of function within lua
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* @param fct C-Function to call on lua call of function
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* @param top current top of stack
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*/
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static bool registerFunction( lua_State* L,
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const char* name,
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lua_CFunction fct,
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int top
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);
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/**
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* check if a path is within some of minetests folders
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* @param path path to check
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* @return true/false
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*/
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static bool isMinetestPath(std::string path);
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//api calls
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static int l_start(lua_State *L);
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static int l_close(lua_State *L);
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static int l_create_world(lua_State *L);
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static int l_delete_world(lua_State *L);
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static int l_get_worlds(lua_State *L);
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static int l_get_games(lua_State *L);
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static int l_get_favorites(lua_State *L);
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static int l_delete_favorite(lua_State *L);
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static int l_get_version(lua_State *L);
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2013-07-28 23:14:42 +02:00
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static int l_sound_play(lua_State *L);
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static int l_sound_stop(lua_State *L);
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2013-06-23 18:30:21 +02:00
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//gui
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static int l_show_keys_menu(lua_State *L);
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static int l_show_file_open_dialog(lua_State *L);
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static int l_set_topleft_text(lua_State *L);
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static int l_set_clouds(lua_State *L);
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static int l_get_textlist_index(lua_State *L);
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static int l_set_background(lua_State *L);
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static int l_update_formspec(lua_State *L);
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//settings
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static int l_setting_set(lua_State *L);
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static int l_setting_get(lua_State *L);
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static int l_setting_getbool(lua_State *L);
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static int l_setting_setbool(lua_State *L);
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//filesystem
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static int l_get_scriptdir(lua_State *L);
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static int l_get_modpath(lua_State *L);
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static int l_get_gamepath(lua_State *L);
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static int l_get_dirlist(lua_State *L);
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static int l_create_dir(lua_State *L);
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static int l_delete_dir(lua_State *L);
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static int l_copy_dir(lua_State *L);
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static int l_extract_zip(lua_State *L);
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static int l_get_modstore_details(lua_State *L);
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static int l_get_modstore_list(lua_State *L);
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static int l_download_file(lua_State *L);
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};
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#endif
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